Space Engineers

Space Engineers

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PFS - LCC - Bear Land Cruiser
 
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.529 MB
Apr 28, 2016 @ 5:05pm
May 1, 2016 @ 9:55am
7 Change Notes ( view )

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PFS - LCC - Bear Land Cruiser

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In 1 collection by Lord Commissar
Phoenix Fleet Systems Planetary Division
14 items
Description
Vanilla, Survival Friendly

Update 1/5/16 - Added a bulldozer to the front, and 4 more reverse engines. friction controls were added to tab 2 for quick braking or to cancel drift quickly
Update 30/4/16 - updated to the latest version of Whiplash's turret code, which should fix the multiplayer issues with the turret.

LCC - Bear Land Cruiser

Mass: 1,692,973 kg (empty)
Length: 80 m
Cargo: 20 Small Containers, 1 Large
Connectors: 1 (Rear)
Batteries: 15 (providing 25 days of idle or 2-3 hours of constant thrust), 4 Solars
Weapons: 1 Rocket Turret (4 Launchers), 3 Fixed, Forward Rocket Launchers
Oxygen: 5 Tanks, 2 Generators, 6 Farms

Crew: 1 Pilot, 1 Gunner (optional), 6 Passengers

Description

The Bear was developed as a heavy siege tank, meant to break through enemy fortifications on the ground while taking a large amount of punishment in turn.

Developed in cooperation with WMI, the turret features the latest in target acquisition technologies, allowing it to automatically execute targets without needing a dedicated gunner, meaning that it can be run with a crew of only one when necessary.

The Bear also utilizes skimmer technology introduced by the corporation, and adapted to more massive vehicles by PFS. This allows the Bear to glide along terrain rather than rolling on it, allowing it superior maneuverability and faster cruising speeds than conventional rolling vehicles of equal size.

These technologies also make the Bear an effective weapon against atmospheric frigates and larger ships, where it is able to blast away at their engines and bring them crashing down.

User Manual

Tab 1 - Flight Controls

  1. View Main Camera
  2. View Forward, Left Camera
  3. View Forward, Right Camera
  4. View Left Camera
  5. View Right Camera
  6. View Rear Camera
  7. Forward (Fixed) Launchers Shooting On/Off
  8. Extend Rear Connector
  9. Engines On/Off

Piloting
Keep in mind this is a skimmer, not a rolling vehicle. Once Friction is set to 0%, simply engage the engines in your desired direction like a normal craft. It is recommended you do not exceed 100 km/h, though if the land is relatively straight and flat, it is possible to go full speed with few issues. Obstacles like rocks, jagged edges, or steep hills should NOT be attempted. You can use the friction controls on tab 2 to cancel drift or come to a stop. In most cases, 5% is all that is necessary if you time things right, but you can increase as necessary. To pilot successfully requires a constant management of your drift via alternating these friction controls, and therefore takes getting used to.

Instructional Video

Weapons
Make sure to set ALL blocks as owned by you. The turret will automatically fire at targets within the 800m range.

Credits
MMaster - Automatic Configurable LCD
Whiplash141 - Rotor Turret Control System, Auto Door & Airlock Script, Skimmer Technology
Surge - for initiating this step of our continuing arms race

Misc
Interested in learning about the lore behind these ships?
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15 Comments
SerpensAlatus Feb 17, 2017 @ 9:43am 
*dang*
Thank you! :)
Lord Commissar  [author] Feb 17, 2017 @ 5:05am 
the door is underneath
SerpensAlatus Feb 17, 2017 @ 3:41am 
Very nice... But... How can i enter the craft??? Sorry for that dumb question... :(
BeyondFubar Jul 18, 2016 @ 5:20pm 
What a beautiful land titanic!
Kristofer B. Jun 16, 2016 @ 1:51pm 
@Lord Commissar: You can always reverse engineer them to see if there's any technology you can use for future designs. That's the premise of some of the ships I'm planning to create for my pirate faction (which isn't "canon", at least, not yet). I just need to get off my lazy butt and start building some ships >.<
Doctor Budgie May 4, 2016 @ 10:49pm 
5URG3, I have to intervene here and fight for the rights of the feathered people.
Although your FAC are great.
;)
Lord Commissar  [author] May 4, 2016 @ 3:04pm 
Captured CEU ships during the war. What else are we going to do with them? strip them for parts?
5URG3 May 4, 2016 @ 5:47am 
And I though we had a peace treaty!

Fight The Bird!
XCanG May 4, 2016 @ 2:39am 
It will continue shooting after ship going in dead area?
And I really recommend you use this script to fire http://steamcommunity.com/sharedfiles/filedetails/?id=390139391 it get you really more desctruction efficiency, thrust me!
Doctor Budgie May 2, 2016 @ 12:42pm 
Yeah that might have been a bit of....bad publicity ;)