This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Guts and Glory
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Apr 28, 2016 @ 8:32am
Jul 24, 2016 @ 6:12am
Recent Announcements View All (7)
Let the Alpha Tests Begin!
Check your emails and spam folders--the first group of pre-alpha test invites have been sent out today!
More invites will be sent out throughout the remainder of the month. If you don't see one, don't worry, everyone that has signed up for the newsletter so far, or signs up this month, will get an invite!

Be sure to check your spam folder and mark sender as "not spam," or send me a reply and it should whitelist automatically. The email subject is "Guts and Glory Alpha Tester Invite".

For this first test build it's John and Jimmy on their Golden Goose bicycle, plus 12 Tracks to complete which showcases a variety of challenges, hazards and special items.

The first time you fire up the game I recommend adjusting the quality settings to optimize for your computer (check the "show FPS" box), and also take a look at the Keyboard/Controller control maps in the Settings menu.

I hope you all have fun and look forward to hearing your feedback! I added a basic forum to testing center at (link in email), but you can always leave your comments/bug reports here or via email--whatever you prefer.

Have fun and I hope to hear from you soon!


This is the OLD Steam "Concepts" page for Guts and Glory. You're looking for the shiny new Steam Greenlight page! Click link below to go there now.

Guts and Glory Greenlight Page

Please vote yes and help this baby get on Steam :D




Guts and Glory is a game about ordinary people competing in extraordinary challenges of life and death!


The first game mode planned is a "survival racing experience."

Players will select from a wide variety of vehicles, including realistic bicycles, poorly built cars, and rocket-powered homemade contraptions (and a WHOLE LOT MORE). They’ll race to the finish line through 3D worlds with full 360 degrees of freedom, dodging all sorts of hazards, including sawblade windmills, giant wrecking balls, medieval cannons and crazy turrets.

Each vehicle is completely physics-driven, with 100% ragdoll riders, realtime dismemberment, and vehicle damage.

This means that every turn, every crash, and every death is unique—and often results in hilarious scenarios! Severed limbs spray blood all over nearby characters and the environment as you struggle to hang on and reach the finish line. Vehicles get dented, smashed and lose parts. Wheels can be popped or just knocked off completely. Determined players on tough tracks will find themselves hobbling across the finish line bloodied, missing limbs, stuck full of arrows, on a smashed vehicle only one hit away from being incapacitated!


Below is a "Roadmap" highlighting the development milestones to reach before being able to release this game. Like any good road trip, I'll keep you updated on my progress with pics and videos along the way, so be sure to FOLLOW on Steam to receive notifications on the progress.

Some planned features include:

  • Track Maker (plus share and search functions)
  • Full controller support (PS, Xbox, Steam, generic, etc.)
  • Destructible environments/props: smash through windows, thin walls, fences, crates, signs, vases, etc.
  • AI Characters that wander around, run away screaming, chase you with chainsaws, etc.
  • At least 10 unique vehicles
  • 100 “official” Tracks, spread across 10 different themed Maps
  • Loads of Hazards, Special Items, and maybe even Power-Ups?
  • Time of day system: this means racing at night, evening, or with realtime lighting changes over the course of the race!
  • Steam integration: Leaderboards, Achievements, level sharing, etc.

If this game is popular enough, I plan on building additional Game Modes as well. I’ll look to fans to point me in the right direction on this one. Some ideas include:

  • Safety Bus/Taxi: You are Chuck. You are a bus/taxi driver… except your bus/taxi is just an old pickup truck, painted yellow, with wooden bench seats bolted into the bed. (Hey, local budgets are really tight!) Your job is to pick up and deliver passengers to their destinations as quickly as possible—with minimum casualties or collateral damage.
  • Adventure Time: This game mode would play similar to a 3D platformer adventure game—but in vehicles and totally physics driven. Would include weapons, power-ups, and epic boss fights.
  • Deathmatch Arena: Challenge Friends in a battle to the death. Think Super Mario Kart arenas—but with bloody deaths and dismemberments!

I have tons more ideas to add to this list…. The core mechanics of this game create opportunities of a wide variety of entertaining and unique game playing experiences. If I can implement local/online multiplayer down the road then the possibilities get even more exciting. I'm focusing on building a super fun single-player experience first... then track builder.

P.S. - I'll be work on updating this description as things progress, but for the latest and greatest, check out my website :)


I need YOU!

I’ve been working on this project in my spare time for the past year.
I am extremely determined to see this game be a huge success and become a long-term favorite in your gaming library.
I want to add TONS of awesome stuff and keep it growing and evolving for a long time. I’ve put my blood, sweat and tears into this game. But I’m just one dude—I NEED YOUR HELP! Please spread the word about this game. Tell your friends, share it on social media, tell your favorite Let's Player about it…. with so much tough competition in the game development world, just letting everyone know and standing out from the crowd can be the hardest part! But if we can get tons of people excited about this project, we can continue to build it bigger, better and more awesome!

Check out my website for even more info, a press kit, or to follow my blog or find more social media options.

If you're interested in being an Alpha Tester, please sign-up for the newsletter at my regular site.
Testers will be randomly selected from that list once I reach that stage. (Don't worry, I hate junk mail as much as you and will only send REALLY big important stuff.)

I genuinely thank you for taking the time to view this page. I look forward to hearing what you think about it and hope you'll leave a comment below!


- HakJak

P.S. - early alpha demo is getting close to being finished! See development roadmap earlier in this description.
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Mutlu Jul 1, 2019 @ 4:31am 
♛ HELLGUARD Apr 8, 2017 @ 10:49pm 
Bu ne sayko oyun amk Q:WR oyun fiziği süper :D
metehan korkmaz Feb 9, 2017 @ 11:56am 
kullandığın assetleri verebilirmisin acaba.
HakJak  [author] Jan 30, 2017 @ 3:30pm 
Unity 5
metehan korkmaz Jan 30, 2017 @ 2:33pm 
Hangi oyun motoru bu
HakJak  [author] Jan 5, 2017 @ 9:35am 
The Steam Store and Community Hub pages are now LIVE!
HakJak  [author] Dec 23, 2016 @ 5:44pm 
@Oggewe it's not released yet on Steam. Will be in Feb-March
SPC-001 The Scarlet King Dec 23, 2016 @ 2:28pm 
i can't download it
Thalassemia Dec 7, 2016 @ 9:05pm 
A game just for fun, kinda bad controls, its pretty okay if you ask me, but needs a LOT of content, looking ahead to the full game.
Dethtrix Dec 2, 2016 @ 1:26pm 
THIS IS THE BEST GAME IN THE WORLD!!!!AAAAAAAAAA!!!:steamhappy::steamhappy: