Arma 3
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Fireworks Script DEMO
 
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Altis
Meta: Collection
File Size
Posted
Updated
0.506 MB
Apr 25, 2016 @ 7:00am
Jul 17, 2017 @ 2:41am
2 Change Notes ( view )

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Fireworks Script DEMO

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In 1 collection by ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
48 items
Description
Fireworks script showcase on ALTIS, for when you feel like celebrating :)
Un-pbo the mission and read the comments or watch the video tutorial for more information.
You can use, adapt and/or modify the script as you see fit.
If you find nice ways to modify the script for better effects let me know.
Thank you and have fun!

If you like my work and you want to support me, you can do so using one of ways listed below.
:) THANK YOU !



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

Tutorial
https://www.youtube.com/watch?v=aNlaH8Do1Tk

Direct Download Link - v1.0
http://www.armaholic.com/page.php?id=30846

A previous version of the script you can see also in this mission:
http://steamcommunity.com/sharedfiles/filedetails/?id=422137663

Other Scripts
http://steamcommunity.com/sharedfiles/filedetails/?id=660222301

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
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29 Comments
l'électron libre Dec 17, 2018 @ 2:36am 
suite non sa ne marche pas non plus avec

ALIAScartoons  [author] Dec 16, 2018 @ 5:34am 
@l'électron libre
https://community.bistudio.com/wiki/addAction
see Example 3, i didn't test it but should be something like that
l'électron libre Dec 16, 2018 @ 5:08am 
comment faire marcher se scripts par un addaction?
ALIAScartoons  [author] Nov 29, 2017 @ 7:14am 
@Raging Yeti
Never tried to do that. If you trying to use on Exile or Wasteland you might need to do some adjustments.
Anyways, the quick fix will be to run the script in init.sqf but throw these lines before the script line:
if (isserver) then {startfirewors=false;publicvariable "startfirewors"};
waituntil {startfirewors};
And via addaction you set startfirewors=true; and make it public... publicvariable "startfirewors";
This should do the trick.
There are other ways too but this is the simpler approach.
Raging Yeti Nov 29, 2017 @ 2:06am 
Hi ALIAScartoons
I might be doing it wrong, but I think this script isn't working on a dedicated server when using addAction on a object.

I have this on a InfoStand's init:

this addAction ["fireworks test", {nul = [fireWorksPad_1,120] execvm "ALfireworks\alias_fireworks.sqf"},nil,1.5,false,false,"","",3,false,""];

and a Helipad (invisible) with variable name fireWorksPad_1.

The above works fine on SP and MP but not on a dedicated server.

Any other object with below code in it's init works fine in SP, MP and on dedi.
nul = [this,120] execvm "ALfireworks\alias_fireworks.sqf";

Am I doing something wrong?
ALIAScartoons  [author] Aug 10, 2017 @ 11:35am 
@Mr. Mister
Is working on dedicated, Altis life is a different animal tho, i am not familiar with its framework, from what i know it has 2 components so to say, one for server and one for client and you have to consider that, i personally don't know how those 2 components work together, i never had time to dig into it so i can't assist you ATM, but if you find a solution please let me know, it would save me a lot of time. Thanks!
perx™ Aug 10, 2017 @ 11:27am 
Hey, great script dude.
But do you know why it isnt working on a Server?
I tryed to make it work on "Altis Life" but there come always errors?
ALIAScartoons  [author] Jul 17, 2017 @ 2:42am 
DEMO mission updated on STEAM too !!!
Simo Jul 14, 2017 @ 3:41pm 
thank , thank.
ALIAScartoons  [author] Jul 14, 2017 @ 5:37am 
Script updated on Armaholic
http://www.armaholic.com/page.php?id=30846

Do not take the script from STEAM, i am not able to update it yet, i will let you know when i will be able to do it.