This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC
Languages: English
Apr 22, 2016 @ 3:20pm
May 31, 2016 @ 11:45am

View BallisticNG in the store

Store page
Recent Announcements View All (2)
BallisticNG - Going closed source for a while (and game update)
BallisticNG greenlit!
Release date: Early 2017
BallisticNG is a free, open source and modifiable anti-gravity racing game. The game is currently in early beta stages and has been in development for just over a year. It's also downloadable to play right now, check the bottom of the description!

Update note: To protect the online steamworks features currently being implemented the source code has been made private for now. This has been done to protect the game from people being to very easily cheat the leaderboards and play online with modified ships. I'm sorry for the inconvenience to anybody who wants to see the source code, I hope you you can understand the decision to do this. The source code will be available again in the future with online and steamworks code stripped.

Taking place in 2159, BallisticNG lets you race in extremely fast anti-gravity vehicles for a variety of corporations in the Anti-Gravity League. Each corporation has their own unique ship that handles differently, most of them are available from the start so you have a variety to pick from the get go. And of course, you can model your own in external modeling software and import them with your own unrestricted settings! Difficulty and mastery is a focal point of BallisticNG. While the slower speed classes are much easier for casual players, the faster speed classes provide a punishing challenge for those looking for a bit more of a rush.

  • 8 main tracks, 5 additional tracks and a custom track importer.
  • 13 teams, an anti-gravity motorbike and a custom ship importer.
  • Arcade mode, time trial mode, survival Mode and a tournament mode.
  • Online multiplayer (this is still being worked on) with automatic sending of custom ships (this part is already done)
  • A variety of weapons that can be used to damage and protect yourself from other racers.
  • 5 speed classes that cover a range of different skill levels.

The game takes on a retro 90s artstyle that emulates most of the limitations of the Playstation One, with a low draw distance (which can be increased if wanted), truncated vertices, primitive lighting, low resolution unfiltered textures and low-poly models. Everything you see is intentional and has had a lot of effort poured in to make it look as it does. The game does have additional effects such as bloom and FXAA anti-aliasing that you can enable if you want to make it look a bit more modern.

Greenlight goal
The goal of having BallisticNG on steam is to provide a main platform that the game can be downloaded and played on. The game is free and will forever be free. No micro transactions, no pay to win, just free. This game has been made for fun, there is no commercial gain to be seen anywhere. If the game is greenlit then it will be ensured that the game is in the best possible condition before it is released on Steam, the presentation of the game is taken seriously and rushing it out there is not the goal.

Beta State
As mentioned above, the game is currently in an early beta state. Therefore if you play then you will undoubtedly run into bugs here and there. If you do then please report them and they will be fixed as soon as possible! Please avoid just saying it's buggy as it's not helpful and won't allow the game to improve. There is also content that is still to be finished and updated. While the current state of the game is somewhat representative of the final product, it's not entirely.

You can download and play the game right now (links below), so give it a try! It would be very much appreciated if you could leave feedback of your experience as this will help improve the game in the future.

Download latest version []
Source Code (private for now, will be back up in the future) []

Track Importer Documentation (being moved) []
Ship Importer Guide (being moved)[]
Custom Sounds Guide (being moved)[]

There are no clear requirements right now, but the game has been tested on a variety of both AMD and Intel/Nvidia hardware both by ourselves and the community that the game already has. Attention to optimization has been important in the game's development and it should run on some fairly old hardware. The target framerate is 60fps, but you should very easily get beyond that if you want to increase the cap to run the game on a high refresh rate display

"Closest I've seen to WO1 - good work. But dem collisions - brutal....just like the first game." - Nick Burcombe, lead designer of Wipeout 1 and Wipeout 2097.
Popular Discussions View All (4)
May 1, 2016 @ 9:49am
Cannot go further than "Create - Enter Name ..."
May 18, 2016 @ 6:50pm
BallisticNG Cockpit view
♡ ミンティ ♡
May 22, 2016 @ 2:54pm
BNG soundtrack: Omnicom and Nexus
♡ ミンティ ♡
< >
Kirill0v May 18, 2016 @ 2:29pm 
How i missed this project??
Fcking amazing
Ferrit115 May 17, 2016 @ 11:04am 
awsome stuff adam
Teddy の Trashboi May 14, 2016 @ 9:26pm 
I seriously don't know why Sony hasn't caught up on how thirsty the Wipeout crowd is.
But we have gallons to chug on this one.

thanks based snake 👌😂👈
Mr. Von May 14, 2016 @ 4:49am 
Adam needs to add in VR Support ( ͡° ͜ʖ ͡°)
poo May 13, 2016 @ 12:29pm 
*sees greenlit anouncement*
*squeals like a weenie*
Polarized May 12, 2016 @ 4:51pm 
Thanks a lot guys! :D
󠀡 󠀡󠀡👑 May 12, 2016 @ 4:17pm 
♡ ミンティ ♡  [author] May 12, 2016 @ 4:14pm 
Everyone: Thank you for your help in getting us greenlit! If you like the game and want to follow it, check out the steam group on the right sidebar and consider joining! If we can build a community of wO fans around the game it'll be better for everyone!
Fredbob May 12, 2016 @ 1:13pm 
Congrats on the Greenlight!
GGeek May 12, 2016 @ 10:39am