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Elise Unpainted Memories
Apr 19, 2016 @ 2:07pm
Jul 17, 2016 @ 1:22am
Basic Game Story:
Elise wakes up to find herself in a mysterious world and does not remember who she is. To make things even stranger, she discovers that she is colourless, the only one in a strange and vibrant world that she does not recognise. Thus she embarks on a journey to find out more about herself.

Game mechanic:
You, as the player, are tasked with guiding Elise in this odd, yet beautifully hand-crafted world. Each level is made up of panels that are interactive and used to help Elise on her journey. Our core game mechanics are focused on creating puzzles that don’t require trial and error, as well as simplicity. Many standard puzzle games regularly introduce new game mechanics with new levels to add layers to the puzzle solving, however we have taken the slightly radical approach of not doing this. We were strongly influenced by “Continuity”, “Where is my Heart” and “Framed”, when designing Elise.

Unique Features:
- No trial and error puzzles : Each level can be cleared regardless of how much a player explores the level and manipulates the panels. There will always be a solution.
- Simplicity : There is only two sets of rules players need to learn in order the play the game. No additional game mechanics are ever introduced. With these two sets of rules, players have to figure out how they can
interact with the objects within the world, in order to avoid obstacles and create paths.
- Connected Levels : Unlike many other puzzle games on mobiles, the puzzles you solve early in the game can have an impact on the player's ability to progress through certain environments. This allowed us to create far more interesting puzzles where players need to consider the future impact of their actions.

Elise features a touching and emotive soundtrack, composed exclusively by Alyx Jones. Heavily inspired by collaborations between Alva Noto and Ryuichi Sakamoto, the contrast of a solo piano against growing soundscapes led to an exploration of musical segments as a part of the games sonic environments. Wwise was used to create procedurally generated soundscapes for each environment. After hearing Martin Stig Andersen (Limbo) talk earlier in the year about music concrete and audio material removed from its source, it sparked an interest in warping unrelated sound recordings to mimic various characteristics, in some of the game environments. Building on this we also used Wwise to create structural generative music systems from the many variations of piano music, created for each level. Our goal was to explore the relationship between soundscapes, music and variation, but still maintain a melodic and striking experience.
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ErgoSum Jan 17, 2017 @ 6:30am 
I have played it during DigitalDragons 2016 in Cracow. Wonderful gameplay and beautiful audio-video. I really recommand this game.
Starfish Jul 14, 2016 @ 10:20pm 
looks pretty good.
Amarok Jul 12, 2016 @ 10:35am 
I love the art and the "panels" mechanic!! It sure deserves to be on Steam. Good luck!
8BitPxlGames Jul 9, 2016 @ 8:53pm 
This is prett rad. Art is well done and the gameplay idea is pretty killer!
DELISH Jul 8, 2016 @ 3:39pm 
Good idea.
Nurieta Jul 7, 2016 @ 6:01pm 
Deeply nostalgic... With regard to her, the idea of leaving his colors in disuse... Reminds me of the movie pleasentville O.o
neversleep. Jul 7, 2016 @ 3:48pm 
Я хочу поиграть в это. Выглядет интересно. В общем, жду!