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Split screen
By that's what she said
Fun for all family.
Look at those cool_guys.jpg. They are successful and famous.
One of them might be you with one simple trick.

The guide
First of all: You'll need 4 xinput (x360/xbone etc) controllers. Yes, it won't work for directinput controllers (I can make config but I don't want) and will definitely not work with mixed setup. Use x360ce or other wrappers.

Secondly - your Quake setup should be absolutely 100% clean. You can add mods later since we will be using FTE source port and it's one of the most advanced ones for Quake games.

Download from dropbox[www.dropbox.com]

Unpack, drop the stuff in folder and launch. You can rename fteglqw_xi.exe to Winquake.exe and launch it through steam.

I use in-development version, so here's that (it supports triggers). You'll probably be able to use later versions of FTE, but for your convenience I've put both config and executive file into archive. Don't forget to scan for viruses because it's common sense.

Note: there is baseq2, data1, portals and id1 folders in archive because there is configs for both Quake 1 and 2 and Hexen 2 with it's addon as they are all supported by FTEQW.

I also included libraries required to play music in .OGG format. Just for your convenience.
Actual config text if you want to know what's there beforehand
in_xinput 1
in_dinput 0
in_rawinput 1
joystick 0
_windowed_mouse 1

joyadvaxisr moveleft
joyadvaxisu -moveback
joyadvaxisx turnleft
joyadvaxisy lookdown

bind aux10 "+attack"
bind aux9 "+jump"
bind joy4 "+movedown"
bind aux1 "impulse 12"
bind aux2 "impulse 10"
bind aux6 "+showscores"
bind aux5 pause

setinfo name "Player 1"
setinfo topcolor "0xff0036"
setinfo bottomcolor "0x6b5100"

p2 setinfo name "Player 2"
p2 setinfo topcolor "0xffc100"
p2 setinfo bottomcolor "0x6b5100"

p3 setinfo name "Player 3"
p3 setinfo topcolor "0x0018ff"
p3 setinfo bottomcolor "0x6b5100"

p4 setinfo name "Player 4"
p4 setinfo topcolor "0x00ff32"
p4 setinfo bottomcolor "0x6b5100"

bind kp_end "cl_splitscreen 0"
bind kp_downarrow "cl_splitscreen 1"
bind kp_pgdn "cl_splitscreen 2"
bind kp_leftarrow "cl_splitscreen 3"
How to use
Launch FTEQW, go to multiplayer (it's important) and press number on numpad - 1 for 1 player, 2 for 2 players etc. Up to 4 players. It works on a fly.

The first player who presses any button on controller will be the first one. Second player who presses any button will be the second player. And so on.

Players will get coloured suits so you know who's who. You can change colours in config, it's just hex codes.
You can play any mode.

And don't hesitate to use mods since it's FTEQW engine - it supports music and big maps and almost every mod around.
I own nothing, I've used images from google and I've stolen this guide too.
FTEQW is developed by Spike, he's nice guy and can offer help.

If you have any issues - feel free to ask me. Maybe I can even find the developer... in the deep.

Now move out. Go frag your grandma.
Kill all your friends.
Make your wife into your b**ch.

< >
RagingDud May 7 @ 10:00pm 
they're plugged in, 2 xbox 360 AFTERGLOW wired controllers
Are they plugged in? Do you have the Xbox 360/One Wireless receiver?
RagingDud May 6 @ 8:27pm 
Splt screen works but not the controllers.
that's what she said  [author] May 6 @ 2:51pm 
press tilde and enter cl_splitscreen 2
if it's working - then you are installed FTE the right way, but not the configs.
if it's not working - then you are launching the wrong thing.
RagingDud May 6 @ 1:17pm 
I go to multiplayer hit 2 on the numpad and nothing. What am I doing wrong?
Artidoxia Feb 2 @ 1:59pm 
I'm still lost on this, I've tried your instructions very carefully, but it doesn't acknowledge the controllers(all xinputs), or splitscreen.
If only I had friends that lived with me.
Oh, Spongebob! Whyyyyyyyyyyyyy? Oct 13, 2017 @ 2:31pm 
Actually, it crashes on launch for me without loading anything, regardless of compatibility mode. Is it a problem with the files in it? Anything I have to delete or insert to make it not instacrash?
Oh, Spongebob! Whyyyyyyyyyyyyy? Oct 13, 2017 @ 1:58pm 
Thanks. This'll be fun.
that's what she said  [author] Oct 12, 2017 @ 2:12pm