Crusader Kings II

Crusader Kings II

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Grand Empires
 
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0.160 MB
Apr 17, 2016 @ 9:28am
Jun 9, 2017 @ 9:51am
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Grand Empires

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Description
Adds decisions to combine various empires and kingdoms. Total of 22 Custom Titles
Title Creation Relies on Culture/Culture Group
Multiple Grand Empires may exist but rulers can not rule multiple Grand Empires
NOTE: Screenshot shows that you only need to have the titles, this was done to make screenshots easier, you will need to completely own the required titles in-game.

I would like to reiterate as multiple people have asked me, no, Grand Empire is not a rank above Empire. Empire is the highest possible title rank. The term is aesthetic and only denotes that it is more prestigious than a normal empire, it does not denote that a Grand Emperor has any more or less authority than a normal emperor.

Empires:
United Northern Kingdoms (UNK): Scandinavia and Britannia
Teutonic Empire: Scandinavia, HRE, and England (makes non-Germanic Kingdoms de jure drift into other empires)
Francispania: France and Hispania
Confederation: South Slavic Kingdoms, Carpathia, and Wendish Empire
Grand Russia: Russia and Tartaria under East Slavic Ruler
Greater Tartaria: Russia and Tartaria under Altaic Ruler
Form Judean Empire as Jewish Ruler: Arabia, Mesopotamia, Israel, and Syria
Crusader States: Syria, Egypt, and Jerusalem (Renamed to Sacred Kingdom to better reflect non-catholic christians)
Isaiistan: (Very roughly translates to Christian Land) Christian India
Zunistan: Zunist India



Kingdoms: Kingdoms de jure drift into vanilla or custom empires depending on circumstances
Anglo-Friesland: England and Frisia
Gaelica: Ireland and Scotland
Celtica: Brittany and Wales (Renamed to Brythonica)
Zapadoslavia (West Slavia roughly translated): Bohemia and Poland (May integrate Slovakia/Hungary-Idea courtesy geofiendking)
Baltica:Pomerania and Lithuania
Yugoslavia: South Slavic Kingdoms
Caucasia: Armenia, Georgia, and Azerbaijan
May form Palestine instead of Jerusalem as a Muslim


Integration: De jure shifts not related formation of new kingdoms/empires
Aquitaine and France may be combined to prevent instability
Burgundy and Lotharingia may be combined
Navarra may incorporate Aragon and vice versa
Decision to make Frisia part of Germania or HRE if not in one already (make sure you click correct one or you're screwed)
Absorb Brabant and Flanders into Frisia/Anglo-Friesland
Decision to destroy the useless Sapmi Kingdom (seriously a kingdom with max holdings of 10? Who the hell thought of that?)
May integrate the various Italian Kingdoms into Italia instead of Byzantium
Integrate Africa and Mauretania into Mali
Integrate Egypt into Abyssinia
Ostmark: Sweden and Finland (Renamed Greater Sweden)
Vestmark: Denmark and Norway (Renamed Denmark-Norway)



Austria -> Austria-Hungary: AI WILL NOT DO
Duchies of Austria and Carinthia break away from Bavaria
Kingdoms of Austria and West/Central Hungary combine into Kingdom of Austria-Hungary, Combine Wallachia and East Hungary
Combines Austria-Hungary, Wallachia, and South Slavic Kingdoms
Releases HRE-Renames HRE to German Empire (ignore screenshot name, I changed it last minute)


Consider trying out my addon:
http://steamcommunity.com/sharedfiles/filedetails/?id=933163409
Popular Discussions View All (3)
11
Nov 12, 2017 @ 7:41pm
Bug Report
DSECool
7
Feb 6, 2017 @ 4:54pm
Ideas
DSECool
0
Nov 19, 2017 @ 6:05am
Reviews
DSECool
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129 Comments
Kennywnorth Oct 22 @ 6:32pm 
thanks man.
DSECool  [author] Oct 20 @ 12:34am 
I added a trait called "Grand Ruler". CK2 works weird when it comes to traits. I think the game gives traits an unseen numerical value that changes based on the total number of traits, and so adding more traits to an already existing game causes wonkiness. I've come across similar problems before with mods other than my own. I would suggest deleting my trait file (it should only have grand_ruler) or you can use the console to manually change your own traits, though I am not sure whether the bug has affected other characters as well.
Kennywnorth Oct 19 @ 5:31pm 
i installed the mod on a existing game. the character was custom and i got all traits upon entering the game
DSECool  [author] Oct 18 @ 11:34pm 
I need more information. What were the circumstances? Custom character or historical character? Got all traits upon creating title? Which title?

A great deal of my code is copy/pasted from one decision to another then slightly modified accordingly. So it is highly unlikely that one decision would break the game and not any of the others. What other mods were you running, there might be a conflict.
Kennywnorth Oct 18 @ 7:23pm 
needs to be updated it breaks the game. my character had literally every trait
truelove101992 Oct 14 @ 1:45pm 
How about a Holy Roman Empire that combines The Roman Empire (formed from Byzantium) and Holy Roman Empire, Taking Catholicism and (classical) Roman (not Greek) culture as two charecteristics of it (also suggest making the male heir be known as Ceaser and automatically get a King of Jerusalem honorable/titular title) when formed by a western European monarch?
Pings Sep 28 @ 6:40am 
Would be nice with a Swedish empire since I dislike the "scandinavia" name
DSECool  [author] Aug 10 @ 12:13pm 
Is your religion in the jewish group? That's the only problem I could see arising based upon the code I've written. The Decision should always be visible as long as your religion is in the jewish group, it is not an event.

Only other Grand Empires prevent you from creating a new Grand Empire, so being Abyssinian Emperor should not be a problem.
Archivist Aug 10 @ 10:41am 
Hey, I'm trying to form the Judean Empire, and I hold the four kingdoms but I am already the Abyssnian emperor. Does that affect it? I don't have the option. Is there an event?
Daltzorg II Jun 8 @ 8:48am 
Thank you.