Team Fortress 2

Team Fortress 2

55 ratings
PASS Turbine Pro RC4
   
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Game Mode: PASS Time
File Size
Posted
Updated
4.264 MB
Apr 14, 2016 @ 5:14pm
Apr 14, 2016 @ 7:00pm
2 Change Notes ( view )

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PASS Turbine Pro RC4

Description
Wider vents, less chokes, and endzone goals make this the ideal location to repeatedly attempt to blow to pieces.
6 Comments
Ekual Feb 18, 2018 @ 5:01pm 
how do i go on turbine pro after i subscribed?
sludge princess Jan 10, 2018 @ 9:08am 
The title is an oxymoron, pro and turbine can't go together. (no offence lol)
Rognor Sep 13, 2016 @ 3:39pm 
how do i use this in a lobby?
Chib Apr 27, 2016 @ 12:33pm 
the jumppads can only be added in the more open area, the center, so the snipers can jump from side to side. It is however easy to predict. But still adds up to the passtime mode. And the Boosts already have a place in my mind. I think you did a great edit here, and I think more people should see this.

It's a slightly unknown gamemode in a well known map. I think that is great.
EntranceJew  [author] Apr 27, 2016 @ 5:56am 
@Ignobilium: I wouldn't mind updating it with boosts, jumppads, etc -- I just didn't know where to put them 'cause I haven't playtested the map much. I might also need to raise the capture limit to facilitate even having those in the map. Like, to 10 or something.
Chib Apr 26, 2016 @ 4:35pm 
What about the jumppads and boosts tho. Can I make an edit of this with jumppads and boosts perhaps? :)