ARK: Survival Evolved

ARK: Survival Evolved

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Minor Stacks
   
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0.869 MB
Apr 14, 2016 @ 1:00pm
Dec 9, 2018 @ 9:23am
18 Change Notes ( view )

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Minor Stacks

Description
Custom Stack Size of some minor Items:

Berries: 500
Mushrooms: 500
Veggies: 250
Raw Meat: 200
Raw Fish Meat: 200
Cooked Meat: 60
Cooked Fish Meat: 60
Cooked Prime Meat: 60
Cooked Prime Fish Meat: 60
Cooked Lamb Chop: 60
Org. Polymer: 50
Corrupted Nodule: 50
Wyvern Milk: 10
Nameless Venom: 10
Prime Meat: 5
Prime Fish Meat: 5
Raw Mutton: 5
Honey: 5

Change Stack Size:
Since ARK Version 291.100, it is now possible to change the stack size using ini options.
Have a look here: click me


Weight adjustements:

Berries: 0.05 / Berry (Default was 0.1)
Veggies: 0.05 / Veggie (Default was 0.1)
Mushrooms: 0.05 / Mushroom (Default was 0.1)


Why only those Items?

Because of the way ARK-Mods are working.
If the Mod gets removed all those (modded) Items will be lost (unrecoverable).
Thats why I decided to make a Mod, which only modifies minor Items, which are not that hard to get and are spoiling anyway after some time. Losing 1000 metal ignots would be much more frustrating than losing perishable items.


Note

The new Stack Sizes and Weights only affect newly gathered Items. All old / already existing Items will still have their normal Stack Size and Weight. Also. for the Cooked Meats you have to rebuild your Campfire and/or Grill. I dont know if you also have to rebuild other things which use those Cooked Meats like Preserving Bin or Cooker. You have to try. I didnt modified those Structures at all, but for some reason they dont use the new Stack-Sizes until rebuild.

Mod Order

If you use other Mods, which are remapping those Items, then you maybe need to put this Mod above those.


Mod-ID
665492552
Popular Discussions View All (3)
3
Apr 20, 2019 @ 7:29am
PINNED: Servers running this mod
McBane
3
Apr 23, 2017 @ 2:14am
Iguanodon wont seed fruit with mod minor stacks
a42Pacific
< >
128 Comments
Nettle Feb 26 @ 9:44pm 
Had a crash twice now from completing a mission on Genesis, wondering if I'm alone here. Hopefully this link works.
https://cdn.discordapp.com/attachments/204118603736285194/682461759700729879/unknown.png
Phokxx Nov 19, 2019 @ 11:57pm 
@Wyrider, there's a post in immersive taming discussion about use of stacking mods, it's an easy fix - just edit the crafting requirement for the bait, to point to the minor stacks version of the meat. Works perfectly :)
MacDeltaOne Nov 12, 2019 @ 7:49pm 
Trying to tame Roll Rate, dropping honey on ground after it buried itself, it is not eating the "box" honey. Any ideas?
Bonk Brigade Oct 12, 2019 @ 6:54pm 
This mod seems to clash with immersive taming, I can't seem to make the mutton baits in that mod when Minor stacks is enabled, is there a workaround?
McBane  [author] Sep 7, 2019 @ 11:50pm 
@Aannerud: I've just tested in inGame and it is working. Don't know why it isn't for you. It takes some time. You have to wait 1-2min until you see a result....
Aannerud Sep 4, 2019 @ 9:04am 
cant make lamb chops in s+ industrial grill. Any ide why? all other meats works.
Fazo Aug 30, 2019 @ 12:38pm 
suggestion: could you reduce the weight of raw meat?
i'm happy with the mod its just the amount of meat your tames gather weighs them down so much compared to the rest.

cheers
Phokxx Aug 25, 2019 @ 4:31am 
The mod isn't obsolete.... far from it.
We tried going 'just' ini files... and had to put this back - 'cos some of the items that normally have single items default stack sizes... don't get pulled by S+'s pull mechanism.
This mod is just perfect for my needs and works perfectly!
McBane  [author] Aug 24, 2019 @ 10:04pm 
Mod isn't broken. No need to remove it. But why don't you use the vanilla stack sizing settings introduced some moths ago. Those settings are making this mod almost obsolete...