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Murderballs v1.2
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0.275 MB
Apr 10, 2016 @ 5:36pm
Apr 23, 2016 @ 7:34am
6 Change Notes ( view )

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Murderballs v1.2

Extremely fragile yet extremely dangerous. Do not approach them within 1000 units of distance.

- 3rd Draft: Shields and movement-stability were requested. Core mass increased for stability (core thrusters upgraded to compensate). Thrusters now have small shields on them, sacrificing some thruster power to compensate and to tone down incredibly fast boss encounters.

- Using beta is recommended for smoother loading between map sectors when operating fast ships

- There's probably a backstory about Tinkrell combining Sentinel and Infraspatial technologies, thinking that they themselves would be safe by intentionally crippling the range of their newly created murderball faction. Ha ha they were (mostly) wrong...

- Equipping high-velocity weapons over 1000 range is recommended when hunting murderballs.

- Befriend murderballs to take down agent meatshields.

- The murderball command module is included with a weapon

v1.2 - added shields to thrusters at a cost to thruster power. Let me know if the changes have been too severe
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Infinitum Della Nov 29, 2016 @ 9:14am 
(Sorry no edit button)

The 2 cores should both be the exact same kind of core, So 2 murderball cores. This would work because the cores are both on the same faction.
Infinitum Della Nov 29, 2016 @ 9:12am 
You should add a splitter ship
Basically a ship with 2 cores, each of the cores are connected by a bunch of the dark tendrals
This would create a ship that fires lasers, however when you destroy the lasers, the 2 cores would split and regrow into 2 ships.

Literally just build a ship with 2 cores connected by some sort of block and ur done
Fish Oct 6, 2016 @ 2:09pm 
the new meatballs
The Mad Doktor Jun 17, 2016 @ 10:55am 
you know, these guys could actually pose a serious role as an upgraded version of the Flies. just add beam weaponry and goodbye everything (yes, the Sentinels as well.)
DeadManPlaying Apr 30, 2016 @ 2:02pm 
need to be less figitty when standing still they have a tendacy to die sudanly when they meet certain enemy ships like the life is drained out of them
TOG II* Apr 23, 2016 @ 5:20am 
Well, that's odd...
Bec Apr 19, 2016 @ 12:30pm 
Thanks :)
Splinter  [author] Apr 18, 2016 @ 7:01pm 
Noted regarding the shields, I'll look into it in the near future.
𝕲𝖔𝖔𝖉-𝕭𝖔𝖎 Apr 18, 2016 @ 6:36pm 
These things are fucking awesome. It-It's just...Chaos! I mean me and the other murder balls just tore even the plants to shreds. Is there nothing that can stop this faction??! >_< Anyways, I wouldn't mind some weak shields, just to protect from basic missiles and such. Also I wouldn't mind a building block, they're fast and that's awesome but I'd love to make a super big, super tough death machine that can coast across the sky decemating everything in its path. Just a suggestion. :)
Bec Apr 18, 2016 @ 1:49pm 
I think they deserve some low power shields. They become abolutely uncontrollable if they lose even 1 thruster :/