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DropCore
 
 
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Genre: Strategy, RPG, Shooter
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
May 3, 2016 @ 9:18pm
Oct 18, 2016 @ 11:30am
Description
Dropcore is a unique blend of rts/rpg and top down shooter that provides unparalleled gameplay experience.

The gameplay of dropcore is intented to focus on the consequences of player action, level and ai will primarily react to your tactical choice , your playstyle significantly changes your gameplay experience. Whether you want to perform surgical strikes or go out guns blazing, the game adapts and provide interesting twists and rewards you for different play styles.

Dropcore provides unparalleled mechanical customization that give player unlimited variations and replayablity. Every item you use, ability you cast, weapon you mount and unit you deploy can be extensively altered to have different functions, stats , mechanics , strengths and weaknesses. Every customization has the potential to drastically change your gameplay and allow you to explore the game's great mechanical depth.

All the missions can be changed to have vastly different challenges, rewards and sometimes entirely different mechanics, rewarding you for different choices of playstyle.

Extensive progression trees allow you to fine tune your army and offers opportunities to change the fundamental game mechanics for even further specialization , forging your own experience.

I put together a demo to demonstrate my ideas, you can download and try it in the description below.

https://yc960.itch.io/dropcore-pre-alpha-demo

Game Play Elements

  • Towers

    Federation towers are points of concentrated enemy force. Every tower has different set of perks that significantly alter how it function, react, and defend itself. One might deploy a array of turrets and turtle when you are nearby, another might actively send out hunter parties to tack you or even slowly construct deadly guardians when you leave them alone. Destruction is sometimes beneficial but not required in many cases. Player would have complete freedom in choosing tactics.

  • Commander Unit

    The very unit you command, keep alive at all cost! Extremely versatile and durable unit that is capable of devastating abilities, relentless fire and deploy units at will. This unit will also be the focus of majority of the customization.

  • Forward Base

    The base of operation, this durable structure provide shelter and point of retreat when objectives are completed. It allows emergency retreat when things goes out of hand, and is a fierce combatant on its own.

  • Ally

    You ally, the union will priorities destruction of towers over else, you can influence your ally at a cost, as they are much more expendable, whether or how you interact with your ally expand your tactical options..

  • Command Relay

    Powerful structure that conduct power to boost the combat capabilities of all your units, your enemies are just as aware of its power, every single one you deploy will undoubtedly escalate the battle, and it is entirely your choice.

  • Item customization

    Just about every mechanical aspect of the item can be customized, ability, weapon, hull, unit, all can have drastically different roles and functions depending on the customization, you can trade in precise control for extra fire power on units and add unique effects to weapons. Every customization can be a game changer.

  • Mission customization

    Missions have be customized to have different objectives,challenges,rewards and mechanics, every mission is as unique as you want it to be.

  • Progression tree

    Massive progression tree allow you to fine tune your build, with many options to change the fundamental mechanics.

The next Steps

So far I've only discussed features that are currently implemented in the demo build. There are many features and game play improvement I would like to implement. These would include:
  • Full customization of structures, both mechanical and cosmetic
  • Classes system in progression tree with possible procedural elements
  • Global faction influences after mission completion
  • Sub factions and variation in allied factions
  • Options for precise unit control (akin that of classic RTS)
  • Boss unit variations and abilities
  • Much more...

Testimonials

During development I posted a concept build (ugly programmer art) in third party website for feedback and suggestions, this is people's reactions.
  • "This Strategy (game) is great...I enjoyed every second...---The Whole Game Is a Challenge--- Something you don't see much Nowadays this is perfect!"
    - sarkigika
    Rated 5 / 5 stars

  • "This is a really awesome game!..."
    - ZakDragon
    Rated 5 / 5 stars

  • " Absolutely stunning, in a number of ways.
    You don't often see incredibly well-designed RTS games that manage to play a dual role of being a Sci-Fi RPG, and play at it well. The intense customization, and I mean intense, the steady yet fast-paced action, the story and the lore that's clearly already asking to be explored from the beginning - these are all traits of an RTS/RPG that should bring it to great success..."
    - RayvenSixx



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15 Comments
markzero Jun 20, 2017 @ 4:42am 
Dev hasn't been here or at IndieDB since last year. Dev's website is down. Assume abandoned.
ferret Dec 12, 2016 @ 7:57am 
Any news? :creedy: :Princerupert:
gojira_zilla Oct 12, 2016 @ 4:41am 
Interesting polygonal, glowy, shiny shiny... I voted yes. Curious to see what this turns into by release.
Bizanti Aug 28, 2016 @ 3:07pm 
se ve increíble !!, ya espero para jugarlo:steamhappy: !!
yc9601  [author] Jun 17, 2016 @ 7:56am 
@letsmaybeLP92 (GAME ON!) Of course
letsmaybeLP92 Jun 13, 2016 @ 5:54pm 
you are still going to honor purchases prior to Steam right?
yc9601  [author] Jun 13, 2016 @ 10:50am 
@letsmaybeLP92 (GAME ON!) The project underwent significant changes, hence the re-submission.
letsmaybeLP92 Jun 6, 2016 @ 8:57pm 
why did you delete the previous greenlight submission?
boc_uma May 10, 2016 @ 3:45am 
@Core Core - A quick update on the soundtrack, currently I have it split almost like two albums. The first half (construct) will be more ambient space like and the second (destruct) will be hard beats and breaks with hopefully some (or a lot!) of DnB elements.
Game Development Championship May 9, 2016 @ 1:59am 
This game looks awesome! How large of a team are you, or have you bought these assets? The 3D-assets and effects are great!

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at www.thegdwc.com .

Good luck with the development!