Reassembly

Reassembly

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The New Terran Republic V2.02
 
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1.234 MB
Apr 5, 2016 @ 9:46am
Jan 8, 2017 @ 9:00pm
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The New Terran Republic V2.02

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Description
This is a ground up rebuild of my previous mod the New Terran Republic, and was made using the Reassembly Web Development Kit[atg.lychnobi.com] created by TTFTCUTS of the reassembly forum. I did my best to keep this mod balenced, in the hopes of it being used in tournaments.

This mod includes:
*The NTR Faction/Region
*16 NTR Ships/Stations
*113 NTR Blocks:
+Hull (Size 1-3): Standard Terran hull blocks.
+Auxiliary Hull (Size 1-3): Lightly armored hull blocks with resource capacity.
+Reinforced Hull (Size 1-2): Heavy, durable hull blocks.
+Fuel Cell (Size 1-3): High density energy storage.
+Solar Cell (Size 2): Small low output generator with resource production.
+Nuclear Reactor (Size 1-2): High output generator with minimal capacity.
+Attractor Beam (Size 2): Medium ranged resource collector.
+Hanger (Size 6): Basic factory block.
+HCS-450 (Size 1): High capacity, slow recharge shield.
+FCS-451 (Size 2): Low capacity, rapid recharge shield.
+Maneuvering Jet (Size 1-2): Low force, high torque thruster.
+Ion Drive (Size 1-3): Slow winding thruster.
+Fusion Drive (Size 1-3): High boost thruster.
+AFF-45 (Size 1-2): Auto-firing, explosive cannon.
+AML-1500 (Size 1-2): Auto-firing, charging laser.
+AFM-240 (Size 1): Auto-firing, missile launcher.
++Avenger Missile (Size 1): Slow winding, low yield missile.
+PGS-200 (Size 1): Auto-firing, block launcher.
++Prismatic Gel (Size 1): Durable melee block.
+ASN-56 (Size 1-3): Burst firing, medium ranged cannon.
+KPC-41 (Size 1-3): Slow firing, short ranged shotgun.
+HAC-32 (Size 1-3): High damage, long ranged cannon.
+MDC-600 (Size 1-3): Explosive, charging laser.
+TPA-4000 (Size 1-3): Long ranged, tactical laser.
+HTT-480 (Size 2): Slow firing, torpedo launcher.
++Hell-fire Torpedo (Size 2): Unguided, medium yield torpedo.
+AMB-480 (Size 2): Slow firing, mine layer.
++Anti-Matter Bomb (Size 1): High yield mine.
+ACCM-900 (Size 1): Slow firing, missile launcher.
++Cruise Missile (Size 3): Slow winding, high yield missile.
+MR-0: Explosive, modular cannon.
++MR-1: Range increasing, fire rate suppressing module.
++MR-2: Damage, velocity increasing module.
++MR-3: Damage amplifying, radius increasing module.
++MR-4: Radius amplifying module.
+MAC-320: Long ranged, charging, explosive laser.

Downloads:
NTR_V2.01[drive.google.com]
NTR_V2.0[drive.google.com]

I hope everyone enjoys this mod, and as always leave a comment below so I can see your opinions.
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45 Comments
AStrayArrow  [author] Dec 28, 2016 @ 11:02am 
I will add the 2.02 update to the download list after I finish balancing it for the tournament.
Splinter Dec 28, 2016 @ 6:12am 
Hello LL! Will you have 2.02 available for download as well?
AStrayArrow  [author] Dec 26, 2016 @ 10:18am 
Ok. I fixed the HTT-480, and PGS-200. I also unlocked the rest of the blocks, inducing the modular cannon blocks.
Halorser Dec 26, 2016 @ 6:29am 
Biggest problem with the mod for me is the lack of forward firing weapons. Having none means the AI won't try to face toward whichever ship they are facing. So unless you're a perfect circle, weaknesses in your armor is especially noticeable and you're ships will try around and expose their (less armored) rear at the enemy.
AStrayArrow  [author] Dec 25, 2016 @ 8:13am 
I don't know why they aren't working... I posted the block data in the tournament thread
http://www.anisopteragames.com/forum/viewtopic.php?f=2&t=6234
Halorser Dec 25, 2016 @ 2:02am 
The Hellfire Torpedo tubes do not fire when given control to the AI.

AStrayArrow  [author] Sep 8, 2016 @ 3:15pm 
I haven't finished them yet, but if you're using a local copy you can spawn them with the command "pallet 20". I will add them to the pallet the next opportunity I have.
Chris Drew Sep 6, 2016 @ 1:37am 
the modular railgun stuff doesn't seem implemented yet is that still correct, if not , halp it won't show up in game
Ghost Taker Aug 28, 2016 @ 5:37am 
@Prince Jake Plantagenet.

the name doesent matter the game only reads the numbers...
Outmite3 Aug 24, 2016 @ 12:16pm 
I was talking about the names of the two factions. Firstly because you have two factions with the same name but diffrent ship styles that may be better with a rename.