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Sword of Fireheart - The Awakening Element
 
 
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Genre: Action, RPG
Platforms: PC, Mac, Linux
Players: Single-player
Posted
Updated
Jun 22, 2016 @ 7:32pm
Sep 29, 2016 @ 1:56am

View Sword of Fireheart - The Awakening Element in the store

Store page
Recent Announcements View All (6)
Early Access is coming
Great News!
Description
Release date: 4º trimestre de 2016
Dario, a swordsman who lived in a quiet village, back from a trip and finds his village completely frozen, including all people. Now he must look for a way to bring his friends back to normal and save the village.



Windows
Win x64[www.gillenew.com]
Win x32[www.gillenew.com]

Mac
OS x64[www.gillenew.com]

Linux
Linux x64[www.gillenew.com]
Linux x32[www.gillenew.com]

Elements contained in the demo:
- 13 maps;
- 2 bosses;
- 23 mobs;
- 32 miscellaneous items;
- 1 soundtrack;
- For now the character and the enemies just use common physical attacks;
- Version English and Portuguese.

Elements still missing
+ 7 maps;
+ 3 bosses;
+ 30 mobs;
+ 28 miscellaneous items;
+ 10 soundtracks;
+ 4 Skills to the protagonist, 3 for attack and one for support;
+ Magical abilities to mobs;
+ Screen adjustment, increasing the visibility of the scenario;



The whole game is done through clicks, my intention from the beginning, is to leave the very similar gameplay with Ragnarok, and create a reason for the player to explore the story as it evolves his character and learn battle strategies.

Dario, the protagonist, has the ability to attack with swords, and as he gains experience and level, it can distribute attribute points to 6 types of attributes, namely:

Force [STR] – Add more power to attacks.
Agility [AGI] – Increases the ability to dodge some attacks, and increases your movement speed.
Vitality [VIT] – Increases the maximum HP, HP amount and the speed per second recovered at idle.
Intelligence [INT] – Increases the power of magical attacks, MP amount and the speed per second recovered at idle.
Dexterity [DEX] – Increases the speed of the player’s physical attacks.
Lucky [LUK] – Increases chance to critically strike.





The equipment add attributes to the player which can be defense (Def), attack force (Atk) or points of Agi, Int and Dex.

The blue color represents items to the head;
The color red are weapons;
Purple color represents accessories;
The brown color are items for the body;
The gray are items to the feet



The player can carry up to 5 different items in your bag.

To use an item you must click two times on the desired item icon. If you can't use the item, nothing will happen.
Items with Hp + are responsible for healing the player’s life.
Items that are not green, when clicked are sent to the equipment inventory.
Crystal item will save the game whenever the player is not being attacked or pursued.
Key items will only work when the player is close to locked doors.





There are 3 classes of creatures: peaceful, neutral and aggressive.

Peaceful only attack you when you attack them, otherwise they live freely without disturbing anyone.

Neutral are almost identical peaceful, but if one creature is attacked, all the others that are seeing the player will attack too.

Aggressive always attacks when given the opportunity, so is good be careful with these creatures.

The creatures also have defense, attack and agility points. The defense points will leave the sturdy creature against the player attacks. Attack points increase the creature’s attack force and agility points increase movement speed and creature’s speed attack.
Every creature will give a sum of different experience for the player, usually the sums will be higher for more dangerous creatures.
Also when defeated, the creature will drop an item, every kind of creature leaves a different item, therefore the player will have to defeat them all if want items.





This game is the first RPG I’m doing. In total there are 20 maps with different sizes, themes, items and monsters, and the overall story of the game is very short but I tried to leave a minimum of hours for the player to have fun, I want to create sequences of chapters for each game, explaining the full history of the Sword of Fireheart universe. We can say this is the first chapter of the sequence :)





I always had this dream of creating an RPG game, but only with my wife encouraging me I managed to create something amazing. So I dedicate all this game to her :3
Gillenew – Artist, sound designer and programmer.
Rayane (my wife) – Screenwriter, art helper and my heart (Gillenew).

Official Devlog: http://www.swordoffireheart.com/
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202 Comments
jeffsbalves Aug 28, 2016 @ 6:57pm 
Nice!
AvidAnimeFan Aug 18, 2016 @ 11:01am 
Can't wait. I've been looking forward to trying this.
gillenew  [author] Aug 14, 2016 @ 5:47am 
Thank you for all your help guys, soon I'll bring news about the game :D
devotee Aug 12, 2016 @ 5:19pm 
Bought the game in a Lazy Guys bundle!
AvidAnimeFan Jul 13, 2016 @ 7:42pm 
Congrats on your greenlight. can't wait to play!
[NCS] ❄ 보나 ❄ Jul 6, 2016 @ 11:35pm 
Voted...!
JothefinO Jul 6, 2016 @ 6:21am 
Looks nice! Hope if game been released u added gamepad support, it was be great. :steamhappy:
voice_enable 0 Jul 6, 2016 @ 1:42am 
like it
۩۞۩ - ßℓύξ - ۩۞۩ Jul 6, 2016 @ 1:32am 
^^
silver.Lotus Jul 6, 2016 @ 12:09am 
It looks fun:)