Cities: Skylines

Cities: Skylines

817 ratings
Citizen Lifecycle Rebalance v2.6
File Size
0.054 MB
Mar 28, 2016 @ 6:55am
Oct 31, 2018 @ 7:15am
12 Change Notes ( view )

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Citizen Lifecycle Rebalance v2.6

In 1 collection by Whitefang Greytail
Rise of Rivergem Collection
76 items
Version 1.11.0-f3 compatible.

This mod makes changes the following.
Mode of travel
- Changes travel probability (car, bicycle, taxi) within the city, depending on age group and wealth level.

Life span
- Lifespan spread out as a multiplier of the original (default is triple the lifespan)
- Early death, depending on the age decile (tenth segment of the approximate life). Mapped survival values using the Australian Government Actuary table (2010-12)[] and imposed a decade's value to a tenth of a citizen's life

- More people will become ill and require treatment at clincs or hospitals.

- Enables people from a wide range of ages to migrate in, from child to seniors (yes, seniors). Partners have similar ages.
- Citizens will have a chance to have a higher (or lower) level of education that what is requested by the game.
- Teens will be at elementary school education and some young adults will be at high school education.
- Immigration greatly reduces the chance that the city has been seeded for death waves in the future.

This is created to support the mod (Realistic Population and Consumption Mod) to make the citizens life cycles feel a little more realistic.

The default mod values have been tuned for the above mod at default values. However, this mod can be used independently.

Where is the XML file?
The XML will be first created when active on exit from a city. A file named WG_CitizenEdit.xml will appear in below directories.

Location by OS
Windows = C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines
Mac = /Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines
Linux = /home/<username>/.local/share/Colossal Order/Cities_Skylines

Changed values in the file will be seen on loading a different city or loading from the main menu.

XML repair
If there are any exceptions found in parsing, then that entire line in the XML will not be used and default values, or the last successfully loaded values will appear.

To return everything to defaults, delete the file before starting Cities Skylines.


Be warned that this mod will not solve any impending death wave (or bring it forward) as this mod does not change the age ranges of groups who have already moved in. New citizens who move in will have a wide range of ages. There will still be peaks and troughs, but that is something that happens in the real world and definitely not as sharp as vanilla.

Known incompatible mods
WG Travel Rebalance (is already included)
WG Lifespan Multiplier (is already included)
Randomize Age Cim Move In (similar functionality)
Lifespan Changer (similar functionality)
Slow Citizen Aging (similar functionality)
Very Slow Citizen Aging (similar functionality)
Slow Citizen Aging Configurable (similar functionality)
[ARIS] Early Death (similar functionality)

There are three presets in the source directory of the mod (Steam\SteamApps\workshop\content\255710\654707599)
One is the game default (which is flat) and one for heavier car usage for low density.
There is one where car usage is based off wealth levels and is quite high.

Code for viewing is available here[].

Egor Aralov's redirection utils[] and Cope's redirection helper[]
Popular Discussions View All (6)
Feb 12 @ 7:09am
Mod Issues
Whitefang Greytail
Jun 4, 2018 @ 3:29pm
PINNED: Editing the XML and presets
Whitefang Greytail
Apr 12, 2016 @ 4:31pm
Seems to bring into the city a lot of new Elderly
< >
asasa45454 Apr 20 @ 3:10pm 
Any way to make lifes longer with this mod? Even with no traffic and tons of crematoriums, cities are full of "dead body" icons and lots of abandonment.
Gilga Apr 17 @ 11:38am 
I think there is a problem using this mod. It seems working pretty well in general, but i'm pretty sure, due to many testing done, that the "life span" part of the mod will raise unemployment values at the point that the game stops asking for residential and commercial zones, while heavily asking for industrial zones (heavily means the bar is always at the max regardless of new industrial zones built). The city will then stops growing. I don't know but it seems the new age distribution done with "life span", good to solve the absurd death spikes, affects unemployment in a negative way.
Don't misunderstand me, i enjoy this mod,that try to solve something that should be absolutely considered a "bug" and solved by CO.
Fish夜未邪 Apr 16 @ 5:59am 
Avelium Apr 15 @ 2:10pm 
Is this compatible with Real Time mod?
ArduinoBen Apr 6 @ 10:27pm 
Is this safe to use on an existing save?
andypuk Mar 16 @ 11:20am 
@Japol I use both this and MOM and have no problems with metros.
Japo! Mar 16 @ 8:24am 
I use the metro overhaul mod, but when i enable this mod there is no one using the metro's.
The moment i delete this mod the metro's are used again.
Whitefang Greytail  [author] Mar 13 @ 6:44am 
@mazisky - Lower for high residential density, a lot higher for low residential density citizens
mazisky Mar 13 @ 2:58am 
What is the car usage (without presets) compared to vanilla? Higher or lower?
Good stuff ⭐️⭐ Mar 4 @ 11:37pm 
@ king | dekoning may be it's an incompatibility with other mod. I've this mod installed for a long and I've no issue with industry demand.