This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Genre: Casual, Puzzle
Platforms: PC, Mac
Languages: English, Spanish
Players: Single-player
Mar 27, 2016 @ 8:55pm
Jul 27, 2016 @ 6:43pm
Recent Announcements View All (7)
August DevLog
Thursday began with the trip. In the airport we met some gamedev colleagues like Axel García, lead designer on Sunburned Games (The Great Whale Road), Sergio Melero, creative director on Codigames (Dungeon Legends) and Silvia Galiana, community manager on various game business.

After eating next to the Dom, the gothic cathedral of Cologne, we attended the Big Indie Pitch, an event organized by Pocket Gamer and promoted by the Amazon Appstore. There’s nothing like free entry, food and beer to attract developers. If they can also showcase their games before a jury we are in front of a great initiative. A great detail, the rest of the attendees can make networking quietly because there was no background music.

We met other Spanish studios like Appnormals (Super Barista), Corsegames (Wild Guardians) and encountered some friends like CremaGames (Immortal Redneck), and it was an opportunity to make foreign studios like Fluid Pixel (Treple), Tom Kitten from Hipster Whale (Crossy Road) and some little publisher like Qamez. We learnt a lot, among others, that it’s impossible to eat something at 22h, even McDonnald’s was closed.

Despite that it was the professional only day, the queue was incredible at 8am, two hours before doors opening. We went to Hall 3.2, where every country has a booth and we saluted CremaGames (Immortal Redneck) and Kaia Studios (Dynasty Feud) on the Games from Spain booth.

From left to right, up to down: Fluid Pixel, Corsegames, Appnormals & Hipster Whale and Appnormals when won the 3th place award

We visited the other pavilions with Jandu from JanduSoft (Caverman Warriors) and Damián Sánchez from Sonotrigger, with special mention to the Indie Arena booth where we met, among others, Kai Tuovinen from Frozenbyte (Nine Parchments), Sebastian Bulas from Threaks (Beat Buddy) and Nacho from Nachobeard (Cerulean Moon).

We also visited the “great ones” booths, with special mention to Microsoft’s one where we met the colleagues from Super Awesome Hyper Dimensional Mega Team and their Rise & Shine that we wanted to play from time ago and also Monster Boy from Game Atelier, both 2D platformers with a gorgeous art and very polished mechanics.

Talking about the big ones, contrary to the majority and their papier-mâché structures, we loved Blizzard’s set-up, clean, wide (they had half of a pavilion for them) and with a zone for every game filled with PC’s to let the people play their games.

20:00, close to closing hour, but Samsung VR booth still has a big queue

We ended our visit with a little bit of touring around the cathedral, eating local food and finally we went to the PocketGamer/G-Star party, but the loudness prevented to make networking. The accumulated fatigue beaten us and we went earlier to rest that day.

Cubotrox development
Obviously the development of the game continued, but not so many news because we are in a pure production stage, creating more levels and balancing them.

We enhanced keyboard and mouse control, and more important, fixed a bug that prevented to play the game if a gamepad was not connected.

On the other side, and after days of study of alternatives, we succeeded in the first tests of the backend for the user signup and login process, data storage on the cloud and data management to implement the leaderboard. All these processes will be compatible with Steam accounts, but not exclusive to Steam, letting Cubotrox to reach more platforms.

Devlog July - Our July was a craziness
Release date: Late 2016
Cubotrox® presents an innovative gameplay into puzzle videogames, similar to Tetris, but you can rotate the board and compose abstract and figurative forms. Moreover, it expects a real “old-school” challenge for the player, using a “retro-futuristic-neon” visual style and “synth-retro-wave” music.

You can download a free access playable demo, without registering neither activation keys. It's an alpha & demo (limited content) version, but fully playable, so you can get the same experience than final release. With this demo, we want to disclose our game, seek the vote on Greenlight, and if possible, get opinions, reviews and feedback to polish the game properly.


The gameplay is as follows: there is a board with cell and a watermark picture on the background; colored cubes are falling from the 4 ortho directions; and the game’s goal is to match the background picture. So, to do this the player can catch & drop the falling cubes, rotate them, even rotate the full board.

The game progression is based on the classic level chart. At each level, there are several disturbing elements against player: limited movement, limited time, falling down frequency of cubes… By this way, the difficulty grade is increased at each higher level. If the player reaches the target score for a level he wins “cubotroxes”, which can be exchanged by booster or in-game gifts.

  • Innovative gameplay mechanic
  • Highly addictive
  • Real old-school challenge
  • Retro-futuristic-neon visual style
  • Synth-retro-wave music
  • Hundreds of level (total number is not yet established)
  • Extra endless mode (find your personal limit)
  • Global world ranking for level mode and endless mode
  • Share your scores with your friend
  • Play on keyboard, mouse or even touch screen
  • Win “cubotroxes” and exchange them by boosters or gifts

Cubotrox® is the first work from The Barberians Game Studio. It's composed by Jose Barberà Pastor as designer, programmer and artis; and Toni Barberà Pastor as promotion, social media and PR.

Cubotrox® is registered trademark in Spain.
Popular Discussions View All (1)
Jun 19, 2016 @ 3:25pm
Two Complications
< >
Alfa.Omega Jul 27, 2016 @ 2:51pm 
Visto en la Gamepolis! Votado sí! Me encanta, deseandolo jugar :3
Play One Game Studio Jul 26, 2016 @ 11:41am 
Very nice!! Voted Yes!!!
Gecko y palomitas Jul 26, 2016 @ 10:17am 
Es un juego fantástico, las mecánicas me encantan y los puzzles también. Con una dificultad escalonada que llega a un punto en el que te puedes hasta enfadar pero sigues jugando, porque engancha. Es una maravilla. Tiene todo mi apoyo.
Culoextremo Jul 25, 2016 @ 8:33am 
I played this game at gamepolis, it looks like that it is easy but it is so fucking damm hard. PD: The developer is a very good guy :3
CarltonPiedra Jul 24, 2016 @ 2:36pm 
ME encantó, te citaré en mi articulo y te lo mandaré por correo
L. Lawliet Jul 24, 2016 @ 11:55am 
Es bastante entretenido y conforme pasa los niveles se vuelve bastante complicado, yo lo probé en la Gamepolis y me gustó mucho, Suerte !
Lain Jul 24, 2016 @ 12:28am 
Upvoted! Good luck
FERRER Jul 20, 2016 @ 3:19am 
Mucha suerte con el proyecto! Espero ver ese greenlight pronto!
TFer Jul 19, 2016 @ 5:18am 
Un concepto innovador de lo que se conoce por puzzle. Mucha suerte
cubotrox  [author] Jul 18, 2016 @ 12:34pm 
Thanks all for voting