This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Mar 26, 2016 @ 10:13pm
Jul 12, 2016 @ 11:25am
Recent Announcements View All (4)
Minirl's Soundtrack Now Available!
Minirl now available for Windows, Mac, Linux and Android!
Release date: Available Now (other platforms)

Minirl features a unique blend of genres, challenging gameplay, and fun adventure.

You play as Hank, the adorably murderous square boy, as he traverses a variety of exuberant worlds full of creepy monsters and dangerous obstacles in his search for Minirls - powerful gems that grant him power.

Minirl is procedurally-generated 2D roguelike with puzzle elements. This means a unique experience each time you play, and accessible gameplay allowing you to dive right into the fun!

For more information please check out or follow the developer blog on Medium[].
Popular Discussions View All (2)
Mar 27, 2016 @ 11:11am
Apr 4, 2016 @ 1:38pm
gameplay for anyone that might be curious
The Legend of Jonnii
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Game Development Championship May 6, 2016 @ 6:46am 
You had me at "adorably murderous square"!

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at .

Good luck with the development!
gundamx9740  [author] Apr 9, 2016 @ 1:40pm 
Thanks FireDrake, glad you enjoyed it!
FireDrake Apr 9, 2016 @ 11:44am 
Played the iOS version - delightful game, simple controls, wonderful soundtrack! :steamhappy:
The Legend of Jonnii Apr 4, 2016 @ 10:46am 
This game has my support so hard I can't stand it. I LOVED every minute of this game and loved that you showed the speedrun time on top of everything else.

gameplay footage:
gundamx9740  [author] Mar 30, 2016 @ 11:24pm 
Thank you so much EG Aprod!

FYI everyone, there's some exciting news coming soon. The game will be launched (outside of Steam) this weekend, and the game will appear in a really cool interview coming soon! :)

Thanks for all your support so far!
Aprod Mar 30, 2016 @ 6:31pm 
Wow, this game looks simply amazing!
gundamx9740  [author] Mar 27, 2016 @ 10:43pm 
Edderiofer. I'm not sure I follow you here. I explained previously that Minirl is not a puzzle game.

I've referred to the game as having "puzzle-like" or "puzzle-based" gameplay at various points and I do feel that is accurate. The bigger number wins is a simple logic puzzle.

If it's a misnomer then I do apologize. No harm meant. FYI, the combat does also feature a leveling mechanic, which is shared by RPGs, roguelikes, and some other genres - so another descriptor might have been apt.

Also, if you're referencing the genre label, please note that roguelike is not an available option on Greenlight. So I had to get a little creative there.
edderiofer Mar 27, 2016 @ 9:14pm 
> The term "puzzle" here refers to simple, easy to use mechanics that are accessible and fun. :)

That's not at all what a puzzle is. By that token, any FPS game is a puzzle game, whereas games like English Country Tune and Braid, two games that are undeniably "puzzle games" with not-so-accessible mechanics, would not be considered puzzle games.

If you're arguing that your game is a puzzle game simply because its art style was originally inspired by Two Dots (which I should very much think is a strategy game due to its excessive RNG elements!), I would argue that The Witness is a racing game since its low-poly art style was clearly inspired by Microsoft Flight Simulator 2.0.
gundamx9740  [author] Mar 27, 2016 @ 8:58pm 
Hi @edderiofer. Minirl is not a puzzle game. It's first and foremost a minimal roguelike (hence the name Mini R L). It does, however, contain puzzle-like elements for combat. To help illustrate how it works here's an early set of concepts for the game:*ypE6OGwpGUw9MYTixzuJrA.jpeg

Note the 1st image. You can see a strong influence from the game Two Dots here. However, as the game progressed I decided to borrow a few ideas from each of these concepts and go a little higher fidelity visually.

I'd also tossed around the idea of implementing shapes or "types" to identify certain ways you would have to defeat enemies. But scrapped the idea. It was just becoming too complex - which was the opposite of what I had in mind for Minirl.

The term "puzzle" here refers to simple, easy to use mechanics that are accessible and fun. :)
MeowMeow Ozapell Mar 27, 2016 @ 8:48pm