Arma 3
29 ratings
Beyond Redemption (SP)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Altis, OtherMap
Meta: Dependency
File Size
Posted
Updated
0.274 MB
Mar 26, 2016 @ 7:34am
Apr 30, 2016 @ 4:39am
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Beyond Redemption (SP)

Description
Intel managed to locate a high ranking CSAT officer at Altis. The last few days the officer has been staying in a villa at OreoKastro.The officer is responsible for the interrogation program of CSAT in order to obtain relevant information on strategic plans. Several FIA POW's were tortured to death, others severely mutilated.

The officer works on a tight schedule and he gets picked up by his driver at the house every day between 7:00 and 7:05 am. That means we have a small window of opportunity to assassinate him. Both the officer and Oreokastro are well guarded by CSAT, therefore we are unable to capture the officer to bring him to justice. Yesterday we received orders to eliminate him. Since the officer stays at the same location for short periods of time, this might be our only opportunity to assassinate him.

Your mission is to Assassinate the CSAT officer.

You and your spotter will be Inserted deep in CSAT Territory on the North-West side of Altis island. The terrain there is very unforgiving and hard to penetrate. But also hard to control. There is plenty of foilage, trees and rocks to use as cover.Thronos Castle provides a perfect vantage point on the village and the villa .

Move fast and silent, stay undetected and reach the castle before sunrise (about 5.00 am). Once inside you must find a good firing position that keeps you conceiled and gives you an excellent view to assassinate the officer.When you succeed your mission or in the case you get compromised, get to the extraction point. When CSAT finds out your presence and/or objective, they will hunt you down by all means neccessary.
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31 Comments
CyclonicTuna Mar 26, 2018 @ 9:41am 
I fail the mission before I can get to the castle. There's not enough time.
Rik67 Oct 6, 2017 @ 1:33pm 
great mission thx
dutchy_appie  [author] Apr 30, 2016 @ 4:44am 
@Etman: Good you liked it. Thanks for your feedback. I removed the getDamage and setCaptive (used that while testing, forgot to reset it...). Will have a look @ACE3. Never used it...
Etman Apr 29, 2016 @ 7:18pm 
Great mission, was using ace ballistics though for proper immersion - hope u make an ace version of it with the all the full sniper kit kesrel etc - my unit damage is disablesd though while my scout can be killed no problem??
dutchy_appie  [author] Apr 5, 2016 @ 5:00am 
@amgperu: sorry to here that. DIdi you wait for the time frame mentioned in the situation-briefing?
dutchy_appie  [author] Apr 5, 2016 @ 4:58am 
@NateRate: Glad to hear it works now!
NateRate the Narrate Apr 2, 2016 @ 10:13am 
@Dutchy I believe he got killed when he got spotted by a CSAT patrol when he was trying to move to a location that I told him to move to, as I was trying to get him around the steep terrain. And yes, I believe that the first run my watch told me that it was around 7:30 when I finaly restarted at the last checkpoint. During the second time he did come out at the right time.
Velocko Apr 2, 2016 @ 10:11am 
Nice mission but the officer never shows.
dutchy_appie  [author] Apr 2, 2016 @ 8:45am 
@Aldarron: probably you where compromised by ai being able to see through walls. That is fixed now. Sorry for your disappointment
dutchy_appie  [author] Apr 2, 2016 @ 8:42am 
@NateRate the Narrate: The fact that your spotter can't keep up; that's an ai thing from bohemia. Nothing I can do to fix that unfortunately. Thanks for your feedback!!