Fallout 4

Fallout 4

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Legendary Weapons (using CONSOLE) [CHEATS]
By Alex
Introduction
This is a tutorial on how you can add Legendary modifiers to a gun using console commands.


Tutorial
1. Drop any weapon and then hold the item. Do not put it in your inventory. The default key for holding an item is E.

2. Open the console. The default key for opening the console is ~.

3. Type in the command GetPlayerGrabbedRef while holding the item. This gives you the reference ID of your weapon. The reference ID will change when you add a modifier to your weapon.

4. Type in the command (without brackets) [Reference ID].amod [Modifier ID]

EXAMPLE: ff00bbb2.amod 1E73BD
ff00bbb2 is the reference ID for my weapon. Yours will be different.
.amod after you type in your reference ID.
1E73BD is the legendary modifier ID "explosive."


LEGENDARY MODIFIERS (alphabetically)
NOTE: This method only allows one modifier on a weapon, however, it might be possible to add more than one modifier using the CF method provided at the end of the guide
NOTE(2): Using the same steps above, you can remove a modifier by replacing .amod with .rmod


-Automatic: A4739
-Assassin: 1E6846
-Bloodied: 1EC036
-Beserker: 1EF5D7
-Crippling: 1E6D6B
-Cavalier: 1F57E2
-Enraging: 1F6AD4
-Explosive: 1E73BD
-Exterminator: 1F81EB
-Freezing: 1F5479
-Furious: 1EF481
-Ghoul Slayer: 1E6847
-Instigating: 1F04B8
-Incendiary: 1E7173
-Irradiated: 1CC469
-Junkie: 1EB99A
-Kneecapper: 1F1048
-Lucky Weapon: 1CC2A6
-Medic: 1F109C
-Mutant Slayer: 1E6848
-Nimble: 1EBABD
-Nocturnal: 1E8174
-Never Ending: 1CC2AC
-Penetrating: 1F4426
-Plasma Infused: 1F9B4D
-Powerful: 1CC2AB
-Poisoner: 1F31B9
-Quickdraw: 1F1026
-Relentless: 1ED37E
-Rapid: 1EC56D
-Sentinel: 1F5995
-Staggering: 1E81AB
-Two Shot: 1CC2AD
-Troubleshooter: 1F81EC
-V.A.T.S Enhanced (Gun): 1CC2AA
-V.A.T.S Enhanced (Melee): 2056F0
-Violent: 1F7B8A
-Wounding: 1E7C20


Modifier Descriptions
Copied from Fallout Wiki


Automatic: Automatic fire mode

Assassin's: +50% damage vs. humans

Berserker's: Increases damage as you decrease your DR

Bloodied: Increases damage as you decrease your HP

Cavalier's: -15% damage while blocking or sprinting

Explosive: Bullets explode on impact and inflict 15 AOE damage

Exterminator's: +50% damage vs. Mirelurks and bugs

Freezing: +10 cryo damage and will freeze targets on critical hits

Furious: Increases damage with each hit on same target

Ghoul Slayer's: +50% damage vs. Ghouls

Incendiary: +15 fire damage

Irradiated: +50 radiation damage

Junkie's: Increases damage as you increase the number of your withdrawal effects

Kneecapper: +20% chance to cripple the target's leg

Lucky Weapon: 2x critical damage, +15% critical refill rate

Mutant Slayer's: +50% damage vs. Super Mutants

Medic: Heals targets instead of hurting them (game data says DO NOT USE)

Never Ending: Unlimited ammo capacity (no reload)

Nocturnal: Does increasing amounts of damage as the night grows longer and less damage during the day.

Nimble: 75% faster movement while aiming

Penetrating: Ignores 30% of the target's damage and energy resistance

Plasma Infused: +10 energy damage and can turn enemies into goo

Powerful: +25% damage

Poisoner's: Target is poisoned for 10 seconds

Quickdraw: Costs 25% fewer AP

Relentless: Refills your AP on a critical hit

Rapid: Provides 25% faster fire rate, 15% faster reload

Sentinel's: -15% damage while standing and not moving

Two Shot: Shoots an additional projectile

V.A.T.S. Enhanced (Melee): 40% less AP cost

V.A.T.S. Enhanced (Gun): Improved VATS hit chance, 25% less AP cost

Violent: +25% damage and limb damage, but has more recoil

Wounding: +25 bleeding damage


FAR HARBOR
(UNFINISHED - MAY NOT WORK)


Atoms Judgement (SUPER SLEDGE ONLY) - (0303A387): It adds +100 Radiation damage to the weapon along with 600 base radiation damage.

Resolute - (300DA96): Time slows down when chambering the final round in a magazine.

Blazing - (300DA97): Blocking has a 25% chance to set attackers on fire for 50 damage.

Dead Eye - (0300DA99): Time slows down when aiming.

Defiant - (0300DA91): The final shot in the magazine deals twice the normal damage.

Frigid - (0300DA93): 20% chance to freeze the enemy when you block their attack.

Hitman's - (0300DA98): Does 10% more damage when looking down the sights.

Resiliant - (0300DA9A): +150 damage resistance while reloading.

Steadfast - (0300DA95): +50 damage resistance while aiming.


Other Notes
- This guide is not actively updated by me! The good news is that everything in this guide should still work (including latest DLCs like Nuka World). If you need help finding modifiers from the DLCs, you can find it on Google or here.[fallout.fandom.com]

- CF method EXAMPLE:
player.additem 00004822 // Adds 10mm pistol to player's inventory
player.cf "ObjectReference.AttachModToInventoryItem" 00004822 00148337 // Attaches advanced receiver
player.cf "ObjectReference.AttachModToInventoryItem" 00004822 0014839b // Attaches LLP barrel
player.cf "ObjectReference.AttachModToInventoryItem" 00004822 001483e3 // Attaches muzzle brake
player.cf "ObjectReference.AttachModToInventoryItem" 00004822 001f1048 // Applies Kneecapper modifier

// is my personal comment- it's not actually a part of the console command
Because the CF method uses the baseRef and not the itemRef that my guide uses, this method can also be used in a bat file.


Armor Guide
http://steamcommunity.com/sharedfiles/filedetails/?id=666854120
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110 Comments
Natsuke-27 Jul 30 @ 8:51pm 
Increible, gracias
KittyGamer49 Mar 1 @ 3:48am 
nvm missed an a
KittyGamer49 Mar 1 @ 3:47am 
wont work for me :( just gives me a thing saying it isnt right
Blitzø Oct 27, 2024 @ 1:10pm 
uhh does it show the legendery effect or does it not?
mr.p Jul 7, 2024 @ 6:31pm 
Try this shielded barrel console command ".amod FE005811", will increase range and damage to your liking, works with most weapons , combine with ".amod FE005813" a suppressor, to make it silent and deadly.
zzodd Jun 4, 2024 @ 1:31pm 
The CF method is not letting me put 2 or More Legendary Effects on a weapon. And does this work with Modded or Creation Club Weapons and Armor.
Bobotmeister May 17, 2024 @ 8:03pm 
Nice! still looking for the grenade ammo id though. 😅
[FuFo] Da HALOSHOCK Apr 24, 2024 @ 1:45pm 
This is Simpler then the guide makes it sound. just drop the weapon then open console then click it and type .amod 1E7C20 "1E7C20 is the wounding code" ps you can do the same in starfield if anyone ever plays it again.
ConceptuaL Dec 31, 2023 @ 6:42pm 
is it possible to have multiple effects on one gun?
X-ShadyDaemon-X Oct 12, 2023 @ 7:44pm 
As someone who is a little familiar to abusin-I mean “fairly using” the commands, “correctly,” I don’t know where to start, lol