XCOM 2
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Grimy's Loot Mod
 
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File Size
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5.366 MB
Mar 21, 2016 @ 11:07pm
Jan 21, 2017 @ 4:53pm
147 Change Notes ( view )

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Grimy's Loot Mod

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In 2 collections by GrimyBunyip
Companion Mods for Grimy's Loot Mod
19 items
Grimy's Modular Overhaul
52 items
Description
This mod adds Diablo Style Loot to the game.

Lockboxes are opened with research.
Lockboxes contain weapons already filled with randomized upgrades.
Higher tier lockboxes won't appear until later into the game.

Includes
96 new upgrades for primary weapons
81 new upgrades for armors
45 new upgrades for pistols
45 new upgrades for swords
87 new upgrades for gremlins
45 new upgrades for psi amps
45 new upgrades for grenade launchers

2 New Continent Bonuses
Prowler's Profit - Lockbox loot contains only advanced and superior upgrades
Safe Cracker - Lockbox decryption time is halved.

Expansion Packs
Alien Rulers Expansion
PCS Expansion

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Balance Thoughts:

Supply/Intel rewards are not as relevant in the lategame. This mod helps offset that

Epic and Legendary Tier upgrades don't drop until the mid and late game, but are intentionally very powerful. Legendary tier upgrades are around as powerful as colonel level perks.

The two continent bonuses: Armed to the Teeth, Lock and Load would be a bit too powerful with this mod, and are consequently disabled by default. You can re-enable them via the INI file.

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Compatibility:

Source Overrides:
X2Item_DefaultSchematics
UIArmory_WeaponUpgrade
UIArmory_LoadoutItem
UIArmory_LoadoutItemTooltip
UIBlackMarket_Sell

Includes MCM Support

Drop table Overrides:
BlackMarketLoot_01, BlackMarketLoot_02, BlackMarketLoot_03
BasicWeaponUpgrades, AdvancedWeaponUpgrades, SuperiorWeaponUpgrades
All ADVENT and Alien timed loot drop tables from vanilla.

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Console Commands
GiveItemNickname(string SoldierName, string Nickname, string HexColor, int SlotNum)
Use to give an item a colored nickname
Soldier Name - "Firstname Lastname", capitalization matters!
Nickname - New nickname for your item
Hexcolor - New color for item name
SlotNum - 1 = armor, 2 = primary, 3 = secondary, 4 = heavy, 5 = utility, 9 = grenade, 10 = sim, 11 = ammo

UpgradeItemsForSchematic(string SchematicName)
you can use this to force any items to upgrade.
example: UpgradeItemsForSchematic AssaultRifle_BM_Schematic

GrimyLootUpdateResearch()
Use in case you can't see your research

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FAQ:
Q - How to I add weapons/armors from other mods to the lockbox drops?
A - Please give this link to the author of the other mod if that mod doesn't already add their items to my loot mod automatically.
You can also edit the INI yourself to add new items to lockbox drops as well.

Q - How do I attach upgrades to sidearms and armor?
A - You will need all the required mods, listed in the required mods section

Q - How do I get randomized appearances for sidearms?
A - You will need my highlander mod, which is only available on nexus (Workshop won't let me upload it)
http://www.nexusmods.com/xcom2/mods/520/?

Q - I'm not getting any drops!
A - Try deleting the following folder:
C:\Users\User\Documents\My Games\XCOM2\XComGame\Config

Q - How do I change drop rates and other settings?
A - You can find the relevant ini files in the following directory:
\steamapps\workshop\content\268500\650277509

Q - Why are my swords showing +20/100 aim?
A - Not caused by this mod, probably caused by balanced ranger swords or something else in your load order.

Q - I'm getting so much more / so much less loot now, please fix!
A - This mod doesn't alter drop rates of vanilla items. Either another mod is doing that or it's just RNG.

Q - I can't open my loot crates!
A - Use the GrimyLootUpdateResearch console command.
No it doesn't disable your achievements.

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Special Thanks to:
PopeUrban, Haddox - Art Assets
Thunderbeast - Korean Translations
Вожбан-Литрус Вопурт-Тритьюдар - Russian Translation
Wraxil - Implementation for continent bonuses
I am of course, welcoming anyone else who is interested in contributing.
Popular Discussions View All (25)
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Dec 27, 2017 @ 3:16am
PINNED: Bug Reports Go Here
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PINNED: In Regards to Long War 2
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Jan 1, 2017 @ 8:45pm
For Mod Authors: Compatibility
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1,876 Comments
Luxordz Dec 11 @ 9:31pm 
if anyone knows why, it doesnt seem like armor (and maybe even weapon) upgrades do anything, stats dont update on soldier screen and I know health boosts dont work, the only thing I think that may be a conflict is the armor is armor mod, making armor give armor instead of hp, any ideas?
Stonetotem Oct 19 @ 11:11am 
Great mod for the base game (have not tested it on WotC), adds alot of fun variety. Most, if not all, of the items you can get make sense and allow for deeper customization of your team. A sniper with the Run & Gun ability? Rupture on a heavy? Why not! There are many combinations possible and could give you the edge you need to pass that one critical mission without taking any casualties.

Important to note for hardcore players however is that while at the earlier stages of the game this mod doesn't do anything game-breaking but as you near the endgame stages while you have been collecting many weapon and armor mods it can make your squad overpowered. This is not a criticism, it is just something that can happen if you collect and equip too many of the more powerful bonuses. Use with caution if you want to preserve the original game's challenging difficulty. Alternatively you could use the mod to make your Commander or higher runs more forgiving.
anthonyjohnadlington Oct 16 @ 6:26am 
Works for me got about 40 + mods on mine
Kad Oct 15 @ 7:11pm 
Does this work for WotC?
anthonyjohnadlington Oct 2 @ 6:42pm 
That is needed for many Mods
Billy the necron Oct 2 @ 1:12pm 
Is the mod config menu necassary for this mod
Judith Sep 27 @ 1:34pm 
NO
StevoPL Sep 26 @ 5:30pm 
Are you still working on this mod?
Usagi Sep 21 @ 5:27pm 
I don't know if anyone checks this anymore, but, there's a glitch in this where items that cause a reduction in mobility and +1 action cause the game to crash randomly if you move within the blue range for the first action, then move the cursor to try and move again. It's not consistint, so I'm not sure what other factos have to be in play to make it happen, but it always and only happens wth those factors at least. It's always been on a demoltionist as well. Does anyone else have this problem? or now a way to avoid it?