American Truck Simulator

American Truck Simulator

805 ratings
Real Engines and Sounds
Type: Sounds
Truck parts: Engines
File Size
30.434 MB
Mar 21, 2016 @ 1:48pm
Dec 28, 2016 @ 9:00am
19 Change Notes ( view )

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Real Engines and Sounds

Please back up your save files before installing new mods, or save to new save slots when trying new mods. This mod is no exception.
If you decide to remove this mod at a later date, please visit the "Uninstalling" section of this post.

This mod adds new engines to each of the SCS trucks in game (389, 579, t680, and the w900).
These engines are replicated from real life engines, and contain real horsepower and torque
ratings. A lot of research went into these engines to ensure that the numbers behind each
engine are correct. All the included engines use Kriechbaums engine sounds, for added

In total, I have added 10 new engines (6 Cummins ISX, and 4 Paccar Mx-13) engines to the
Peterbilt 579 and Kenworth t680, as well as many classic engines such as the C15, N14, and
3406e engines (for a total of 19) to the w900 and 389. You can edit or add you own engines by using the Engine Editor App that I created (Found in the discussions page of this mod).

How Does This Mod Differ From The Rest?

Sensible Engines: Most engine mods just add new engines of various horsepowers to the game.
While, they may be realistic engines, many people fail to realize that Horsepower does not matter
in this game. Torque is the only performance variable for an engine in ATS/ETS2. There are
only 5 common torque options for heavy duty trucks in real life (1450, 1550, 1650, 1850 and 2050).
Whats the point of having 30 Mx-13 engines for each truck when only 5 of them will perform
differently from each other? This mod adds the most popular engines, and removes redundant
motors that are indifferent from another.

Realistic Sounds: Kriechbaum has allowed me to use his custom (and very realistic) engine
sounds for my engines. Most engine mods are just that, a mod to add new engines using the
default sounds in game. This mod however, uses realistic engine sounds for added
immersion and realism.

Attention to Detail: Alot of time, effort, and research went into getting the correct
data attached to each engine. Things like Torque rating and curves, horsepower, peak RPM's, engine
displacement, Governed RPM limits... you name it, I researched it. Every engine's def file
includes links to where exactly I got my information on that engine, to ensure quality.

Engine Progression (Unlocks)
I decided to keep progression unlocks in this mod. A new player (under level 4) will only have
engines with 1450 torque available to them. Engines with 1550-1650 torque will unlock at player
level 4. At level 8, engines with 1850 will be unlocked. At level 12, all engines will be

Engine List
Below is a list of all engines I have added in my mod. Each engine brand below has their own
unique sounds:

Paccar (All Trucks)
  • 2017 Mx-13 405 (1450 Ib-ft)
  • 2017 Mx-13 430 (1550 Ib-ft)
  • 2017 Mx-13 485 (1650 Ib-ft)
  • 2017 Mx-13 510 (1850 Ib-ft)
Cummins ISX (All Trucks)
  • 2013 ISX12 370 (1450 Ib-ft)
  • 2013 ISX12 425 (1650 Ib-ft)
  • 2017 X15 485 (1650 Ib-ft)
  • 2017 X15 505 (1650 Ib-ft) **
  • 2017 X15 565 (1850 Ib-ft)
  • 2017 X15 605 (2050 Ib-ft)
Cummins N14 (w900 and 389)
  • N14 435 (1650 Ib-ft)
  • N14 525 (1850 Ib-ft)
  • N14 600 Chipped (2050 Ib-ft) **
Cummins N14 CELECT PLUS (w900 and 389)
  • N14 460 (1650 Ib-ft)
  • N14 525 (1850 Ib-ft)
CAT (w900 and 389)
  • 3406e 475 (1650 Ib-ft)
  • 3406e 550 (1850 Ib-ft)
  • C15 450 (1650 Ib-ft)
  • C15 500 (1850 Ib-ft) **
  • C15 550 (1850 Ib-ft)
  • C15 600 (2050 Ib-ft)
** Engines are left in for compatibility with Kriechbaums engine sounds pack

Differences Between the Engines
Though customization is somewhat limited, each engine type does have its own personality.
Each engine type (Mx-13, ISX, N14, C15, 3406e) sounds different from each other, and as
close to their real life sounds as possible. Engine size is a real thing in this game,
so if you are using Realistic Fuel Consumption, The ISX12 and MX-13 engines will have the
best gas mileage, and the ISX15 and C15 motors will have the worst mileage. The bigger the
engine however, the better the power ratings (usually). Each engine also has hand crafted
torque curves, using real life specifications to further differentiate the engines.

This mod is compatible with all other mods that do not adjust common vehicle sounds (such as brakes, wipers, blinkers etc etc). There is an exception to the following mods:
  • Coyote's Air Brake Sounds: Place his mod higher priority than mine.
  • Coyote's Parking Brake Sounds: Place his mod higher priority than mine
Other sound mods may work, but have not been tested.

How to Uninstall
If you ever feel the need to remove this mod, you have 3 options.

1. Revert to a previous save: Self explanitory. I did warn you at the top of this mod description.

2. Use the Repair Mod (does not always work):
You can try using the repair mod, but it doesnt work for everyone. It can be downloaded here: . The mod goes in the following folder "/My Documents/American Truck SImulator/mod/"

Basically you need to Remove my Mod and enable the Repair Mod.scs. Load back into your game and you should have sounds. Once you have sounds you can save your game and disable the Repair Mod.scs...

It has also been reported that you need to buy a different engine with the repair mod installed to get your sounds back as well.

3. Sell your truck and buy a new one: After removing my mod of course. Do NOT install an SCS engine prior.

Does this mod replace the default SCS engines?
Yes and No... In order to get custom sounds attached to my added engines, I had to specify
the sound paths on the default engines as well. I did not change any data other than the
"(SCS)" tag added to the engines name in game.

Do company (none owned) trucks use your new sounds?
No. This is because of FAQ number 1. You must install one of my new engines, in your own truck to enjoy the new sounds. I am currently working on making this a feature, but currently it will break save games when the mod is removed. Once I get this figured out, then I will update the mod.

I subscribed to the mod, but there are no new engines at the garage!
You need to be running version 1.2 to have access to Workshop mods in game.

Can I add my own engines using the new sounds?
Yes you can! I have made this extremely simple to do with my ATS Engine desktop application (written by myself). Look for the app in the "Discussions" tab at the top of this page.

Why is this mod causing the no engine sounds bug when removed?:
In simple terms, this mod is hard to remove because SCS decided to save a trucks Accessory data (sound paths included) in the save file. When you load your save after removing my mod, those old paths to my sound files still exist in the save. This is simply out of my control, and there is nothing I can do to prevent this from happening. You can read an SCS Dev's input on this matter here:

Engines: Wilson212 (Aka: Abrexis)
Sounds: Kriechbaum[]

Please respect Kriechbaum's and my work and do not upload this mod anywhere!. I will report this mod on all mod sites I find it on.
Popular Discussions View All (4)
Jul 30 @ 8:44pm
PINNED: [Release] Engine Editor App [v2.11.0]
Jul 23 @ 6:39pm
Bug with the C15 625 KOTH engine?
Nov 10, 2016 @ 11:43am
cummins N14 600 bug
< >
Freakshow.neo Aug 18 @ 10:45pm 
If I could only have one mod for this game, this one would be it. The SOUNDS of the trucks make the game that much more fun, and these sounds rock. Aug 15 @ 12:14pm 
Its engines to the top the kif super cool bravo
Dave from NY Sewers Aug 14 @ 10:48am 
This mod ! is AMAZING ! I tottaly love the sounds off the caterpillar ! I tottaly get this... american truck feeling, i just... OMG.. just OMG ! :D <3
FLS Ryzen77 Aug 9 @ 8:40am 
I dident even have a engine sound when i installed the mod. Help?
Infinitrium Jul 22 @ 7:07pm 
What's the difference between the Cat C15 King of the hill engine (which has 625hp) and the Cat C15 625 King of the hill engine? The Cat C15 625 engine seems to not work, my truck won't start up with it, but with the other C15 KOTH engine it will
Gabriel Jul 20 @ 3:53pm 
(By the way: amazing mod. Thank you very much, Wilson!)
-edit- Answering my own question: seems fine. Just made a trip with oversized load with no issues.
Gabriel Jul 20 @ 1:50pm 
I know it's early to ask, but... is the mod working well with the open beta?
Crimson Jul 19 @ 9:07am 
never heard the sentence of dont feed a troll ? xD
Gamaboy21042 Jul 19 @ 8:35am 
Okay, hope your having a great time
Wilson212  [author] Jul 18 @ 7:47pm 
@Gamaboy21042 Soon, on vacation at the moment.