Sid Meier's Civilization V

Sid Meier's Civilization V

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Additional Industrial Buildings
   
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Mar 20, 2016 @ 9:17am
Apr 6, 2016 @ 5:46am
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Additional Industrial Buildings

In 2 collections by Chiisai-Icchi
Mods I made
28 items
Girls und Panzer Let's Play Mods Collection
17 items
Description
Adds additonal buildings for the Industrial Era.

Synthetic Fuel Manufactory
+2 Production, +1 Production for each Coal worked by the city. Maximum of 6 buildings per empire.
Converts 1 Coal to 2 Oil.
Unlocked at Steam Power

Oil Refinery
+2 Production, +1 Production for each Oil worked by the city. +2 Oil resources.Must have improved Oil near city.
Unlocked at Biology

Weapons Factory
+1 Production, +10% Production when building military units.+1 Production for each source of iron worked by the city. City must contain a Workshop.
Unlocked at Rifling

Munitions Factory
+1 Production, +10% Production when building military units that use munitions (seige, gunpowder, armor and bomber units). +1 Production for each source of aluminum worked by the city. City must contain a Workshop.
Unlocked at Dynamitee-hee
26 Comments
Chiisai-Icchi  [author] Apr 20, 2016 @ 9:20am 
@Gabadur
The Oil Refinery and Synthetic Fuel Manufactory are resource granting buildings and they have been made harder than normal to obtain so you have to choose if you need or want to spend extra production, so they won't be changed to be cheaper.
The Weapons and Munitions Factory are essentially more specialised factories than you can build instead of the default Factory. They cost similarly to the normal factory but do not require coal resources, offering you the choice to build either the default Factory using coal, the specialised factories, or a combo of both.
So to answer your question, I may consider buffing the specialised factories to give 2 production instead of 1, but I won't be reducing any costs . However, feel free to change the XML files yourself to suit your needs, and if you wish to publish a revised version of my mod feel free to do so, just credit me in the description :)
Gabadur Apr 19, 2016 @ 7:20pm 
hmm, would it be possible if you already have a factory, the costs are reduced? instead of each costing a lot
Chiisai-Icchi  [author] Apr 13, 2016 @ 1:48pm 
@Lothlorien
Sorry, but what do you mean by that? Do you mean it takes longer for the building list to load if you click on a city?
Lothlorien Apr 13, 2016 @ 2:53am 
I updated your Mod, now I have long waiting time when I can build something new in a city.
Chiisai-Icchi  [author] Mar 30, 2016 @ 12:17pm 
@Kirron 999
The buildings in the mod has prerequisite techs that are only available with the expansions, the code for vanilla doesn't support some of the code the mod use, an example is allowing buildings to produce resources which the Synthetic Fuel Manufactory needs, this functionality was added in Gods and Kings. However you don't have to believe me and thus feel free to try it for yourself.
:)
Kirron Mar 30, 2016 @ 6:53am 
Why? As far as I can see it does not affect faith or any other expansion material.
Chiisai-Icchi  [author] Mar 30, 2016 @ 4:44am 
@Kirron 999
Sorry it doesn't work without expansions.
Kirron Mar 30, 2016 @ 4:01am 
Does this work without the expansions?
xWizardx Mar 27, 2016 @ 1:17pm 
Hello
Northburgh Mar 27, 2016 @ 6:45am 
Oh,thank you for explaining~