Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Given the topic of this guide, I went with plants that could do double-duty as food/drink or fuel. But you rightly point out that there are more dense power sources for the bioreactor when the situation calls for it.
4x Spec Rat = 560E, vs 1x Marble Melon or Bulbo Sample = 420E, vs 1x Lantern Fruit = 210E.
(Unless you count Small Marble Melons, 4x SMM = 1120E, but AFAIK the small variety cannot be farmed.)
Of course, Lantern Fruit trees do not need to be tended once planted, a big advantage.
And none of the plant energy sources comes close to the potential of a Wall Locker of Oculus fish. 4x Oculus = 2520E.
Getting to the southern island early for Marblemelon, Bulbo Trees, Growbeds and the Multipurpose room makes the rest of the game immediately easy. Fishing becomes mute after that.
You should be at this island long before getting Cyclops. Seamoth is nice to have purely for the carrying capacity with the storage modules but this key first run can be done with the Seaglide.
Bulbo Tree cuttings are also available on the other island, if you happen to go there first. You still have to find a pot blueprint somewhere, but I believe one or two of the GP wrecks have those.