Arma 3
848 ratings
USS Nimitz
Data Type: Mod
Mod Type: Boat, Plane, Structure
File Size
592.499 MB
Mar 12, 2016 @ 1:44am
Aug 10, 2018 @ 11:55pm
12 Change Notes ( view )

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USS Nimitz

In 1 collection by Rory
Top Gun Collection
2 items
The USS Nimitz is a mod for Arma 3. It adds the nuclear powered carrier USS Nimitz to the BLUFOR side.

The ship is a static structure, does not move and is not pilotable. It is provided with explicit permission of its creator, Tetet.


• Full scale USS Nimitz model
• Complete walkable flight deck
• 4x Fully functioning aircraft steam catapults
• Automatic jet blast deflectors
• Landing area with working aircraft arrestor gear
• IFLOLS landing indicator
• 4x Side decks for mounted AA (coming in future patch)
• Complete hangar bay below flight deck
• Working aircraft elevators
• Ammo cart elevators
• Aircraft towing using UGV
• Functioning refuelling, rearming & repairing areas
• Full scale island with stairwell access to hangar and bridge
• Briefing room with customisable projections & maps
• Armoury area for personal weapons storage
• Colour coded AI deck personnel
• AI Catapult shooter animations
• Accessible rear lower deck area
• Working zodiac RIB deployment & retrieval area
• Deployable static models of Phoenix & MK82 bomb racks
• Multiple internal stairwells & pathways to access areas

Suggested compatible mods

John & Sauls F18

Firewills F14

Vanilla planes & helicopters do work to a certain extent with the carrier, but in general they act bumpy and tend to get damaged when taxiing or landing on the carrier.

Suggested compatible mission

Top Gun

Several PDF documents are included with in depth details & instructions which you should read, they are located here...

Steam\steamapps\common\Arma 3\@USS Nimitz

This mod includes numerous modules that will enhance behaviour and realism of the carrier, see above documentation or for more in depth discussion & troubleshooting please visit the USS Nimitz BIS forum page...

Known Issues

To Do List

Wish List
Popular Discussions View All (18)
Aug 17 @ 11:29am
Can't use launch bar.
US Customs and Border Protection
Apr 3, 2018 @ 8:05am
Salute not working?
Agent Grant Ward
Mar 23 @ 2:24pm
General quarters not working
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TeTeTe3  [author] Sep 19 @ 12:33am 
@Barrongo you can change that via global variables, check the Scripting the Nimitz doc, link found in these comments.
Barrongo Sep 18 @ 8:02pm 
Will there be an update when the Nimtech GOM mod will allow other vehicles such as tanks and land vehicles to resupply on mobile re-arm vehicles not just the F/A-18s?

Because we kinda like to mix the Nimits with ground invasion.
TeTeTe3  [author] Sep 16 @ 1:25am 
Did you use the ambiance 3 module and still have populate carrier enabled? If not, can you share the mission with just the Nimitz mod that illustrates the problem?
Aecetus Sep 8 @ 7:57am 
When i start up the game (with all modules) the planes load up and like 2 seconds later they start to explode, why and how to fix it ?
TeTeTe3  [author] Sep 4 @ 2:43am 
The Nimitz ambiance modules add planes and some also units to the deck and hangar.
When the floor is glitchy, best cure is to place the Nimitz slightly differently in the editor and try again. We never tracked down the core reason for those falling through problems
TheFrogXII Sep 4 @ 2:40am 
the hangar floor is a bit glitchy i cant walk there i just start hovering in a falling animation
Bxnjo Aug 28 @ 2:47pm 
What do the Nimitz Ambience 1, 2 and 3 system modules do?
TeTeTe3  [author] Aug 27 @ 5:33am 
Junaid0415 Aug 27 @ 1:19am 
friendly AI aircrafts don't take off, how to make them takeoff?
nicolay-nikitenko Aug 23 @ 12:29am 
Okay, thanks for the answer. I will wait for your magic scripts to accelerate my favorite Nimits to a speed exceeding the speed of sound.