This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Genre: Strategy, RPG
Platforms: PC
Languages: English
Players: Multi-player
Mar 8, 2016 @ 9:54am
Jun 13, 2017 @ 11:57am
Release date: 2017
Welcome to CURE
– a multiplayer microbiology based Real Time Strategy Game.

You play as a scientist with the power to genetically modify your microbe to cure the worst diseases and protect humanity, or wreak havoc on the world with engineered mayhem. Playing around with the traditional RTS genre, CURE adds a unique upgrading system that you would normally find in an RPG. As you play, you can custom tailor your units using genetic engineering, and these changes are permanent. You can focus crafting a team that has a specific ability, and/or you can specialize your units so that they have specific properties – such as strength or speed. The more you play, the more you can create an ideal team to conquer your online opponents.

  • Persistence: You can upgrade your units through evolution and genetic engineering, and these changes are permanent.
  • Dynamic Units: Your units are unique and distinguishable. How your units look is based on how you upgrade them. No two players will ever be the exact same.
  • Multiplayer: Quick paced highly competitive multiplayer.
  • Tournaments and Ladders: There are weekly and monthly events in CURE in which the winners receive unique abilities, units, and upgrades.
  • Science: CURE is built with science in mind, and uses the same fundamentals of microbiology that you would expect to learn about in a biology class.
  • Highly Strategic Gameplay: The strongest organism is not always the winner. Players can utilize their environment and intelligence to gain an advantage over their opponent.
  • Physical world: You can physically push objects around, and create fortifications or choke points to get the edge on your opponent.

In CURE your microbe will be pitted against other players creations in multiplayer combat. However your main goal will not always be to kill your opponent. Each match or experiment will have a different goal you will have to adapt to. In many experiments each player will have a different goal. This means that you will need to tailor your species to be able to handle different situations.

A few examples of possible experiments:

  • Kill your opponent: This would be your typical RTS game type where you have to destroy all of your enemies units in order to win.
  • Defend your environment / Destroy your environment: The defending player will have to destroy his enemy before they permanently hurt the environment.
  • Survive: Each player will have to survive in an increasingly hostile environment. The player that can survive the longest wins.
  • Resource domination: Each player will have to survive for a certain amount of time, and the player with the most resources consumed at the end of said time period will win.

We will add more as development continues

Bacteria will be starting organism type that we work on. Bacteria are simple life forms who use binary fission to reproduce creating copies of themselves. They also consume the chemicals present in the environment and use them to survive and flourish.

We will add more organism types as development continues

Evolution / Genetic Engineering
Evolution and Genetic Engineering drive the upgrading process for your units. When units reproduce they have a chance to incur mutations. These mutations are buffs that will stay on that unit, and if it breeds it will pass on that mutation to future generations. When the match is over the winner gets to keep all of their mutations as Genes. Genes can then be plugged into your units permanently. Think of Genes as an item and your units DNA as its inventory.

Support CURE
We are headed into our second week of our Gamekicker campaign - this is a fledgling service focused on supporting game developers and truly independent games. If you are as passionate about quality and integrity as we are; please consider being a part of the vanguard for this movement. We need your support to succeed and make CURE - and we deeply value your backing! Visit:
Popular Discussions View All (2)
Apr 19, 2016 @ 8:04pm
Aug 4, 2017 @ 6:11pm
Amazing and really realistic!
< >
AriKatgirl Aug 4, 2017 @ 6:10pm 
love how the game looks, both my brother and me are super excited for the development and stuff for this game
Cryogenic Entertainment  [author] Jul 12, 2017 @ 9:17pm 
For all those asking about how to play. We are about to do another round of alpha invites soon so if you would like to get a key please sign up for our newsletter you will be added to our list.
CoCa-CoLa:33 Jul 6, 2017 @ 12:56am 
how to play
Portalkillernoks90 Jun 26, 2017 @ 5:44am 
Portalkillernoks90 Jun 26, 2017 @ 5:44am 
Где можно скачать Cure
Portalkillernoks90 Jun 26, 2017 @ 5:43am 
Who downald Cure and где
DrakeWarrior Jun 13, 2017 @ 1:01pm 
Cannot say for everyoe, but I am certainly waiting for the progess on this.

Sadly, cannot participate in Alpha-testing while I'm out of home (my laptop isn't able to handle this game - background effects and physic-based gameplay are too much for it, i guess).
But i am certainly watching all the news i can find :)
Cryogenic Entertainment  [author] Jun 13, 2017 @ 11:47am 
Wow its really great to come back here and still see interest in the game. We have not decided on how we are going to monetize this game @Maximus6543. @Chelston we do not have a set release date yet, but rest assured we are working as fast as we can to bring you CURE.
Chelston Jun 7, 2017 @ 3:39pm 
When will this be downloadable on steam?
DrakeWarrior Jun 1, 2017 @ 12:18pm 
Maximus6543, no. Please, charge money for it! And use those to cover your expences, as you should. I really doubt you can afford to make this true F2P. And micro-transactions will probably kill it.
And i really not want this awesome idea to fail...