Invisible, Inc.

Invisible, Inc.

29 ratings
No Dialogues
   
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0.026 MB
Mar 6, 2016 @ 9:49am
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No Dialogues

Description
Adds a generation option to disable in-game dialogues, as well as removing voiceovers, the intro screen, and some help dialogs.
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25 Comments
Hekateras Apr 21, 2019 @ 9:52am 
Hi, antag and everyone else. Since you don't seem to be active here anymore, I released a version of this mod with some changes and bug fixes. Hope you don't mind.
https://steamcommunity.com/sharedfiles/filedetails/?id=1719541462
Hekateras Mar 20, 2019 @ 2:27pm 
Is this mod still being supported? It would be nice to have a fix for the aforementioned Monst3r issue as well as some other stuff. If you don't do it, maybe someone else can?
Mobbstar Aug 28, 2018 @ 8:19am 
I don't think antag will ever fix this mod, sadly.
Willzmyth Jul 8, 2017 @ 1:48pm 
Not having to hear Central's complaining at the end of every "botched" mission where I didn't find the augment drill is... SO. ****. GOOD.

Thank you so much!
Anistuffs Apr 3, 2017 @ 8:02pm 
As seen in this video (https://www.youtube.com/watch?v=ZGPw63UIlR8) at the start, the game 'softlocks' (becomes un-interactible) at the start of the mid-game Research Facility mission added in the DLC (the first of the 2 missions with Monst3r).

As explained by one commenter, this is because the game is programmed to wait until you close the first dialogue window before spawning in Monst3r. Since the dialogue window is no longer there, the game never spawns Monst3r and goes on softlock.

So I would suggest to the mod author to maybe try to put an exception for this particular dialogue or just have the game consider the dialogue being closed automatically (latter being preferable of course)?
If neither is possible, I would prefer if the author mentions this case in the mod description above so that players don't think that the mod is bugged.
pushcx Jan 4, 2017 @ 12:26pm 
@antag99: Thanks for making this, after a few playthroughs it's really nice to be able to not have to constantly cancel out of the mission intros and between-mission plot.

Two small bugs:
1. There's a level-start conversation between Sharpe and Internationale. He speaks, she says (roughly) "Don't forget these regular people make your tech.", he speaks, and she says "I need a new partner". I saw her two messages at the start of a level with pauses for Sharpe's lines.
2. In Endless mode, after day 3 all the missions were cleared and there was a single plot mission to fly to, like in the regular campaign. It started with my three agents standing around but I couldn't interact with the game - couldn't click them, rotate the camera, tab between, etc. I thought the game bugged, closed it, reopened it, and returned to the level to find Monst3r there. Maybe it was just waiting on the intro plot or character dialogue and it would've continued if I'd been more patient, I dunno.
antag99  [author] Dec 27, 2016 @ 4:28am 
@OrangeTheGod: No, it doesn't.
Orange Dec 21, 2016 @ 10:14am 
does this mod have any impact on the achievements?
Jakk1kane Sep 28, 2016 @ 9:07am 
This will be useful for players who want to have ingame sound but not the voices.
scoop20906 Sep 26, 2016 @ 10:42am 
Nice work!