XCOM 2
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Show Enemies on Mission Planning
 
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0.141 MB
Feb 29, 2016 @ 4:05am
Feb 27, 2017 @ 8:51pm
13 Change Notes ( view )

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Show Enemies on Mission Planning

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In 1 collection by AlexF
Alex's Quality of Life Mods
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Description
-------------------
IMPORTANT:

If you have the WotC DLC, use sebkulu's version of the mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=1183583781
-------------------

This mod shows the enemy types and quantity that have been detected by the Shadow Chamber in the Mission Planning screen. It saves you from having to remember it or to go back to the Geo screen to examine the expected enemies. It will only show the information if you have the Shadow Chamber constructed.

Note that there is a delay before the information is displayed when you enter the screen. If you have a lot of soldiers, the info can take a few seconds waiting for the game to load all of their data in the background. Editing a soldier and going back to the loadout screens seems to speed this up.

Update:
Added option in XComUIShowEnemies.INI file to show the enemies even if you don't have the Shadow Chamber built. Default is false. This is obviously a cheat.

The INI file now contains variables so you can adjust the position of the text. The defaults are:

iPOSITION_X = 35 (pixels from the left of the screen)
iPOSITION_Y = 300 (pixels from the top of the screen)

Ini is located here:
SteamLibrary\SteamApps\workshop\content\268500\635257372\Config

This mod is compatible with other mods that use UIScreenListener to affect the UISquadSelect screen (like ShowMeTheSkills) as well as mods that extend UISquadSelect directly (like LWS Toolbox).

Mod ID = 635257372
Popular Discussions View All (2)
1
Mar 28, 2017 @ 12:08pm
LW2 Compatibility
Peerless Girl
0
Aug 17, 2016 @ 11:06pm
Traditional Chinses Tanslation (CHT)
[PTT]Kei
< >
216 Comments
ADVENT Avenger Sep 16 @ 9:46pm 
Ah i see i was dumbfounded by the language my brain blanked it, thanks captain
AlexF  [author] Sep 16 @ 9:26pm 
Sebkulu created a version that's compatible
ADVENT Avenger Sep 16 @ 8:52pm 
If anyone is wondering this crashes solidly in WOTC. I miss it.
PTT Mar 29 @ 9:28pm 
重要的是:

如果你有WotC DLC,使用sebkulu版本的mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=1183583781
-------------------

这个mod显示了任务规划屏幕中暗影室探测到的敌人类型和数量。
它使您不必记住它或返回到地理屏幕来检查预期的敌人。
它只会显示信息,如果你有阴影室建设。

注意,当您进入屏幕时,在显示信息之前有一个延迟。
如果你有很多士兵,信息可以花几秒钟等待游戏加载他们所有的数据在后台。
编辑一个士兵,然后回到加载屏幕,似乎加快了速度。

更新:
在xcomuishowenemy . ini文件中增加了一个选项,即使你没有建造暗影室,也可以显示敌人。
默认是假的。
这显然是个骗局。
AlexF  [author] Feb 15 @ 11:06pm 
There is a way to enable it even without the shadow chamber. Look in the description.
The Wealthy Aardvark Feb 15 @ 4:07pm 
@mr t Do you have the Shadow Chamber built? This mod doesn't do anything without it.
Albertine_Crowley Nov 19, 2018 @ 4:42am 
Thanks for this mod. Its so convenient, a must have !
RustyDios Feb 19, 2018 @ 7:16pm 
Hi.. can the line "Thanks to Robojumper's for his advice to set bAnimateOnInit=False, so the display is now immediate." be added somewhere to speed up the display for the legacy version, or has this been incorporated?
AlexF  [author] Nov 3, 2017 @ 8:53pm 
Yeah, its best just to keep them separate.
sebkulu Nov 3, 2017 @ 7:19am 
Ok i remember now why mod used to crash when first attempting to compile it through wotc sdk.
As I recall, you call some function waiting for a return value which doesn’t exist any more, so yes new mod seems not compatible with vanilla for this line specifically.