Arma 3
1,056 ratings
Fallujah V1.2
Data Type: Mod
Mod Type: Terrain
File Size
201.464 MB
Feb 27, 2016 @ 9:14am
Aug 12, 2017 @ 9:17am
3 Change Notes ( view )

Subscribe to download
Fallujah V1.2

In 1 collection by myja
A lot of mods 2k22
359 items
This is a direct port of the Fallujah map from A2 to A3.

This map requires both CUP Terrains Core and CUP Terrains Maps, due to a weird dependency on the map "Utes" most likely a weird asset that is only on Utes and not core, I never looked into it

Fallujah V1.2
for Arma 3. Fallujah is a large city in Iraq, and was the grounds for armed conflict throughout the Iraq War and the war on ISIS. Beginning as a small town in 1947, it has grown to a very large size with a population of roughly 300,000 inhabitants. Within Iraq, it is known as the "city of mosques", as it has more than 200 mosques in the city and surrounding villages. As of June 2016, the city was declared fully liberated from the Islamic state, and hasn't seen much conflict since.

「Legacy Description 」
Fallujah features
- 10x10 Km terrain, 4x4 km city terrain
- Based on satellite pictures from real Fallujah area
- Big city (more than 3.000 buildings and growing)
- Houses and palms from ArmA1 to keep high performances and framerate.
- 2 Bridges and 2 dams
- Real based road grid
- Object placement AI-Friendly
- Urban, desert and oasis area
- 330.000 objects placed
- One military airport to the south, one FOB on the northern area (by -[TdC] and another helicopter base in the northern city area.

World Tools has been highly used in building the city to create environment randomness and bio-diversity.

ALL CREDIT GOES TO SHEZAN74, all I did was port it for Arma 3 and change the location of some files to fix broken server keys.

Some people notice that there are currently TWO versions of this map on steam, the other version uploaded is identical, use either.

Armaholic has been deprecated and as such I can no longer provide a link to the original upload.
The other upload of the map can be found here!
Mogadishu is a pretty similar map, if you enjoy this map, I recommend checking it out here

< >
KrizzTough79er Sep 29 @ 9:59am 
@robphx -> this is NOT a Map issue, the mission is somewhere broken
KrizzTough79er Sep 29 @ 9:57am 
@miami -> played it for years with i5-2500k (clocked 4ghz) and GTX970 no problem... its about the mission you run and how well its optimized... if some nice templates for this map should release them... i recommend usiing ALIVE and MCC which are highly optimized for playing multiplayer coop missions (a lot of caching is needed to play a realistic mission for hours or days on a map like this)
Miami Sep 29 @ 1:19am 
im Wondering if playing on this map will cause a big frame drops with Intel I5 2500k
robphx387 Jul 13 @ 12:46am 
Strange problem . . . At the marked "FOB" in the north, if i spawn in there, it shows me "under water" at spawn (blue tint), but that goes away and then i'm treading "invisible water" and have no way to exit. if i spawn outside the "invisible water" area and then walk towards it, it acts as if i entered water; and then when i "swim" outside of the area, since there is no actual water, I stay swimming forever.

I already tried the hide environment object module and it didnt help. I tried copying everything and moving it to a new file, but same location (FOB area) and it still happened. i tried copying everything in the area and moving it to a different area of the map and the problem was "solved" (no fake water) so it isnt something i put down, its part of the map itself, tied to that FOB area.

Is there any way to fix this? Anyone else having this issue?
Seductive Eldritch Being Jun 6 @ 1:22am 
Dirty Pagan (UTC+1)
read description
Dirty Pagan (UTC+1) Jun 1 @ 8:58am 
wow, you must be fun at parties
myja  [author] May 31 @ 6:58pm 
your mom
Dirty Pagan (UTC+1) May 24 @ 11:55pm 
hello everyone, what is the difference between this map and this map ? is any of them flawed ?
Damien Apr 3 @ 6:45am 
Using this map with TRGM2 mod does not save anymore.
Any ideas why? I wonder if it is Steam causing the problem.