Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

484 ratings
People of Rome 2 (P++)
Tags: Mod, Overhaul
File Size
1.667 MB
Feb 26, 2016 @ 5:36am
Feb 19, 2018 @ 3:12pm
12 Change Notes ( view )

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People of Rome 2 (P++)

Patch 18 and Empire Divided
People of Rome 2 adds a population mechanic to the game to add depth, immersion and an all round better gaming experience. Keep an ever watchful eye on how your population rises and falls and with it your own successes.

The first unit pack is now fully compatible with People of Rome 2! Forgotten Factions Unit Compilation by Will

Big thanks to Will and to Causeless for running him through the process.

This mod is for vanilla and will be added to both Vae Victis and Divide Et Impera. None vanilla unit packs not in the compatibility list are currently not supported.

Compatibility & Info For Modders []

Population in this mod is region based and represents the fighting age male population divided into 4 classes, Nobles, Warriors, Commoners, Foreigners with culturally specific variants of these given to each faction. All units will require population to recruit, the population class needed will be dependent on the units that you recruit.

Growth: Population will increase or decrease based on a number of factors including buildings, wars, settlement type, taxation and more. The tooltip shows an approximate growth and not an exact growth

Immigration: Will see people move to and from neighbouring regions within your empire. These movements are largely based on the ratio of each population class as well as a number of other factors. You can see how many people migrated to and from each region by hovering over the 3 people icon next to the regional population number

Economics: The size and ratio of the different population classes will also have economic and public order impacts on your settlements.

Conquest: When you capture a settlement, all the people of in that settlement will become foreigners and your citizen population will have to grow from scratch

Visit us and join the discussion People of Rome 2[]

P++ Team
- Litharion - co lead
- Magnar - puts the co in co lead
- Causeless
- Dresden - does the stuff we dont really want to do

- Mitch for his orginal Populous mod
- PhilipO'hayda - celtic, galatian, briton class names
- Avetis - Nomadic, Armenian class names
- Linke - eastern class names
- M@ximus - Greek class names
- Larth Pursenas - Etruscan class names
- Huskarlar - Germanic class names
- Ritter-Floh for the Artwork
- Thanks also to our beta testers

The P++ is homage to Mitch's Populous (populous++) mod.

"I'm not saying we're copying his mod... but I'm not saying we're not not copying it..."
Popular Discussions View All (8)
Dec 29, 2018 @ 8:51am
Bugs, Suggestions and Balance
Oct 5, 2018 @ 4:59am
Aug 24 @ 12:04pm
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moon Oct 5 @ 2:57am 
we need update!!!!!!!!!!!!11
Samlaa Sep 17 @ 1:31am 
This mod is great, but it needs an update. There are units for the Kush that don't have a population assigned to them. Makes that faction unplayable.
Lynx Wayne Aug 30 @ 5:22am 
would u mind guide us build a manpower system in t3K?
for the overhaul mod UAD
UAD is analogous to DEI, but for the game T3K

we would be very appreciate for these help:steamhappy:
Nopass Aug 24 @ 12:03pm 
Pls turkish language.
Grandmas Ragdoll Aug 11 @ 10:01pm 
Does not work for Rise of the Republic :(
steinmauer Hans Aug 1 @ 1:39pm 
This is a realy great mod! Thank you so much!

Can someone confirm if it works for the empire divided campaign?
Praetor Jun 28 @ 6:38am 
I know it still works but sadly it doesn't work for the new units and factions added with the desert kingdoms dlc. :/
Pleistarchus Jun 11 @ 3:42pm 
Everybody listen, this mod still works just fine. Enable out of date mods and thats it. Ive been using it for the past couple weeks with zero issues.
Numb Apr 20 @ 8:43am 
does this work if i have a mod that increases unit size
MattG Gaming Apr 4 @ 12:28pm 
please update this seems to be the only population mod out there aside from DEI