login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Is this being updated for RotR?
2. If the AI is not being able to use the classes how does it comes to properly work with recruits?
Thanks
1 year later, i can tell you, the answer is no.
https://divideetimperamod.com/population/
Sometimes weird things happens with the population: I remember one time when I checked it and I had like 1K 2nd class, so I decided to recruit there units the following turn, but then they suddenly dissapeared.
I also find strange that even after 100 turns my 1st class population in my capital is really low.
P.S. I know about the mechanics such as low taxation, building certain buildings which provide a bonus for a specific citizen class, but still it doesn´t work for me. In my last campaign I´ve had low taxes and full temples in my region capital and I´ve only been able to have a reliable source of elite units from a region inherited from other faction (Join Confederation).