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World Circuit Boxing
Platforms: PC
Languages: English
Nov 22, 2016 @ 2:33pm
Jan 5, 2018 @ 5:49pm

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In World Circuit Boxing, you can take the roles of League Commisioner, Gym Owner, Matchmaker, or all three! WCB mixes elements of RPG, Simulation, and strategy to provide a unique experience. Tons of customizaiton options allows the player to create prospect boxers, gyms and even control the thresholds required for Hall of Fame Induction. In World Circuit Boxing, you and an unlimited host of friends can play in local competitions, creating gyms, recruiting fighters and trying to stay atop the World Gym Rankings. WCB can be modified externally to add even more variety and substance to your experience and from which custom boxers can be added to a New Game at inception. World Circuit Boxing has an enormous stat-keeping system which tracks every fighter in the circuit, both past and present. Fighters can be compared by any number of stats. As gym owners, players can provide their fighters with RPG-like 'powerups' and purchase new equipment to make them more effective in the ring. Further, players can work the corners of their fighters during the fight to heighten the success ratio of their members. Gain income for your gym by collecting from fighter earnings, taking contributions from the Circuit, or placing wagers on upcoming title fights. Gym finances are used to broaden the world scope of potential recruits, provide better training, or upgrade the medical facilities to assure your fighters stay in and fight in top condition. Take your gym to the top of the leaderboards and train your fighters to the titles and to the Hall of Fame.

You can try the game yourself and check out all the news about WCB and all J3I Games by going to our website:
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IL PALLINO Apr 23, 2017 @ 11:55pm 
The fact that this is a sports management game involving something other than Soccer is really exciting. I would play this despite whatever shortcomings this game has. (To tell a secret, I spent countless hours enjoying Racing Team Manager when I knew how bad it was.)
WASEEMA_13 Feb 23, 2017 @ 8:48pm 
needed a game like this, better graphics would be nice :steamhappy:
j3igames  [author] Nov 23, 2016 @ 3:08pm 
Thanks ZimaZang. We've been purchasing a lot of the softwares when we find them on sale. We, in fact, do have Game Maker Studio. As we learn and get better at each of them, we'll be doing what we can to implement what we learn in game form. Right now, we are most comfortable using the RPGMaker/Ruby approach and the Multimedia Fusion by Clickteam which claims the ability to create iOS and android programs. We've also been learning how to use promotional stuff like WeVideo and some of the website softwares.

We released the game on our website, using the HumbleBundle Widget last year. Our goal of course has always been to be on Steam so that WCB can be seen by more people and have a better chance of catching on.

You've been a great help and have had some well-received feedback ZimaZang. Feel free to follow us or chat with us and we'd be glad to help you in return if the need should arise.
ZimaZang Nov 23, 2016 @ 2:34pm 
If it helps any for future projects, the program "Game Maker Studio" is pretty decent for beginner game developers. It uses it's own built-in language that is extremely easy to use (albeit needlessly long) or has drag & drop functionality for those who are learning code structure. The program also include tons of platform exports like iOS, android, windows, mac, ect.

While the modules are pretty expensive, the standard edition is free. Plus, sometimes you can find sales for the modules; I managed to pick up the android, iOS and professional edition modules for $12 on Humble Bundle at one point.
Coming soon. Nov 23, 2016 @ 9:03am 
Hey, if your interested i coud promote your game or/and if you need/want i can test the game.
Also i can get some more testers if necesary, Add me if interested in steam or send me a mail:

(BUT my promotion will give honost votes and toughts here is where i can promote your game: Gaming Until End Remember i dont push you if you dont want this just ignore/delete this post)
j3igames  [author] Nov 23, 2016 @ 8:57am 
Corvo Attano...No. Night right now I guess. To be honest, we're not 100% sure how to make that happen, or if, because it's built around the RPGMaker software, that it isn't already compatible with such systems. We'll look into it. Thank you for checking out our first game.
j3igames  [author] Nov 23, 2016 @ 8:55am 
Well, RPGMaker uses Ruby for coding. On WCB, we used the software as a sort of starting process so that we didn't have to reinvent opening and closing of windows and we didn't have to come up with a new system for each scene. Basically, the Scene coding and the Window coding is all that's left of the RPGMaker default system. I appreciate your feedback PurposelyDrifting. It means a lot. And you're right about it taking time. The fact is, WCB has been around for about a year now at our website .

We're gonna work on the assets this long weekend, Longtakun. None of us are graphical geniuses however and it was made with the idea of 'more makes up for lack of ability' in that regard. There is actual fights in the game. The next video which we will be working on will be strictly a show you the fight kind of thing. And yes it is old school. Thank you for your input.
PurposelyDrifting Nov 23, 2016 @ 6:04am 
Coding for 30 years. Doing complete overhauls and redesigns is just part of fleshing out ideas. You wouldn't be the first project team to take on iterations, or having to completely tear down the UI or backend for a total redesign. Good products take time, and go through hashings. If nothing else, you've obviously learned a lot from this process. Good luck with your future endeavours. But get used to doing a lot of redesign. I don't know how friendly RPG maker is, but you'll probably want to pick up another language that is less restrictive and spend some time learning how to render graphics. Build yourselves a good solid understanding, it will give you more control later, and expand heavily on what you can and cannot do. Been trying to get my family to code for 10 years to write games. So you've managed at least as a family to do something I can still only dream of... at least you're walking the path. Kudos. Keep your heads up.
Longtakun Nov 23, 2016 @ 5:26am 
- Poorly made asset/s
- UI look too old/basic
- No actual fights. [This is created using RPGMaker, you should have added an actual RPG-esque visual fight, even if it is automatic. I know you can make a script for it on RPGMaker]
- Gameplay is like an old-school text-based simulation game.

That'll make it hard for you to have it Greenlit.
brazica Nov 23, 2016 @ 3:35am 
Hi, linux or mac version?