Arma 3
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Head Range Plus - TrackIR Mod
 
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Data Type: Mod
Tags: Tag Review
File Size
Posted
Updated
0.236 MB
Feb 22, 2016 @ 6:19pm
Jun 3, 2017 @ 12:22pm
12 Change Notes ( view )
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Head Range Plus - TrackIR Mod

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In 1 collection by Feint
FEINT'S ARMA 3 ADDONS & MODS
10 items
Description
This mod will increase the range of head motion that is possible in first person view while in airplanes, helicopters, VTOLs, boats, ships, subs, tanks and cars when using TrackIR. This includes adding the ability to move your view left/right, up/down and front/back when inside a vehicle (usually more movement is possible than Vanilla). This mod also changes the aiplane pilot FOV from 0.75 to 1.


DONATE ON PATREON[www.patreon.com]

Features:
  • Adds 6 degrees of freedom to first person view when in vehicles (or expands upon it)
  • Range of motion is customized for each vehicle

CLASSNAMES MODIFIED BY THIS ADDON:
VANILLA VEHICLES:
  • Helicopter
  • Heli_Light_01_base_F
  • Heli_Attack_01_base_F
  • Heli_Transport_01_base_F
  • Heli_Light_02_base_F
  • Heli_Transport_02_base_F
  • Heli_Attack_02_base_F
  • Plane
  • Plane_Fighter_01_base_F
  • Plane_Fighter_02_base_F
  • Plane_Fighter_03_base_F
  • Plane_Fighter_04_base_F
  • SDV_01_base_F
  • O_Plane_CAS_02_F
  • B_Plane_CAS_01_F
  • VTOL_Base_F
  • Ship_F
  • Car_F
  • Tank

RHS VEHICLES:
  • RHS_MELB_base

CUP PLANES:
  • CUP_L39_base
  • CUP_SU34_BASE
  • CUP_C130J_Base (ViewPilot and ViewCargo)
  • CUP_F35B_base
  • CUP_AV8B_Base
  • CUP_B_MV22_USMC (ViewPilot and ViewCargo and copilot Turret)
  • CUP_A10_Base
  • CUP_DC3_Base (ViewPilot and ViewCargo)

CUP HELICOPTERS:
  • CUP_Ka52_Base
    (All others are fine for now)

OTHER ADDONS:
  • MELB_base

VEHICLES SPECIFICALLY CUSTOMIZED BY THIS ADDON:
AIRPLANES:
  • A-143
  • To-199 Neophron
  • A-164 Wipeout
  • All Jets DLC planes
  • All CUP planes
VTOL:
  • V-44 X Blackfish VTOL
  • Y-32 Xi'an VTOL
HELICOPTERS:
  • MH-9 and AH-9
  • MI-48
  • AH-99
  • UH-80
  • CH-49
  • PO-30
  • Mission Enhanced Little Birds (including RHS versions)
  • CUP Ka52 and variants
SUBMARINES:
  • SDV submarine
TANKS:
  • All vanilla tanks including vehicles inheriting "Tank" class
CARS:
  • All vanilla cars including vehicles inheriting "Car_F" class
BOATS:
  • All vanilla ships including vehicles inheriting "Ship_F" class

Bikey:
https://drive.google.com/file/d/0ByQshG747KqKWUNEMjRLMVRFTjg/view?usp=sharing

Credits:
Special thanks to kju for allowing me to modify his work originally created for Take On Helicopters.

Disclaimer:
Any unauthorized modification of the released files is not allowed without any written permission by the author(s).
You are using those files at your own risk.
Author(s) of those files are not liable for any damage or loss of data caused by using of those files.
Usage of those files is also prohibited for any commercial purposes.


SUPPORT THE ARTS:
Throughout history, art has only been able to survive and flourish through the generous donations of those who consume that art. I greatly appreciate your kind donations in support of my work. Your gift helps offset my immense costs such as licensed sound files, software subsciptions and most of all time and effort. Consider supporting artists like myself by Donating Now. To do so, click below:

DONATE ON PATREON[www.patreon.com]
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72 Comments
TheNightstalk3r Jul 17 @ 2:07pm 
@Feint would it be possible you include the bikey file inside the mod itself? It'd make working with it a lot easier for servers as they won't need to go out and download such important files from websites.
Feint  [author] Mar 16 @ 7:49pm 
Thanks. Hopefully the files aren't all encrypted, which it might be for the first little while. That's what they did with Jets. I might find a way around that but the in-game config viewer is kind of weird.

Either way, yes, I plan to implement a wider range of head movement for the tanks once I get a chance. I don't have the dev branch loaded right now, for stability testing of my other mods. But once I'm done with the testing, I'll jump in the tanks. I'm excited to see what they can do. Hopefully there are not too many weird turret things for me to wrestle with to get it to work properly.
Flas Mar 16 @ 7:46pm 
I really do love this mod. Will you be continuing to update this for the Tanks DLC? A lot of the interiors of vehicles have "slits" you can see out of, but it's annoying to CTRL+PGUP and CTRL+PGDN constantly to be able to see better out of them.
DarkFire Mar 15 @ 3:59pm 
Essential mod for pilots because the default view limits in the game are horribly unrealistic.
cineafx / icdb Feb 12 @ 12:50pm 
@TPM ... just read the description of this mod. There is a paragraph for "Bikey".
TPM Feb 12 @ 11:23am 
Any reason why you dont have the key with the mod?
A. Cronauer Feb 7 @ 6:44am 
LOL FANTASTIC!!!!!! :akaneheart::Upvoter: :BITRAY_CrazyCube:
Feint  [author] Feb 6 @ 8:04pm 
lol
CC_Viper Feb 5 @ 2:12am 
Please can you sign this mod with level 2? Only have bisign file, but no key. And if i sign for myself, give problems.
And the Paddle Mod occurs same thing, not have key.
Thanks
Feint  [author] Dec 13, 2017 @ 6:30pm 
Hey Jester, contact me through my website and I'll be happy to give you an answer. www.feintgames.com