Team Fortress 2

Team Fortress 2

90 ratings
MegaMan 6 [KOTH]
Game Mode: King Of The Hill
File Size
23.661 MB
Feb 22, 2016 @ 9:34am
Oct 29, 2016 @ 8:46am
5 Change Notes ( view )

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MegaMan 6 [KOTH]

This map is made out of 8 areas which are themed after the robot master stages from the game mega man 6. The stage selection is random.

Following changes have been made compared to the previous releases:

  • Added Yamato Man stage
  • Added Plant Man stage
  • Reworked spawns to support custom playersizes
  • Removed Mega Man 8 Bit Deathmatch content

Once subscribed, you can load the map by typing following in your console:
map workshop/630416701

  • As of now, custom sounds aren't working for workshop maps. You have to wait for valve to fix this
  • Textures and sounds are created by Capcom
  • Blizzard Man Stage layout is inpsired by Mega Man 8 Bit Deathmatch[]

Alternative download:
Version that doesn't rely on the steam workshop:
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Pancakes  [author] Aug 20 @ 6:25am 
You place for each area a team_control_point_round and give them all the same Priority.
May I ask: how did you make the whole map rotation system? That is something i'd like to incorporate into one of my own projects someday.
Cuphead May 29 @ 2:17pm 
TM64G May 14 @ 4:20am 
So THIS is where I get a good KOTH map from!
Scoutdante Feb 13 @ 4:43pm 
where do i go to get to the console on the tf2 game or computer?
Scoutdante Feb 11 @ 9:02pm 
Ok. Well thank you for replying tho.
Pancakes  [author] Feb 11 @ 5:24pm 
Not really. This map took already longer than planned way back in 2010.
Scoutdante Feb 11 @ 4:48pm 
Hey. Is there bi-chance if you can do the MegaMan 3 robot masters' stages please?
Whooooaaah nelly.

I'm getting 75-120 fps on this masterpiece.
Crooked Crocodile Oct 8, 2016 @ 8:14pm 
FINALLY, I remember playing megaman maps on vs Saxton Hale