XCOM 2
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Necromancer Class
 
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Feb 17, 2016 @ 10:34pm
Sep 14, 2017 @ 5:51pm
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Necromancer Class

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Description
A Necromancer!
War of the Chosen version available here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1137913176

(You can subscribe to it in the middle of your campaign with no ill effects)

New class with custom magic skills. Sorcerer and Necromancer (and Shaman if you use LongWar2) skill trees.

Lore: The demonstration of Psionics by some X-Com agents during the first alien invasion has convinced some people that supernatural abilities do exist. This resulted in renewed faith in the ancient magical studies of Earth. With the combination of ancient lore and the PsiAmps used by the original X-Com 20 years ago, the Necromancers have developed some very real magical abilities.

The class levels up like a normal soldier through missions. No need for a psi lab.

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Custom skills:
- Squaddie: - Raise Zombie: Raises a human corpse to fight with you.

Necromancer:
- Corporal: Poison: Poisons any organic enemy. They suffer -30 Aim and -4 Movement, and take 1 damage per turn. Casting it doesn't end your turn and has no cooldown.
- Sergeant: Strenghten Undead: Enhance the link between the Necromancer and one of his zombies, significantly increasing all of its life stats.
- Lieutenant: Bone Armor: Adds 3 armor to a friendly target. This bonus lasts until the end of the mission and can be stacked. 4 turns cool down.
- Captain: Hallucinations: A curse that causes a creature to see everyone around him as enemies. It is guaranteed to panic and there's a chance it will shoot its own friends.
- Major: Mass-raise Raise all dead human units in a radius. (Similar to Gatekeeper)
- Colonel: Death Touch: The Necromancer has gained a superhuman understanding of life and death. Touch a living creature to grab its soul and pull it out of its body. It dies instantly. It can be used once per battle, from melee range only.
- Brigadier: Teleport: Teleports you anywhere in sight. 1 turn cooldown, doesn't end your turn! As OP as a Brigadier should be.

Sorcerer:
- Corporal: Combustion: Deals a small amount of guaranteed damage and sets an enemy on fire.
- Sergeant: Drain Life: Hurts and leaches life.
- Lieutenant: Lightning: Single target, good damage. Stuns living units and shut down robotics for a turn of two.
- Captain: Fireball: 4x4 explosion, Does good damage, sets everything on fire.
- Major: Eldritch storm: A gigantic explosion, applying all effects from previous skills. Madness!
- Colonel: Soul Spear: Sorcery that fires souls shaped into a spear. Pierces enemies, causing heavy damage. This spell was said to have been devised by a master sorcerer, but his name is long forgotten.
- Brigadier: Dominate: Same as the Psi Ops skill.

Shaman:
- Corporal: Restoration: Regenerate 1 HP per turn, for 3 turns.
- Sergeant: Mist: The Shaman conjures a thick mist around an object and effectively makes it disappear. Grants concealment to a target. 6 turns cooldown.
- Lieutenant: Heal: Heals the target for 4 HP.
- Captain: Vigor: Imbue a friendly target with renewed vigor. Grants an Action Point.
- Major: Spirit Guide: The Shaman calls a spirit to help out in battle. He is able to call out exactly when an enemy might peak over a cover, or where to aim to exploit a weak point. Grants 25 aim and 50 critical chance for 2 turns.
- Colonel: Insect Swarm: The Shaman summons a vicious swarm of insects to sting and bite the target. They go for the eyes or any opening in the armor and burrow into the flesh. Deals 2HP damage per turn and distracts the target so they can barely aim or move. (-50 aim, -10 defense, -10 dodge, -7 move speed. Hey, it's Colonel level!)
- Brigadier: Under development

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Update v.5.1
The Shaman skill tree expanded with a Colonel skill. See above for description.
Added Korean translation. Credit goes to Alterd-Rushnano

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To do:
In no order:
- Shaman skill tree for LW2.
- GTS skill.
- Animations and cosmetics.
- INI file.

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Conflicts with other mods? Try this first: http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

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If you feel like watching it in action, here are a few YouTube Let's Play series with this mod in it:
By TheUrsinus1: https://www.youtube.com/playlist?list=PLH-9w8wk3Fzz623f3dqlAZkU8bQ8qewf9
By Dubzgaming: https://www.youtube.com/playlist?list=PL-H8fSBs-pd1BE4nS4rMw9T1YjLvCrukp

If anyone else wants to do a "Let's play" with this mod in it, I'll drop their playlist info in the description too :)
Let me know :)

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Credits:
BTernaryTau: making zombies not count as an x-com agent death.
Alterd-Rushnano: Korean translation and the ingame class picture.
decimator1337: Spanish translation.

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Please support my work on Patreon and accept my gratefulness in the form of Patreon "Rewards":
See here: https://www.patreon.com/ekscom
Or Paypal if that's simpler for you, but you miss out on some cool reawards:
paypal.me/Ekscom
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Popular Discussions View All (3)
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Sep 19, 2018 @ 4:57am
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838 Comments
Ekscom  [author] Feb 26 @ 4:27pm 
@E1010 Glad you like the mod. Are you playing the WOTC DLC? You should try the WOTC version. Link is at the top of the description.
But whichever version you are playing, I think you should unsubscribe from the mod, delete its folder from the workshop, then subscribe again. Things may be conflicting with something else. This should fix it, hopefully.
E1010 Feb 26 @ 4:25am 
Thank you so much for this mod, it´s awesome. I need help with one thing though. Is there a way to fix the zombie raised by the necromancer to not count as a dead soldier in the end of the mission? I know it´s suposed to work like it´s written above "BTernaryTau: making zombies not count as an x-com agent death" but I can´t figure it out and I´m having a difficult time finding the solution. I would really apreciate if someone could help me out. Thank you. (I´m playing LW2 with all DLC but WOTC)
Tauntingwolf Jan 19 @ 1:00pm 
Ah dang i was asking because i'm using the warhammer armor mod so i was looking around for a scythe weapon that could fit with my lil nurgle lover. Btw good work on the mod i been using it for a while & loving it :D
Ekscom  [author] Jan 19 @ 11:45am 
@Tauntingwolf : That would be a major mod, involving 3d modelling. Way out of my skill set.
Tauntingwolf Jan 19 @ 9:43am 
By chance are you working on a scythe gun for this class? An example would be rubys from rwby
Ekscom  [author] Jan 16 @ 6:33pm 
Inspiration is the least of what I need to get back to modding. Thanks for the feedback though.
C4ptainGrumpy Jan 16 @ 5:56am 
Idea with a great potential yet shallow and boring execution.
You might want to check out Divinity 2 necromancy and summon related skills for some inspiration.
TheForgottenHorseman Nov 25, 2018 @ 11:21pm 
I first I was wondering where I will find human corpses beside my own troops....then I relised how vague the word "human" is in this context.
IlluminatiEye May 23, 2018 @ 7:31am 
This is so OP
「死の火」 Yamino Takamaru May 17, 2018 @ 9:50am 
Meh, would have been really awesome if anyone would have volunteered to help. x: