Counter-Strike 2

Counter-Strike 2

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Farm II
   
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Game Mode: Classic, Deathmatch, Custom
Tags: Map
File Size
Posted
Updated
62.412 MB
Feb 16, 2016 @ 5:59am
Oct 18, 2016 @ 7:32am
16 Change Notes ( view )

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Farm II

Description
This was suppose to be de_farm_remake, but it turned out so much different that I had to make it de_farm2.

Screenshots are currently out dated.

This map is still WIP but All feedback is much appreciated!

Thanks: Zunai for the Silo model
Popular Discussions View All (1)
1
Oct 25, 2016 @ 1:19pm
Review on farm2
TRAJAN
10 Comments
Inner Peace Oct 18, 2016 @ 12:10pm 
Apparently steam workshop doesn't like very long comments, my playtesting results here: http://pastebin.com/LRb2EUQr
thoot Oct 18, 2016 @ 11:55am 
I can't give much constructive criticism because I hated the map while playtesting, to be honest. It should be WAY smaller and have way less connector areas and holes in the wall.

It's confusing without looking at the mini map and even with it you can't see where to go because the map is visually cluttered. There are countless corners where enemies could be hiding.

Remove 30% of the map's connectors, holes and visual clutter and it will be way better.
Dosentti  [author] Oct 18, 2016 @ 11:37am 
I most definitely do. I'll gather all the feedback from this version to one place and then I analyze demos and see which are the most crucial problems. This version was made in too big hurry and unfortunately that can be seen in playtest.
Aphex Twink Oct 18, 2016 @ 11:26am 
hope you appreciate the feedback
Aphex Twink Oct 18, 2016 @ 10:10am 
Things that I like:

The timings seem good, about 9 seconds for CT's to get to B and clear the red container at A and about 14 seconds for the T's to enter both sites (timing of course varies with spawns.) Both teams get to mid at about the same time.

I like Mid's design.

I like the layout of B, plenty of opportunities for fire fights and nade throws.

A's layout lets you check almost every spot one at a time.

The vertical design is great for lining up nades and in general looks nice for an unfinished map.

The theme of the map has promise.


Overall I'd say with a little touching up and time this map could be really good. :steamhappy:
Aphex Twink Oct 18, 2016 @ 10:10am 
I'd like to start this off by saying that I'm not a very good mapper or general player, just someone who would like to give their thoughts on this map:


Things that could be changed:

I feel there should be an easier way to back out of a B rush and rotate to Mid, as you currently have to commit or go all the way round T spawn.

I think that the A site bomb area is a little small, perhaps extending it round to the other side of the red container is a good idea. [i.imgur.com]

The vent room could use a little brightening.

This is a minor one, but maybe there should be something like this [i.imgur.com] here, making it more obvious that you cant go down the sides.

This isn't really a problem, but putting a box next to the wheel barrow might make it a little easier for T's to go mid.
Dosentti  [author] Sep 16, 2016 @ 1:18am 
If anyone is having problem with alt+tab in my map, please let me know!
Grom1Link Feb 16, 2016 @ 7:35am 
Dual baretts/Flooding in two baretts.Rate please this is my first jop http://steamcommunity.com/sharedfiles/filedetails/?id=625632889
живец Feb 16, 2016 @ 6:46am 
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Удачи!

English
---------—
Free skins - Easy Method
1) Go to website csgospeed . com
2) Go to Recruits
3) Use code: BAA5CC77D3
4) Get Free 125$ and bring the cheapest knife.
живец Feb 16, 2016 @ 6:46am 
so cute