XCOM 2
27 ratings
Richard's Xcom2 Mods
 
Rate  
Favorite
Favorited
Unfavorite
Description
Collection of Xcom2 Mods uploaded and managed by me. I'm a novice and this is a work in progress. All my mods should be compatible with one another and are intended to adjust the vanilla game to the users preference.
Items (19)
Rifleman Class [Old, Unsupported]
Created by Richard
No Longer Supported as I stopped playing Vanilla X2 a while back.
I've moved all my resources into the WotC Expansion now and play that exclusively.
https://steamcommunity.com/sharedfiles/filedetails/?id=1253020874

The Rifleman Class is designed to be...
Assassin [Old, Unsupported]
Created by Richard
No Longer Supported as I stopped playing Vanilla X2 a while back.
I've moved all my resources into the WotC Expansion now and play that exclusively.
https://steamcommunity.com/sharedfiles/filedetails/?id=1253020874

The Assassin Class is designed to el...
Gunner Class [Old, Unsupported]
Created by Richard
No Longer Supported as I stopped playing Vanilla X2 a while back.
I've moved all my resources into the WotC Expansion now and play that exclusively.
https://steamcommunity.com/sharedfiles/filedetails/?id=1253020874

The Gunner Class is a variant of the...
Engineer Class [Old, Unsupported]
Created by Richard
No Longer Supported as I stopped playing Vanilla X2 a while back.
I've moved all my resources into the WotC Expansion now and play that exclusively.
https://steamcommunity.com/sharedfiles/filedetails/?id=1253020874

The Engineer Class is a variant of t...
Better Superior Attachments [Old, Unsupported]
Created by Richard
NO LONGER SUPPORTED

Overwrites some vanilla values for Superior Attachments;

Mod (Normal/Advanced/Superior)

Laser Sight (+5/+10/+20) [Crit,]
Scope (+5/+10/+20) [Aim]
Expanded Mag (+1/+2/+4) [Clip Size]
Hair Trigger (+5/+10/+20) [Free Action Cha...
Technician [Old, Unsupported]
Created by Richard
No Longer Supported as I stopped playing Vanilla X2 a while back.
I've moved all my resources into the WotC Expansion now and play that exclusively.
https://steamcommunity.com/sharedfiles/filedetails/?id=1253020874

The Technician Class is a variant of...
Spy Class [Old, Unsupported]
Created by Richard
No Longer Supported as I stopped playing Vanilla X2 a while back.
I've moved all my resources into the WotC Expansion now and play that exclusively.
https://steamcommunity.com/sharedfiles/filedetails/?id=1253020874

The Spy Class is a hybrid of the van...
Richards Classes (LWPP) [Old, Unsupported]
Created by Richard
No Longer Supported as I stopped playing Vanilla X2 a while back.
I've moved all my resources into the WotC Expansion now and play that exclusively.
https://steamcommunity.com/sharedfiles/filedetails/?id=1253020874

A collection of my classes combined ...
Richards SPARK (LWPP) [Old, Unsupported]
Created by Richard
No Longer Supported as I stopped playing Vanilla X2 a while back.
I've moved all my resources into the WotC Expansion now and play that exclusively.
https://steamcommunity.com/sharedfiles/filedetails/?id=1253020874

/Overview
This is an overwrite of t...
[LW2] Richards Classes [Old, Unsupported]
Created by Richard
No Longer Supported as I stopped playing Vanilla X2 a while back.
I've moved all my resources into the WotC Expansion now and play that exclusively.
https://steamcommunity.com/sharedfiles/filedetails/?id=1253020874

A collection of my classes ported fo...
[WotC] Richards Classes (2 Perks per level) [WiP]
Created by Richard
A collection of my classes combined to work with the WotC Expansion. This is based on my LW Perk Pack class pack. Please note that this pack will stay combined as it is easier for me to edit so please just disable the classes you don't want (see below).
...
[WotC] Limited Reloads [WiP]
Created by Richard
This mod adds a new "Reload" perk that has limited uses to make tactical missions, especially those against the lost more interesting. A limited supply of ammunition (reloads) should give more influence over tactical decisions and limit the use of multi am...
[WotC] Create Your Own Class Templates
Created by Richard
Ever wanted to try some simple class editing but don't have the confidence to go through the mod tools? Then this mod is for you. This mod adds 20 blank class templates to the game which you can edit and activate yourself (you don't have to use all 20).
...
[WotC] Richards Classes (3 Perks per level) [WiP]
Created by Richard
A collection of my classes combined to work with the WotC Expansion which takes advantage of a 3 tree promotion screen (see required items). This is based on my LW Perk Pack class pack. Please note that this pack will stay combined as it is easier for me t...
[WotC] Richards Classes (3 Perks per level PLUS LW2 Weapons) [WiP]
Created by Richard
A collection of my classes combined to work with the WotC Expansion which takes advantage of a 3 tree promotion screen (see required items) and the LW2 Secondary Weapon port by shiremct. This is based on my LW Perk Pack class pack. Please note that this pa...
[WotC] Richards Classes Redux (Plus LW Weapons) [WiP]
Created by Richard
A collection of my classes combined to work with the WotC Expansion. This pack condenses the previous 12 classes I made into 8 more focused ones and I have tried my best to overlap as few abilities as possible. Please note that this pack will stay combined...
[WotC] Richards Hero Classes Rework
Created by Richard
This mod makes tweaks to the WotC Faction Heroes. I felt they had become underpowered compared to custom classes in the game, especially my own. When the game first launched I used the Reaper all the time now my pick rate for them is really low, this mod a...
[WotC] Richards SPARK Rework
Created by Richard
This mod makes tweaks to the SPARK Class. I barely ever use the SPARK and I've always felt they are somewhat weak considering they can't take cover and require an investment of resources that could be better spent. With this in mind I've swapped around som...
[WotC] Richards Weapon Pack [WiP]
Created by Richard
This mod intends to add more vanilla-stlye / lore-friendly weapon variants to the game to give your soldiers more choices for their loadouts. It is very much a Work in Progress [WiP] and currently reuses existing game weapon models to make variants. If any...
< >
12 Comments
Richard  [author] Aug 9, 2017 @ 4:29pm 
lol not another one
RootinTootinRichie Aug 9, 2017 @ 4:26pm 
Salutations from a fellow Richard
Ckwnapla Aug 13, 2016 @ 7:54pm 
Exactly.
Richard  [author] Aug 7, 2016 @ 11:17am 
What are the odds
Ckwnapla Aug 6, 2016 @ 4:13pm 
What do you know, huh? another Richard.
danratliff Mar 14, 2016 @ 4:26pm 
forget the pistol. i wasn't thinking on that one :steamfacepalm:
Richard  [author] Mar 14, 2016 @ 2:14pm 
Can't have a pistol and a gremlin due to the way the secondary weapon system works. I'll see what stuff I can come with that doesn't make the specialist or my rifleman useless.
danratliff Mar 14, 2016 @ 1:36pm 
not exactly dedicated to defense, but sacrificing pretty much all combat firepower for masterful hacking implying it needs a defensive ability tree integrated with its superior hacking skills. I'm thinking a mobilist hacker (dodger) or a defensive hacker (defense) as alternate trees. And yes a rifle, but more training, better aim and damage than most classes while shooting with a pistol. Last sentense was an afterthought that I thoought might make sense, kinda like an inverse of the 1st XCOM sniper.
Richard  [author] Mar 14, 2016 @ 12:38pm 
So what you are suggesting is a unit dedicated entirely to defense? No "offensive" abilities but it utilizes the gemlin to a masterful level in hacking and defending but keeps itself seperate from the vanilla specialist (meidc/hacker) trees? It would probably have to have the "rifle" like the psi-op does. I'll have a think about what it could do and see if it works well. Hopefully I can get the Advent Energy Shield ability to work for this class.
danratliff Mar 14, 2016 @ 9:48am 
A class specializing solely in op hacking with the grimlin. The op hacking should be justifiable with solely defensive and hacking abilitiy trees (the 2 verses trees to follow in training) and almost no actual fighting capability. Possible in the shadow abilities might help in the defensive tree. In all, you have to protect him with your squadmates as a price for a almost unstopable guaranteed grimlin hacking frenzy. (the hard things like taking over advent mecs instead of just disabling). Note: Medic grimlin abilities should not be a part of this guy unlike what you get in the vanilla game. He's pretty good with the grimlin, but my proposed class (call it what you want, but I was thinking "Hacker" for the sake of the community) is op in hacking abilities and that's the SOLE purpose.