Arma 3
745 ratings
Data Type: Mod
File Size
201.125 MB
Feb 9, 2016 @ 11:29am
Dec 4 @ 1:28pm
33 Change Notes ( view )

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In 1 collection by friznit
VCB WW2 Stuff
13 items
This is the official ALiVEmod team release of ALiVE on Steam

ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.

Please visit our Wiki here for more information:

Our support forum is at

If you intend to run a dedicated persistent ALiVE server via our War Room service, you will need to run @aliveServer on your Server as well as @ALiVE. ALiVEServer is not needed by clients. There are also some optional pbo files to auto enable War Room data. Full details can be found in the server setup pages at
Popular Discussions View All (35)
Dec 7 @ 11:11am
Listen server is ok, but dedicated server has issues
Tam Kay Chi
Oct 30 @ 12:15pm
AI not spawning
[Butt Pirates] lilfitti
Sep 11 @ 6:17am
Military Logistics Bug.
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Yoyo Dec 11 @ 10:17am 
Seconded on the index request for Anizay. On a side note, I find that the communication window when talking to civilians often results in text getting cut off (the window that appears in bottom right corner when interacting with a civilian). Is there any way to make the text smaller or change the position of the window?
Ulmann Dec 2 @ 3:50am 
@friznit hello, it's possible to able to use ACE Arsenal in ORBAT tool?
Index anizay please, I just spent 1-2 hours editing it only to find out it wasn't indexed. I thought all popular maps where indexed.
friznit  [author] Nov 9 @ 11:50am 
MCC has it's own AI Commander so running them together is pretty pointless. Not sure about VTS but I suspect it's similar.
Bruce Nov 9 @ 11:14am 
hi,I want to know that ALIVE is compatible with MCC and VTS.
friznit  [author] Nov 7 @ 10:42am 
Janos - I find the best way to play these sort of campaigns with ALiVE is to divide the map into 4 or more sectors and add placement modules for each, all connected to a single AI Comd. Each op in the campaign aims to clear a map sector before moving on to the next. The minimum editing you need do is remove or tweak a couple of modules each week if necessary, which only takes 5 mins.

Billy - follow the instructions on the wiki carefully. They do work! If you get stuck, post on our forum and one of the guys who do a lot of orbattering can help.
Otomie Warrior Nov 6 @ 3:29pm 

Well le me start by saying thank you for your time and dedication for this greatly made mod.
Straight to the point, Im having trouble with Orbat. I create my faction and paste Full Faction, config and the cgfpatches. but when I load it up nothing appears. What am I doing wrong?
Janos Nov 5 @ 4:21pm 
is there a guide or walkthrough on making single linear PVE missions (asi in, not persistent) we're trying to do weekly missions with our unit but we can't just make a new mission every week, so we were hoping for something dinamically generated or something like that.
Tuiderru Nov 2 @ 1:39am 
copy that, will make it private.
friznit  [author] Oct 31 @ 11:34am 
Wouldn't it be easier to create a collection? It's not really a problem if you want to upload a separate mod pack with ALiVE in it - ideally it should be a private (friends only) pack to avoid confusion but not essential if that messes with your plan. Thanks for asking! :)