Arma 3
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ALiVE
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Data Type: Mod
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339.777 MB
Feb 9, 2016 @ 11:29am
Feb 15 @ 2:18am
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ALiVE

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VCB WW2 Stuff
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Description
This is the official ALiVEmod team release of ALiVE on Steam

ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.

Please visit our Wiki here for more information: http://alivemod.com/wiki/index.php/Main_Page

Our support forum is at http://alivemod.com/forum

Join us on Discord: https://discord.gg/KkacXFx

If you intend to run a dedicated persistent ALiVE server via our War Room service, you will need to run @aliveServer on your Server as well as @ALiVE. ALiVEServer is not needed by clients. There are also some optional pbo files to auto enable War Room data. Full details can be found in the server setup pages at http://alivemod.com/war-room
Popular Discussions View All (74)
2
May 19 @ 3:26am
Can't get ORBAT faction working
Ferdinand
1
May 25 @ 1:19am
YouTube Copyright claim for Audio
Muttley
2
May 11 @ 11:02am
Is @AliveServer needed for dedicated servers that do not intent to use the Warroom features?
mikeflyergaia
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820 Comments
CEROSEVT 6 hours ago 
i got a problem when i generate CAS mission from C2ISTAR the enemy unit never spawned, it created the "proceed to the battle position" task and the target position task but the unit just isnt there, the planes spawn radius in Virtual AI is 5.5km and my view distance is 6k, any suggestions? i play solo
[GSF] Otarius-big May 30 @ 9:36am 
who can drop Link for new good performance coop missions with ACE,CUP, or RHS and Alive mods?

need for dedicated server i9 9900k 32GB ram 500GB ssd
Dr. Death May 25 @ 9:17pm 
If the maps support roads, pathfinding, civiliand and military buildings, yes.
Soccerkid May 25 @ 9:14pm 
Do alive work on all maps want to know because no ai are spawn on the map when i use Douglas County
Dr. Death May 23 @ 5:23pm 
Reduce the amount of AI spawned for both sides, vehicles, and civilians.
Then, greater guy will have greater framerate.
greater guy May 23 @ 4:57pm 
how do I set it up so that there is not a great frame loss
friznit  [author] May 22 @ 1:43am 
ALiVE uses standard BIS respawn mechanics so I'm not sure if this is related to the mod. Try testing in a vanilla scenario (ALiVE & CBA only) and see if that works.
Hans_Solo May 21 @ 6:45pm 
Hi, i have a question and maybe someone could help me out. We are using ALiVE which is a great mod, but for some reason since 2 weeks or so the respawn isnt working anymore, we are always stuck in the map loading screen and keep hanging there, the people who are still on the server can see you running/walking around, shooting etc. but you dont get back into the game. we are using ALiVE 1.12.1 and our Arma3 1.98. Any help would be appreciated.
fivepounddosh May 19 @ 7:13am 
please add the ability to sync factions to modules instead of copy pasting classnames
friznit  [author] May 18 @ 4:46am 
Dr. Death - Github is preferred actually. Fair warning though, ALiVE is in maint mode and new features are added very rarely if at all.

Shizzak - Demonstrably not the case.