Arma 3
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ALiVE
 
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Data Type: Mod
File Size
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333.075 MB
Feb 9, 2016 @ 11:29am
May 29 @ 3:13pm
39 Change Notes ( view )

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Description
This is the official ALiVEmod team release of ALiVE on Steam

ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.

Please visit our Wiki here for more information: http://alivemod.com/wiki/index.php/Main_Page

Our support forum is at http://alivemod.com/forum

If you intend to run a dedicated persistent ALiVE server via our War Room service, you will need to run @aliveServer on your Server as well as @ALiVE. ALiVEServer is not needed by clients. There are also some optional pbo files to auto enable War Room data. Full details can be found in the server setup pages at http://alivemod.com/war-room
Popular Discussions View All (52)
4
Jun 2 @ 11:41am
TACOM: Message received: [“No groups available”]
escetic
3
Jun 6 @ 9:39am
Custom Civ Faction Still Placing Vanilla Civs
alpine
2
Jun 5 @ 11:17pm
Questions about ORBAT Features
-L1ch.wad
< >
708 Comments
sgtklink Jun 17 @ 4:30am 
@[SOB-GUARD]Guardian it's a dynamic mission/scenario/campaign creator for the game. The wiki page for it is linked here: http://alivemod.com/wiki/index.php/Main_Page

This will walk you through how to get started and the mod's functions.
sgtklink Jun 17 @ 4:23am 
Please index map Deniland for use with ALiVE (if not already done). Link is here: https://steamcommunity.com/sharedfiles/filedetails/?id=1231955722&searchtext=Deniland
tenhunter Jun 16 @ 4:07am 
Will Orbat utilize the German voices from Global Modernization (gm_voice_male_deu_01 to gm_voice_male_deu_08)? It is in dire need of German option!
[SOB-GUARD]Guardian Jun 15 @ 9:28pm 
So im looking into adding this into my scenario, im still slightly confused what this does. . . does it make the AI smarter with everything? for instance driving over bridges without having to have a player's help?
TemporaryTeMp3R Jun 11 @ 5:17pm 
Any way to use a custom flag or make one for orbat creator? I want a custom designed flag for my faction.
cbfirefighter Jun 4 @ 4:37pm 
Livonia probably will not be indexed until the map is 100 percent finished. If you index a map in developement, it will need to be reindexed if anymore structures are added. You could play with the map indexer yourself and index your map for you, and upload it to the alive forum for community testing.
YuriVII Jun 3 @ 8:04am 
What is the status of the Livonia indexing? I'm sure you guys are planning to do it.
76561198192726397 Jun 1 @ 6:47pm 
i like the new civilian stuff you added in, but please make it so that you can toggle sounds off such as the car alarm and radios in houses. thanks.
TemporaryTeMp3R Jun 1 @ 9:23am 
Is this the life mod? Or is it what it stands for at th top?
HeroesandvillainsOS May 27 @ 6:49am 
@MAJ Chase.T [1-3SFG] Pretty sure Call To Prayer will only play at mosque objects and only at prayer times (not sure of the exact times but one I know of is 11:45 AM to noon). Beyond that I’m not personally sure if it was coded to only work with certain civ factions or not (though I don’t think it was). When I tested this I did it onTakistan with CFP Afghani civs if you want to hear what it sounds like.