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The Last Leviathan
Platforms: PC, Mac, Linux
Languages: English
Apr 29, 2016 @ 8:10am
Jun 22, 2016 @ 9:57am

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Recent Announcements View All (11)
DevLog #6 Release Date Announcement!
Happy Friday everyone!

This week we are all very exhausted but VERY excited to announce that The Last Leviathan will release into Steam Early Access on June 22nd (next week!). We also have a store page now, go check it out!

The initial build we will be releasing to you all on Wednesday, will have a few gamemodes for you all to play, including:
  • Creative Mode: Completely open sandbox mode for you to build and test ships, freely exploring the sea.

  • Battle Seas: Fight against tougher and tougher AI ships, as try to survive as long as possible!

  • Versus: Choose your own fight! Battle against your own ships, or battle against community ships downloaded through Steam Workshop.
We also have full steam workshop support, for uploading your favorite designs to share with your friends, or download your friends designs to test, or battle against.
We are all VERY excited to finally be able to make TLL available for you all to purchase and play.

I would love to direct you all once again, to our various social media websites, where you can further discuss TLL And report any bugs you may come across:

Actual Devlog:
This week has been the busiest overall for us, and there are SO many changes that I can’t list every single one, but here is an overview of most of the changes done this week:

  • Steam Workshop functionality was added, allowing ships to be both uploaded and downloaded with ease

  • The front-end has had a complete visual upgrade with some scene brightness tweaks, and gamemodes and options that are not implemented yet are now greyed off, or have a “coming soon” banner.

  • Preview icons were added for ALL blocks that had missing or incorrect ones.

  • Block textures were updated to reflect the 3 different power levels of most blocks. Low power blocks are all dirty and grimy!

  • Added 3 intro screens to the game, including a note from us, the developers, written by Rik and yours truly. :)

  • MANY tweaks to the ship-builder UI were done, properly showing block counter, power level of your ship, and more.

  • Configured and added animations for the triple-cannon, making it shoot up to 3 rounds a second!

  • Added a couple screens where you can view controls for either the ship builder, or sailing and fighting.

  • Added a bunch of new props to the sandbox scene

  • Updated the tips, and added a few new ones

  • Created a few bugs, reported said bugs, and then squashed them. :P

  • Plus loads and loads of little tweaks and fixes to make the experience as good we as can

So as you can see we’ve been VERY busy, working our butts off to make sure the build you all will be able to play on Wednesday is a stable, and enjoyable one! We really hope you enjoy it, and any and all feedback is appreciated!

Thanks, and see you in-game on wednesday! (fingers crossed)


DevLog #5 Full Steam Ahead!
Happy Friday Everyone!

This week has been a bit exciting, since there has been a lot of work done on getting TLL ready to be put on steam! Now we still have a lot of work before we can release it to everyone through early access, but just having the game on steam is a big step forward towards that goal! We also have been working on Steam Workshop integration at the same time!

Other things that have been done this week include:

- Minor UI changes, and fixes to make the UI scale properly.

- Now when going out of bounds, the game will warn you with a timer, and reset you.

- Minor optimization improvements.

- Updates to ship building, including the bounding box being made larger, and it is now a lot easier to tell if you are placing a block inside the area of another block. also now you can move your ship design around inside the bounding box with the arrow keys, and Pg Up and Down.

- Improvements on the Battle Seas/ Sequential Battle gamemode, and being able to start over at any time during it.

- Minor improvements to the tutorials.

Lasty for this week, We have a great gameplay video to show you! It is footage of a couple pretty intense fights in the Battle Seas gamemode, and all in buttery 60FPS goodness!

See you next week!

-Kimmy T

Release date: Early Access Q4 2016

The Last Leviathan is a physics-based, ship building and destruction game. You construct battle ships to crush your adversaries and massacre the monsters you encounter around the ancient seas of Middenhir.

On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.

Build Ships

With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.

Naval Encounters

Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!

Battling Monsters

Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.

Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then release the dogs of war with true, commanding skill.

Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.

Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.

Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!

Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.

You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and eventually Battle Seas events.

We plan on releasing a limited set of polished features for both Battle Seas and Creative modes into Early Access in Q4 2016. Voyage mode & Real-time multiplayer will be developed during Early Access.

We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.

We’re Super Punk Games[], a small indie developer based in Nottingham, England.

If you like what you see please follow us, share and vote 'Yes', it would mean the world to us!

To get in touch, you can find us hanging out on Facebook here: Super Punk Games On Facebook[]
Or twittering here: @The_Last_Levi

You can also contact us or follow the game in the following places:
The Last Leviathan[]
Super Punk Games On Youtube
The Last Leviathan On IndieDB

Popular Discussions View All (2)
Jun 24, 2016 @ 1:09am
Discussion about features NEEDED in Early Access
Jun 24, 2016 @ 5:43pm
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GANJAJESUS Oct 11, 2016 @ 8:28am 
My name is Atreya, Moderator of GomesCorp Community and Steam group. I am an Indie Game Developer & also support Indie Developers in many ways, such as, Indie Dev Counselling, Digital Marketing, Greenlight Help, Press Reviewing, BETA Testing, Curation.
I am requesting you to send me a couple of keys for your game, it really looks amazing. We would like to cover it on our website, news and YouTube, social media channels. Henceforth, boosting your games online presence, popularity and recommendations.
Additionally I have added you developers on Steam for you to contact me, if not drop a request on my Steam ID : atreya_god and E-Mail the keys at
For additional services like giveaways etc. visit.
Bruhvo Jun 30, 2016 @ 3:57am 
XV9864 Jun 19, 2016 @ 4:00am 
it's a free-to-play or buy-to-play?
daniel Jun 6, 2016 @ 6:43am 
XV9864 Jun 5, 2016 @ 11:12pm 
а когда предположительно игра выйдет?
NecroMaster1996 May 30, 2016 @ 11:59am 
would buy for 13$
inadvertent blabber May 30, 2016 @ 2:22am 
it looks like real goer, please check out my multiplayer fps simulator called Wake up
FrankK65 May 29, 2016 @ 3:58pm 
I am getting antsy and will have to remain calm till this bad boy comes out. :steamhappy:
Grater May 29, 2016 @ 8:15am 
The water rendering was super nice
Spazz May 27, 2016 @ 4:14am 
Looks like naval version of besiege with multiplayer! IM IN!