Arma 3
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task_force_radio
 
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Data Type: Mod
Mod Type: Equipment, Sound
File Size
Posted
Updated
158.680 MB
Feb 9, 2016 @ 5:36am
Mar 18, 2017 @ 9:45am
8 Change Notes ( view )

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task_force_radio

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Description
WARNING
Additional Teamspeak setup[radio.task-force.ru] required!


Task Force Arrowhead Radio (TFAR) is happy Make Arma Not War winner[makearmanotwar.com].

War is not only about moving, waiting and engaging targets. It is also about communication. Task Force Arrowhead Radio provides a way to dramatically increase gameplay realism and atmosphere by seamless integration with TeamSpeak. More than 50.000 subscriptions only at Steam, hundreds of servers - enjoy!


You can find installation and user instructions on mode webpage[radio.task-force.ru].
Documentation for modders and scripters is available on github[github.com].

TFAR gives your a way to communicate using your direct voice or 14 different radios (including rifleman, personal, longange, airborne and underwater radios).

Some features:
  • Radio and direct speech (3D)
  • Voice volume
  • 3 rifleman, 3 personal, 4 manpacks, 3 airborne radios
  • Multiband radios
  • Full Zeus support
  • Speakers on radios
  • Manpack models
  • Day and night interfaces
  • Underwater speech and radio communications
  • Signal interference depending on distance and ground surface
  • Vehicles sound occlusion
  • Radio volume
  • Spectator mode
  • PvP and PvE modes
  • Ability to pick up radios from killed enemies
  • Encryption codes for radios
  • Stereo channels for radio
  • API
Popular Discussions View All (52)
2
4 hours ago
Need help
bilx13
3
Feb 23 @ 8:09am
ERROR ERROR ERROR
Autistic Yui
10
Feb 9 @ 2:58pm
Suggestion for a Future Release
Vjrcr
< >
666 Comments
Kryptek Tzu May 9 @ 11:04am 
For some reason, mid-game, my tfar and teamspeak crash. I have to restart my whole computer to resolve it for a few minutes then it resumes the issue. I've even tried to rollback my ts version multiple times to find that sweet spot. Anyone else have any fixes or guidance for this issue?
Dedmen Miller  [author] May 8 @ 12:21pm 
@Drepherian there are 1000 for each. They need specific IDs to be able to store settings on them, there is no other way to do it in Arma.
You should never use the types with IDs in loadout scripts and also not store them in database or anything, always store and apply the base variant without ID.
Drepherian May 8 @ 12:13pm 
Why are there like 50 versions of each short range radio? Not a complaint or anything but I am just wondering why.
Dedmen Miller  [author] May 7 @ 9:53am 
Yes it will. And the way isn't thaaat long anymore. But still no ETA.
treendy May 6 @ 11:17am 
perfect thank you : ) found it
is this beta version likely to merge into this main version... if so, its it a long way to go still
Dedmen Miller  [author] May 6 @ 5:41am 
@treendy beta has it's own workshop item. It has BETAAA in the name
treendy May 5 @ 1:07pm 
Hi, love TFAR!!!, however I see on your "GIT" you have "1.0-PreRelease-1.0-dev.312"
Does this steam version contain all the changes in that release now?
There are a few features we are really interested in (mainly: Semi-Duplex, Vehicle Intercom)
Sandman Apr 27 @ 7:43pm 
Ok this is epic
Dedmen Miller  [author] Apr 23 @ 10:03am 
Sure @NiceKype
As long as you use TFAR as dependency and don't reupload.