XCOM 2
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Evac All
 
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0.895 MB
Feb 7, 2016 @ 10:41am
May 14, 2017 @ 8:41pm
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Evac All

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Description
*** WotC note ***
This version of Evac All is for the original XCOM2 only. For War of the Chosen support please use this updated mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1126395106
*** WotC note ***


This mod adds an "Evac All" ability to soldier ability bars when they are in an active evac zone. Clicking this button will evac all soldiers currently in the evac zone instead of needing to click the evac button on each individual soldier.

Soldiers not in the evac zone will remain, exactly as before - this mod doesn't add any gameplay change, it's purely an interface change.

Many thanks to the volunteers providing translations for this mod:

esurnir - French
Jack Kwan - Traditional Chinese
Albeoris - Russian
Josemsar - Spanish
Hamachi - Korean
almasmario - Italian
acosys, Marck - German
Kubak1000 - Polish
nobita - Japanese
♥♥♥♥182 - Simplified Chinese (Sorry, steam doesn't like your name :) )

This mod is also availble through nexusmods at: http://nexusmods.com/xcom2/mods/99

Configuration
Animation style of the evac can be configured through the XComEvacAll.ini file found in the Config folder in the mod package. When installing through the Steam Workshop, it can be found in the steamapps\workshop\content\268500\618669868\Config folder.

This file contains several confiurable options which can be set in the XComEvacAll.ini file.

The first is EvacMode, which can have one of three values:

eAllAtOnce (Default) - All units in the zone will evac simultaneously, each performing their rope out animation at slightly staggered times.

eOneByOne - Units will evac one by one, with each soldier waiting for the previous soldier to complete their animation.

eNoAnimations - All units will instantly evac and disappear without playing any animations.

The second option is ShowNoEvacTiles, which will paint tile overlays on top of tiles in the evac zone from which you cannot leave. This is a base game feature/bug - some tiles in the evac zone that have overhanging geometry (bus shelter roof, awnings, street signs, etc) will not be eligible to evac from. The EVAC ability will be inactive when in that tile and the Evac All ability will not show up. If you're standing on such a tile and another soldier uses "Evac All" soldiers on these tiles will not evac (they're not considered in the evac zone). This option is enabled by default to help players see which tiles to avoid, but if you find them ugly you can disable them with this option.

The final option is the CharacterTemplates list in EvacAll.X2DownloadableContentInfo_EvacAll. This is a list of character template names that should be given the Evac All ability. It defaults to the standard list of controllable unit types in vanilla (Soldiers, Engineers, Scientists). New values can be added here to allow compatibility with mods that introduce new controllable character types.

Compatibility

To fix the Neutralize Target bug introduced with Shen's Last Gift, this mod now uses a custom Neutralize Target mission. This will conflict with any other mod that changes this mission definition. If you prefer to use another mod that changes this mission type, you can remove the lines in XComMissions.ini in the mod configuration folder. Evac All will still work, but this will disable the workaround for the mission bug - Evac or Evac All to extract the carried VIP as the last action of the mission will cause the VIP to be killed and no bonus reward granted. You can work around this by evacing the VIP first and then the other remaining soldiers after.

This mod is compatible with existing saves, but will not take effect until the next time you begin a mission after installing the mod. Loading a saved game in-mission from before the installation will work, but no Evac All ability will appear until the next mission.

And yes, it's compatible with Long War 2.
Popular Discussions View All (8)
26
Sep 12, 2017 @ 5:44pm
PINNED: Translations
tracktwo
6
Mar 9, 2016 @ 11:43am
Bug? One Soldier didn´t evaced and got in custody
umeswelt
3
Mar 9, 2016 @ 6:52am
Bug? Evac-all when not all units can evac
MintyAnt
< >
496 Comments
PTT Mar 29 @ 8:47pm 
*** WotC注意事项***
此版本的Evac All仅适用于最初的XCOM2。
对于所选支持的War,请使用这个更新后的mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1126395106
*** WotC注意事项***

这个mod增加了一个“Evac All”能力到士兵的能力栏,当他们在一个积极的Evac区域。
点击此按钮将使当前在evac区域内的所有士兵撤离,而不需要在每个士兵身上点击evac按钮。

不在evac区域的士兵将保留,和以前一样——这个mod没有增加任何游戏玩法的改变,它只是一个界面的改变。

非常感谢为这个mod提供翻译的志愿者:
Utentesperto Dec 29, 2018 @ 3:58pm 
"Soldiers not in the evac zone will remain, exactly as before - this mod doesn't add any gameplay change, it's purely an interface change. "

Well, technically that's not true, with this mod the player can evac a paniced soldier, but i like that, it seems logic to me, a soldier in panic can't escape on his own, but if helped from someone else, yes.
aannkklles Nov 14, 2018 @ 10:17am 
Yeah, really great Mod. Thanks again!
Shan Nov 13, 2018 @ 7:15pm 
Feels great to evac everyone on the final turn. Love this mod, saves so much time.
Nkosi Kwesi Oct 29, 2018 @ 2:37am 
...
an absolute MUST HAVE.
keep up the good work
aannkklles Oct 25, 2018 @ 1:38pm 
VERY enjoyable Mod...thank you! ;)
VoLyon Oct 25, 2018 @ 7:57am 
it's great.Thank you
Zardik Oct 5, 2018 @ 7:04am 
pratique :)
Phoenix_Proudclad Aug 24, 2018 @ 4:26pm 
Hello, I just wanted to say thank-you for making amazing workshop content, you make so many people happy, you're an awesome person!
hitvery Jul 15, 2018 @ 6:23am 
Thanks, It helps me a lot.:steamhappy: