XCOM 2
57 ratings
Faster Run Animations
 
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0.174 MB
Feb 6, 2016 @ 10:08pm
Feb 6, 2016 @ 10:39pm
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Faster Run Animations

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Description
This mod is an .ini tweak to increase run animation speed.

The speed is configurable with a slider in the Options->Gameplay Menu.

You can change run speed from 70% to 150%.

Be aware that saved games made with any mod installed require that mod to be installed to load.

Update: getting some reports this mod doesn't work with the newest patch, will look into this weekend.
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16 Comments
Fire Cracker(JP) Aug 20, 2016 @ 11:16am 
It seems not work. Don't show option menu. Please update this MOD.
Ser Lancelot Mar 10, 2016 @ 2:45pm 
a lot of mods aren't working after the latest patch it seems...try Stop Wasting My Time...
Zen Mar 10, 2016 @ 12:59pm 
Now not work for me, any tips???
Axio  [author] Mar 10, 2016 @ 12:51pm 
This is a very simple mod that just enables a hidden menu option that was already built into the game by the developers, so it *probably* works.
Metal Izanagi Mar 10, 2016 @ 10:34am 
Wondering how compatible this is with the new "Zip mode" thing that was introduced with the latest patch.
Ser Lancelot Feb 14, 2016 @ 7:18am 
This doesn't affect the "cool-down" animations after attacks, correct? STOP WASTING MY TIME is just fine, *but* it takes away Bradford and Co., which I need for in-game cues since I'm deaf and I depend on them. However, with them out, the game sped up, it was REALLY NICE...I just need Bradford and Co. back. Is there any chance you could somewhat integrate the speed up modes of STOP WASTING MY TIME with this, so I'd still get Bradford & Co. to pop up whenever? LMK, thanks!
pyide_maybe Feb 11, 2016 @ 7:40pm 
Which setting is the default (100%?) on the slider? I don't think anything lines up when the range is 70% to 150%

I'd like to try changing it to normal sometime when the animations break and bug out to see if that helps at all.
Wankhat Feb 10, 2016 @ 2:11am 
Just press TAB to select the next soldier after completing an action.
Klyern Feb 9, 2016 @ 9:24am 
What Terse said, i take two specialists on almost every mission, and im going crazy just from seeing the gremlins flying around for half the duration of the mission, its the most painful thing in xcom when i use the group heal ability on a divided squad... (why must it fly back and fort instead of going by proximity lol)
Terse Feb 8, 2016 @ 11:36pm 
Does this increase gremlin flight speed?

I don't mind the soldier run speed too much but the slow gremlin flight speed drives me nuts.