XCOM 2
213 ratings
No AP Hacking
   
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0.152 MB
Feb 6, 2016 @ 5:57pm
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No AP Hacking

Description
Removes the Action Point cost of hacking containers/objectives/etc. from close proximity.

Have you ever gotten to the objective on the last turn before mission failure only for the container/workstation/whatever to explode in your face because it costs an Action Point to hack it, despite standing right beside it?
This mod is for you!

This mod removes the AP cost from hacking objects in close proximity (like objectives), which should make it less infuriating when you end up dashing up to an objective you need to hack (on the last turn before mission failure), and you don't have any AP left.

This is, I believe, the first engine-class replacement mod on the Workshop. Please let me know if you encounter any issues and I'll work on fixing them.

You may enjoy my other mods, 'Stun Lancer Rebalance' - http://steamcommunity.com/sharedfiles/filedetails/?id=618581087 and 'Custom Bandanas - Armour Colours/Pattern' - http://steamcommunity.com/sharedfiles/filedetails/?id=619355253

WARNING!

MAKE SURE YOU BACK UP YOUR SAVE GAMES!
Copy your 'Documents/My Games/XCOM 2/XComGame/SaveData' folder to somewhere safe before installing and using the mod!

ANY SAVES MADE WITH THE MOD WILL NOT WORK IF THE MOD IS THEN DISABLED!
This is a feature put in by Firaxis, and is the same with any mod.

The creator is not responsible for any loss/damage/injury associated with use of this mod. Use it at your own risk.
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52 Comments
NickGarux Feb 26, 2022 @ 2:36pm 
For those wanting to have hacking not require AP, get the Hack Plus mod, there's a line called "+FreeAction=false" in the XComHackPlus.ini file, just change it to true, and you basically have this mod integrated in it, and Hack Plus has a WotC version

And if you dislike the bonus to hacking gained by every action done, you can simply change all values to 0, and you have vanilla hacking again ^^
tern5 Feb 15, 2022 @ 6:14pm 
I want to make something in a different direction of this mod. Like, make a standard shot cost 2 ap so you and the enemy can't run and shot in the same turn. In XCOM EU it was a sniper weapon properties eWP_MoveLimited. But it seems in XCOM 2 do I need to edit ability cost?
Idlemind Nov 16, 2020 @ 4:12am 
glad to see others have the same problem, doh
Two Separate Bags of Funyuns Aug 28, 2019 @ 7:15pm 
Please tell me if this is WOTC compatible chief
PattyStrikeXD May 19, 2019 @ 2:42pm 
The mod isn't working
Enthralling Victor Jan 31, 2019 @ 11:34pm 
Critical halp! WotC.
花兔 Jan 25, 2018 @ 6:14am 
Update pls
I Darkstar X Oct 23, 2017 @ 5:41pm 
WOTC compatible? I'm making a collection for when I get the DLC ^^
SE_hellcase.org Oct 2, 2017 @ 1:41pm 
Please, we really need this in WOTC. Essential Mod!
macelharen Jul 15, 2017 @ 1:16am 
strange that it's not working anymore, and too bad the author hasn't been able to troubleshoot a solution.