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Evolution Pinball VR: The Summoning
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
8 Feb @ 11:11am
22 Mar @ 10:25am

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Recent Announcements View All (1)
Road To VR article
Below is a link to a great article about The Summoning at Road To VR.

Road To VR article[www.roadtovr.com]

If you are undecided give us a yes vote :-)

The Evolution Pinball VR team.

Description
Experience the thrill of Pinball gaming in Virtual Reality.

The Summoning is the first Pinball table from Evolution Pinball VR studios specifically built for Virtual reality using full next generation physics and rendering.

You must summon an entity from another dimension, beware, the entity is not easily controlled and will fight to command you!

Featuring unique Virtual Reality game-play elements impossible on non Virtual Reality enabled Pinball games.

  • Play standing in the correct position, the way real Pinball is played!
  • Play on the playfield behind the flippers, this feels as though the table is gigantic!
  • Aim and fire a Pinball cannon!
    We have other cool elements as well such as a demon head rising from the top end of the playfield, explodey vfx, a photo real pbr renderer and cutting edge physics…

    Full next generation physically based renderer providing an unparalleled visual Virtual Reality experience.

    Latest Nvidia PhysX physics simulation plus all the features expected from a pinball table.

  • Multi ball
  • Active bumpers
  • Pop bumpers
  • Habi Trails
  • Drop targets
  • Ramps
  • Kick out hole
  • Multiple flippers

    Optimum System Requirements.

    Intel I7 4790 CPU AMD R9 290/NVIDIA GTX 780.

    The Summoning will run on lower spec systems provided graphics settings re lowered.

    VR headset: Vive or Oculus

    XBox 360 or XBox 1 controller required or keyboard.
    Likely to support Vive motion controllers, not 100% conformed atm though.
Popular Discussions View All (1)
1
24 Feb @ 11:54am
classic
✪ Frankie
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45 Comments
evolutionpinballvr  [author] 13 Mar @ 5:13am 
ramstin1 we love the idea that people would like to build their own Pinball controller for the game. We will happily release instructions for our controller to allow members of the community to build their own. Unreal 4 has a robust control input system so supporting controllers should not be too much of a problem, although analogue inputs might be a bit more tricky. We will certainly help out wherever we can.
ramstin1 11 Mar @ 8:27am 
Thumbs up from me. I saw your post on the VPforums and came here to upvote. I have one question:

@evolutionpinballvr

Will you support DIY controller schemes?

I.e. you said, "We have built our own controller for the game, the front third of a pinball table plus arcade buttons hooked up to an arduino board, usb into the pc. Works great :-)"

If I wanted to build something similar would you provdie specs/instructions/support?

Thanks!
shade1978 8 Mar @ 11:08am 
I would likely buy this, even without motion controller functionality because I can see how a keyboard would actually work better for this kind of game.
evolutionpinballvr  [author] 3 Mar @ 3:39pm 
Hey Sir Cheddar, we have posted in vpforums general discussion under Nester, Anyone for Virtual Reality Pinball? No replies yet, although we haven't asked about controllers. Had a quick look at the plunger controllers you suggest, they look like a good solution, just what we need. We will post a couple of shots of the front part of the table in vpforums as well :-) Thanks for posting.

IntheDark we have not tested The Summoning with SteamOS but we beleive that Unreal 4 supports Linux and Valves Open VR so it is possible to have a Linux version of the game.
Sir Cheddar 3 Mar @ 3:12pm 
Looks good. Thumbs up from me :)

Come visit us virtual pinheads on vpforums and vpuniverse, we might have an idea what to do about your controller needs. Or just ask Google about MjR's DIY plunger design, Zebulon's Plunger Kit, PinControl1, VrtuaPin Plunger kit, Nanotech D-I-Y Plunger Kit.
IntheDark 2 Mar @ 6:32pm 
Will be available on GNU/Linux (as SteamOS)?
evolutionpinballvr  [author] 2 Mar @ 3:56pm 
Rirath, we love the idea of gesture control for the plunger. We are going to take a look at that before launch.

We have built our own controller for the game, the front third of a pinball table plus arcade buttons hooked up to an arduino board, usb into the pc. Works great :-) When we first tried it we were reaching for the plunger [does not have a plunger yet]

It is likely we will support motion controllers but we need to test them before we update the specs, will support keyboards though. We will update the graphics card specs to the Nvidia equivalent graphics card.

Thanks for the feedback.
Rirath 2 Mar @ 3:48pm 
Looks interesting, but top of my wishlist would be better control schemes than the Xbox controller. Using a controller would require you to stand with your hands held together, which is't very authentic to the "correct position, the way real Pinball tables are played!"

I'd suggest keyboard support at a minimum (for example, left ctrl / right ctrl or numpad enter) I'd also highly recommend supporting Vive's own controllers - then you can stand with your hands at your side. Bonus points if you let me physically pull the plunger back (with vibration feedback), etc.

As an aside, if your page has already been updated I think you may have missed Marcoc2's point - "AMD R9 290/NVIDIA equivalent graphics card." He's asking what an equivalent nVidia card is, and I think he's right that would be a good thing to have in your specs. Without doing a Google search, I have no idea how well a R9 290 performs.

Keep it up guys, good luck.
evolutionpinballvr  [author] 2 Mar @ 1:10pm 
Hey marco2, good point about the specs. The game will run on an equivalent Nvidia card. We will update the specifications accordingly.
marcoc2 2 Mar @ 1:04pm 
Love the visual. I just think that it would be nice to also have a Nvidia card on System Requirements. I don't know if this AMD GPU is equivalent to mine.