Tabletop Simulator

Tabletop Simulator

89 ratings
Labyrinth
 
Rate  
Favorite
Favorited
Unfavorite
Game Type: Board Games
Number of Players: 2, 3, 4
File Size
Posted
Updated
0.185 MB
Jan 23, 2016 @ 5:28am
Nov 29, 2017 @ 12:37pm
19 Change Notes ( view )

Subscribe to download
Labyrinth

Subscribed
Unsubscribe
Description
Also known as 'The aMAZEing Labyrinth' or 'Das verrückte Labyrinth'

Move through this forsaken labyrinth and discover treasure, beasts and magical creatures in its secret passages by skillfully shifting its very walls!

Be the first hero to unveil all the mysterious objects and win the game!

Contents
1 game board, 34(+16 immovable) maze tiles, 24 secret cards, 4 tokens
(24 treasure, 13 straight, 9 corner and 4 starter tiles)

Preparation
Maze tiles are shuffled face down und placed onto the board such that the labyrinth is randomized. A single maze tile remains to be used for shifting the labyrinth pathways later on.
You may now flip the maze tiles.

Secret cards are shuffled as well and distributed evenly among players. Each player should have a deck of secret cards.

Each player chooses a token to play with.

Rules
Each turn the player takes a look at their top secret card from their deck and puts it back down.

(1) Shifting the Pathways
Along the edge of the board are 12 arrows. When it is your turn you must choose one of the arrows and then insert a maze card, which will push out a maze card at the opposite end.
The card that is pushed out remains on the edge of the board until it is inserted elsewhere during the next player's turn.
A maze card cannot be pushed back in at the same place as the previous player pushed it out as it would effectively undo the last alteration of the maze.

Shifting of the maze is done prior to the player moving his token.

If a player token happens to be located on a maze tile being pushed out, put this players token onto the maze tile just pushed in.

(2) Moving the token
After shifting the maze, move your token as far as you like along the open pathway, the path must not be blocked by a wall or the border of the maze. Tokens can be moved onto a maze tile that already contains another player's token.

If you are unable to reach your goal directly, get into the best possible starting position for your next turn.
However, moving is not cumpulsory, so you can or even have to leave your token where it is. You do not have to move if you do not want to.

Once you reach the maze tile with the picture of your secret card, place it face up beside your stack of cards.
The next card in your pile will be the next destination.

After moving your token, it is the turn of the next player.

End
The first player to visit all his secrets and return to his starting point wins the game.
Popular Discussions View All (2)
7
Nov 20, 2016 @ 12:41pm
Ideas and suggestions
Keliho
1
Mar 19, 2019 @ 11:53am
Report missing texture or model
Keliho
< >
30 Comments
Stryker Evol Sep 14, 2019 @ 8:52am 
Hello! First, good work! I like playing this game with scripts. Makes it more enjoyable.
Just one thing... is there no way to select specific tokens? Whenever i select Yellow as my color and start with two players, i always get the red and green token only, but not the yellow one.

For now, i am always changing the color of the token i don't need. Like red to yellow. Just putting in 4 players doesn't work, as it would need to redistribute the cards.

It's the only criticism i have a.t.m..
WhyAlwaysMe Aug 4, 2019 @ 5:07pm 
Love it thanks
ohnoanotherputz Jan 26, 2018 @ 2:13pm 
Great job with this. Brings back memories of playing it at my grandma's house when I was little.
Keliho  [author] Nov 28, 2017 @ 11:18am 
Hey Dusara,
your critique seems reasonable. As I don't play the game myself, I am relying on comments such as yours. So thank you very much.
I will have a look at your issues.
Dusara Nov 27, 2017 @ 11:05pm 
Love the scripts and just how much more accessible it makes this game in TabletopSim. There's just a couple minor issues I've had with it that prevents it from being perfect.

Putting two player tokens on a path is difficult. The grid snap tends to stack them, followed by the top one just falling over.
Temporary solution for me has been to just disable snap on player tokens; the tokens still move along quite nicely from my experience.

The script that prevents you from undoing a move isn't reset when you press restart, meaning if I want to start a second game, I first need to reload the board.

If a player changes their color to one of the 4, it puts them at a 45 degree angle to the board. If the player then moves the pathway card anywhere near the bottom of the screen, it will try putting it into their hand, and automatically rotate the piece 45 degrees, which can be a little annoying if your default rotation is 90.
Temporary solution was to go into options and disable player hands.
Keliho  [author] Sep 10, 2017 @ 1:42am 
Should be resolved. Thank you for the hint.
Maxx Saigen Sep 9, 2017 @ 10:32pm 
One of the arrows that move the tiles is glitched and has the end tile fall through the table. The arrow is pushing directly towards the settings.
Keliho  [author] Aug 30, 2017 @ 10:13am 
Woops, thanks Timwi, you are right. I fixed it :)
Timwi Aug 28, 2017 @ 3:43am 
This is very well made, thank you for the work. Just one niggle. You left one German word untranslated: “Smaragd”. The English translation is “emerald”.
𝘽𝙪𝙨𝙘𝙝𝘾𝙤 Jun 25, 2017 @ 7:16am 
Very good job :steamhappy: