Cities: Skylines

Cities: Skylines

2,298 ratings
Rush Hour [Beta]
File Size
0.523 MB
Jan 21, 2016 @ 1:55pm
Nov 1, 2017 @ 2:10pm
46 Change Notes ( view )

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Rush Hour [Beta]

In 2 collections by PropaneDragon
Buildings that have random events in Rush Hour
11 items
Workshop items I use
571 items
Cims that know the time!
This mod gives all your Cims free watches and teaches them how to read the time. No longer will you find people in school 'studying' at 3 AM, and you won't have the same traffic at night as you will during the mornings or evenings.

Current features
    Natural Disasters
  • Works with Natural Disasters!
  • More to come soon.

  • Works with Snowfall!
  • Cims prefer to go home if they're getting rained on while stood around outside.

    After Dark
  • When going out at night, citizens are more likely to choose specialised leisure areas in their local area.
  • Tourists stay in your city for longer, and if you have hotels near tourist hotspots they'll go there at night.

  • User creatable events. You can create events at certain unique buildings to make extra profit for your city.
  • Random event support for your unique buildings. (More information)
  • Cims don't use pocket cars as much any more. Instead they attempt to park.
  • Cims go to work and school at reasonable times during regular weekdays.
  • Some cims will leave work at lunch to go and eat elsewhere, then return to work.
  • Cims don't go to work on weekends.
  • Over night some Cims may decide to go out if they feel like it. More will go out at night over the weekends.
  • Random events happen in your city at certain landmarks which attract certain people.
    Official buildings
    • Aquarium
    • Modern Art Museum
    • Posh Mall
    • Expo Centre (Business Expo, Caravan Expo, Comic Book Expo, Electronics Expo, Games Expo)
    • Stadium
    • Theater of Wonders
    • Library
    • Opera House
    Workshop buildings
  • The date bar has been changed to show the actual city time
  • Time has been made 4X slower to give Cims time to do stuff.

[After Dark] Leisure and tourism specialisations now affect what people do
If you have After Dark, citizens that are close to leisure zoned areas will now go there at night, providing they are open and active. Similarly, tourists that are done for the day will look for available hotels around where they are and check in, then will come out the day after to continue their day.

User creatable events!
You now have the ability to make your own events for your citizens at specific unique buildings! This gives you the opportunity to bring in some extra money for your city, but be careful - events attract certain people, so if you set up the wrong event for your city you may lose more money than you gain.

To help bring in more citizens you can set up incentives to attract people who would otherwise not attend. Some incentives improve attendance percentages, however some reduce attendance if there are too few or they run out.

Random events!
That's right. As if your roads weren't packed enough, Cims will now pile into events hosted by the city. If you've got landmarks in your city, they may become the host of some of the various events packed into this mod! Don't worry though, your citizens will let you know when an event is going to start through...
New chirper messages! #youlovehimreally

Date bar changes
The date bar at the bottom has now been updated to follow the day/night cycle, and now includes yellow blips for events for those who have exterminated Chirpy. When an event is happening your date bar will turn yellow, so you know when it has properly started. The length of the blip states how long the event is going to go on for. Hovering over the blip will tell you the times the event starts and ends at, and if you click it you'll be taken to the building where the event is happening.

Time sensitive activities
  • Children and Teenagers will go to school in the mornings, and some start as early as 6:30. They'll stay there the entire day (unless they graduate during that time) and leave between 15:00 and 16:00. What they do after that is entirely up to them, and some will come back home whereas others will go out and find something to entertain them.

  • University students and adults with jobs start from 7:30 and usually finish between 17:00 and 20:00 (still inaccurate, but I'm working on it). Some will stay out during the night, and some will come home.

  • Senior citizens will just do whatever they want all day, and will be heading home by 19:00 if they go out.

  • Tourists will generally prefer to stay in your city for the full day and go back home in the evenings. If they are in a hotel at night they'll stay there through the night, or they'll find a hotel close to them. In the mornings they'll go back out to complete their adventures.

Night time budget sliders that can be changed!

Now you can adjust your school and public transport budget sliders for the night without your entire city going into meltdown. Since Cims aren't out and about as much at night, you can reduce budgets for services that aren't getting used as much over night.

Prepare your roads
Roads are busier during the mornings and evenings, when people are travelling to and from school or work. Make sure your roads and transport services can handle the extra traffic.

Further information
In progress

    Future plans
    • Zoning for random events to appear.
    • Generic event building for events to replace with their own models.

    Known issues
    • Enabling the DEVELOPER: Print all monuments in your city to the console without any unique buildings in your city causes an error.

    If you're having issues with the mod please make sure you post your output_log.txt (from steamapps\common\Cities_Skylines\Cities_Data - if you're on Windows) somewhere and post the link so I can debug any issues.

    Special thanks
    • This mod uses the excellent C# detours library[], which has made it all possible!
    • Thanks to BloodyPenguin who contributed code to help with detouring.

    Frequently asked questions
    View all previous updates
    Source code
    Make an event for your building
    Like what I'm doing?
    Popular Discussions View All (66)
    Mar 12, 2017 @ 10:56pm
    PINNED: Translating Rush Hour
    Apr 4 @ 5:58am
    Error on my game. Need help from developer
    Mar 10 @ 2:07pm
    Error with the latest DLC
    Von Blankenburg
    < >
    wakirk2002 9 hours ago 
    Is there a mod that can rebalance the commercial issue? litterally, 2 comercial buildings *total* and the Commercial demand flat-lines in a starter city with 2000 pop. I've tried various settings in the mod but nothing seems to work. Without this mod, demand is much higher. Is there a working workarund? I am getting sorta fustrated. Even if the population activities don't work, is there a way to adjust time without bazzar side effects like in other time mods? I think at this point, I'd settle for a working slow time mod.
    KG79 Apr 13 @ 11:55am 
    So after using RH now for a while again, I still have no crash issues with the mod. the only things that are not working is that I can't set up any event in the supported buildings. There is simply no button to do this like it used to be. Random events do not happen at all. First I thought they would, as the Concerts DLC shows up the events the same way like RH did in the date bar.
    No issues with any RCI demand (I have the options to push it off in rhe RH settings), but commercials seem to have a problem with getting goods, which I suppose is an old RH issue because of the modded day/night cycle.
    KG79 Apr 9 @ 8:56am 
    I think you can lower the budget. I have never seen an issue with this, besides that you never should take the figures into your calculation and planning at night.
    af442 Apr 9 @ 8:15am 
    I was under the impression that I could set a low budget for Education with the night slider, since Cims would not study at night. However, the schools shows "Students : 500 / 200" and the Education overlay shows "Elementary school availability: 475 Eligible 150 Capacity" - i.e. it says there is not enough room for every student. But this is only because of the low night budget, during the day it does not happen as with sufficient budget there is sufficient room. Is it safe to ignore those numbers or are my Sims not getting proper education?
    simone87d Apr 9 @ 6:15am 
    Please, update this mod.
    stefbei Apr 5 @ 6:06am 
    Event start/end bubbles have their text cut off for example:

    Just saw this in the discussion and have the same problem now. Any ideas how to fix it?
    Kidnoff Apr 4 @ 12:48am 
    Anyone have a fix for the timeline statistic (pause menu). We can't see it anymore with this mod, because it change the timeline. If I desactivate the time change in the mod option, it display 2021, but in real my game is 2018 (I can see it when I get my mouse over the time bar with the option activate). So whatever we choose, the timelime is changed and our city statistics are useless...
    0ddZen Mar 26 @ 6:22am 
    i have an idea for this: making building that are not used in the night (schools, comercials, ect.) having their lights switched off (so disable them completely).
    FRANKAYHEYHO Mar 22 @ 10:57am 
    FFS read a little bit you self centered aholes. Everyone is saying it doesn't work, and YES he is working on it. fuck
    Raven_2012 Mar 22 @ 10:40am 
    Does this work well with TMPE?