This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Creach: The Depleted World
Platforms: PC, Mac, Linux
Languages: English, Russian
Players: Single-player
Jan 24, 2016 @ 2:10am
Oct 21, 2016 @ 5:14am
Recent Announcements View All (6)
Walking castle update
Hey there!
Creach: The Depleted World is on the road again. Guys, if you’ve been with us all this time, you rock!

If you are new to this project, welcome!

Let’s get started.

Walking castle

We are introducing a whole new mechanic for our game: it’s going to be your very own walking castle. No kidding.

The idea was to combine a place where you can rest from adventures and a way to transport you from one location to another without spending too much time. While the castle easily gets those two birds, it also makes the gameplay more dynamic and fast-paced.

Also, having your own castle is awesome.

Another character, another story

As it turned out, Sterk isn’t getting younger. He decided to retire from his numerous adventures and asked us to find someone to replace him. And we did:

It is a man of the woodpeople, one of the Creach’s nations. The magic stone his arm is enchased with is called sunstone, because, well, it glows. Also sometimes it explodes, but it wasn’t common knowledge when they gave it a name.

And what about Sterk? He will continue to post on his Twitter and Instagram[]. What else he should do? Eating chickens from KFC and watching TV isn’t something people do in retirement in Creach.

Also, you’ll be able to meet Sterk in the game — not far from the start — and learn his story anyway.

New places

We have set a complete list of locations we’d like to flow the story through. The list is not huge, but we have also designed some instances within each location, and each one goes with a unique style and has a background and a story.

Some older locations have been cut off for now (maybe forever), some got redesigned completely.

Update on moving and fighting

Making gameplay fun has always been our primary goal, so here we spend most of our time: polishing the AI, making some smooth animations, thinking through the battlefields. Some of the new stuff we’d like to show you:

The surroundings

The surroundings are usually hardly considered anything meaningful to gameplay in RPGs. We are making sure you often have an edge in a battle if you keep your head up.

It’s not the only example. Each time you come to a new place, you’ll find more of the surroundings ready to help you.

Group fighting

Several foes are something you should be very careful about. One wrong step and you are dead. It’s not a movie: the enemies won’t wait until you finish off their friends (or whatever they are to each other).

There’s still a chance to win if enemies don’t ambush you:

Sometimes it’s useful to know a thing or two about your foes: for example, the dead woodpeople hate the spiders. While there’s no glory in waiting out for them to kill each other, you’ll be the only survivor to tell the story.


So learning the lore of the game may prove useful. Optional dialogues and notes will help you not to miss anything.

Time and day and night cycle

Time in Creach is crucial to several mechanics. It affects enemy behavior and even some dialogues and quests.

Thanks for being with us! Follow us on Twitter and Instagram[]!

Hall of the Ancestors update
Hello, everyone!

Some time has passed since our last update. There we told you about mostly about the Temple: it's threats and its history. Why come back to it?

Well, there were also some words about DevGAMM 2016, and it's important here. To tell the truth, it was the place, where we made a handful of decisions considering the very beginning of the game and created a concept of a completely player-friendly, yet still dangerous, Temple. So here we will show you the Hall of the Ancestors:

And this is one of the annexes - the main hall of the Temple. Well, now far from the days of its former glory:

We also love working on the battles, polishing and adding new features to them. Let's see what've got here:


Good old thugs. Nothing to say, their anger spreads far from their tightly build bodies. You've seen bandit archers and bandits with spears, but it doesn't look like real rage, does it? So that's what we thought: "Hey, what about two blades? They can really show how ferocious bandits are". Did it work? See for yourself:

As for us, even our programmer wouldn't like to fight this man. But Sterk is a brave one, so he takes the challenge.

Hounds of the Stone and Spiders

As far as fighting with another human takes some skill and bravery, facing a beast is going to demand more from a man.

For example, some reaction. Sterk is not some kind of a witcher, so he rapidly ends up on the floor:

But he always stands up (if he's not dead) and continues fighting. A Hound is hard to knockback, so only heavy and precise damage may help to defeat it.

The Spiders have got new appearence. They still like to attack from the ceiling. And Sterk is...

... again on the floor. But this time it's our fault: the spiders couldn't knockback before, so Sterk just didn't know about this new feature. If you fixedly look at the GIF above, you may notice a moment of true astonishment on his face.
Yeah, man, we got you. >:D

The Knight and Protective Tabouret

Well, beasts and men are quite well-spread enemies, even if we are talking about huge spiders. But what about ancient mechanisms, golems and other creatures, that cannot be commonly met in one's bathroom or outside, hiding in the trashcan? What does it take to kill such a creature?

Some would answer: "knowledge", others would point out madness. Both would be right.

As we've told you already, Sterk rapidly falls down; nevertheless, his dignity and dedication only rise with each fight.

Here we come to the weird part of the update.

You have a full right to ask us: "Guys, what the hell is that?!". Well, it's a complicated story. You will have a possibility to discover how and where those mechanisms were used. One thing we can tell you here is this: it's main role is being a stool.

Who'd like to sit on this? Why does it look more like a war machine than a tabouret?
The questions have their answers... throughout the game.

That's all for now! Follow us on Twitter be the first to get fresh screenshots and GIFs!

Thank you and good luck!


“Creach: the Depleted World” is a singleplayer action platformer game set in a post-apocalyptic fantasy world. Following the adventures of our protagonist Sterk, you will survive a long way through unfriendly deserts, find secrets of abandoned cities and visit uninhabited, but flourishing parts of Creach!

Discover the true story of Creach, fight various enemies, find and use powerful artifacts of ancient civilizations and try to remain human in this rough world…
The depleted world.


Survive in an endless wasted desert, visit abandoned cities and ancient castles. Prepare for adventures in an amazing open world!

We are planning to put you through different huge locations, each one with its own visual style and fauna.

While you’re travelling through lands of Creach, you have to fight a variety of foes. We are still experimenting with their appearance to make your enemies unique and catchy.

From desert beasts to giant battle mechanisms, they will make you reinvent your fighting strategy everytime you find something new.

You’ll have to overcome most of the dangers on your own, so make sure you are well-equipped!

Most of the enemies are hard to kill, others are literally unbeatable. Good armor and weapon can somewhat ease the battles.

The common 2.5D space is improved with the special “crossroad” points.

When you reach a “crossroad” point, just press E, and Sterk will change his moving direction!
This makes the locations much deeper than they seem to be.

People of Creach don’t know their true history.

They live in the world full of mysteries and half-true legends. You’ll face a lot of difficulties while trying to reveal the real story of Creach: some people are just not ready to disclose their secrets.

Find out what’s happened to Creach and accept your destiny!


If you leave a question in the comments, we'll put the answer here.
  • The game is being prepared for the Early Access.
  • Our primary goal is to fix as much bugs as we can to get clear and enthralling gameplay.
  • We add new features and work on balance to make battles challenging.
  • For now the game supports only two languages: English and Russian, but we're planning to add many more to the list.
  • You've probably guessed this one: the game is empowered by Unreal Engine 4.
  • We are planning to port the game on Mac and Linux. They are likely to appear a bit later than the Windows version.
  • The game's going to have a list of achievements, as well as its Early Access ver.
  • We are a team of 4. You can learn more about it here[].
  • For now you won't be able to purchase the game anywhere except Steam. But we are considering other options.
  • We are working hard on the combats to make them more spectacular and interesting. NOTE: the gameplay you see on the second video called "8 Minutes of Gameplay" is outdated and quite boring comparing to the current state of the game.

The nights are long in Creach... Don't forget to take a glowing stone with you.

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Popular Discussions View All (3)
Feb 9, 2016 @ 7:24am
Why 2.5D?
Feb 21, 2016 @ 3:02pm
Playstation Release?
※Tapu Lele※
Jan 31, 2016 @ 5:44am
го лайк
ТоРтИк с КрЕмОм
< >
Gam3rBoiCUL8rBoi Oct 12, 2016 @ 2:05pm 
Creach from Saved by the Bell???
bastar89 ✠ Jul 31, 2016 @ 12:01pm 
:ss13ok: :ss13ok: :ss13ok:
GGG Apr 23, 2016 @ 5:00pm 
this is gonna be something great.
TheKnuffelGuy Mar 25, 2016 @ 2:20pm 
i like it
Gilsen333 Feb 29, 2016 @ 10:56pm 
spanish pls :happymeat:
Meat Feb 16, 2016 @ 9:49am 
This looks promising, looking forward to see this getting released
I knew that if I dug through Greenlight long enough I might just discover a gem among all the turds
× HαwκyZ × Feb 14, 2016 @ 6:26am 
Looks cool! :)
※Tapu Lele※ Feb 12, 2016 @ 4:12am 
Can i test the game for early access?
[DB]Shadowguard50 Feb 11, 2016 @ 7:04pm 
I would give this an upvote, but I'm out of votes for today. Looks like a great game, good luck with it. If you need any help with the beta, I would be more than happy to be a test monkey. Looking forward to the release. :balloonicorn: