Sid Meier's Civilization V

Sid Meier's Civilization V

38 ratings
DMS' The Kingdom of Rwanda
File Size
17.658 MB
Jan 18, 2016 @ 6:50am
Feb 17, 2017 @ 4:31pm
7 Change Notes ( view )

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DMS' The Kingdom of Rwanda

In 1 collection by DMS
DMS' Civilizations
47 items
This adds the Kingdom of Rwanda led by Rwabugiri to Sid Meier's Civilization V.
For full support, please see the Civfanatics Homepage[].


Brave New World is required.


1) Select Subscribe above
2) Start up Sid Meier's Civilization V
3) Enter the Mods submenu
4) Enable the mod by pressing the circle to the right of this mod's name
5) Click next and start a game


1) For Direct Download press somewhere on the above infographic
3) Press Download and wait for the file to finish downloading
2) Use your favorite compression/extraction software (7Zip, WinRar, etc.) to the file's content to your Mods folder
3) Start up Sid Meier's Civilization V
4) Enter the Mods submenu
5) Enable the mod by pressing the circle to the right of this mod's name
6) Click next and start a game
Supported Mods
Gedemon's YnAEMP[] + JFD's Patch[]
Sukritact's Events and Decisions[]
JFD's Rise to Power[]
JFD's Cities in Development[]
JFD's Cultural Diversity[]
JFD's Exploration Continued Expanded[]
JFD's and Pouakai's Mercenaries[]
Tomatekh's Historical Religions[]
Leugi's Panem et Circenses
Hulfgar's Ethnic Units[]
Bingles' Civ IV Leader Traits in Civ V[]
Hazel16's Map Labels[]

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shplim Jun 24, 2018 @ 2:15pm 
I'm having some issues with the civ starting in the right position in YnAEMP (+JFDs patch, v24), is this supported?
DMS  [author] Oct 22, 2017 @ 11:46am 
Np, I'll just add in the failsafe fix regardless. Thanks again.
Morgaln Oct 22, 2017 @ 6:36am 
While I do have logging enabled, the logs from that game have already been overwritten, sorry.
DMS  [author] Oct 22, 2017 @ 1:52am 
@Morgaln thank you for the feedback. If you happen to have logging enabled, the lua log will probably be of help regarding the Abiiru bug - it's definitely not intended. Next time I do an update, I'll incorporate a failsafe fix.
Morgaln Oct 21, 2017 @ 5:13pm 
I tried this mod today. It was a lot of fun to play, both the UA and the UB are amazing.
I had some trouble with the Abiiru, though; only my first two prophets were Abiirus, after that I got regular Great Prophets. Is that intentional or was that a bug? I didn't use any other mods, so it can't have been interference between mods.
ruhrgebietheld Feb 29, 2016 @ 11:43pm 
Enjoyed this one quite a bit. Great synergy between all 3 uniques for playing a tall civ, although the UB's happiness bonus also allows them to play wide if you want to. The Abiiru is quite unique, and although my capital didn't always receive a modifier bonus upon expending one, it did get the bonus enough times that it proved to be a rather useful GP. The UB is amazing. I'm not usually a fan of unique courthouse replacements, but this one was definitely an exception to that. Overall, this one instantly got added to my favorites list. Might still be a few minor technical issues to eventually iron out for them, but is absolutely a great civ. Really excellent job on this one.
Vintersno Feb 12, 2016 @ 10:43am 
Oh yeah, i'm playing on my 6gb laptop XD
DMS  [author] Feb 10, 2016 @ 3:19pm 
It's very unfortunate indeed, and really, there's not much I can do to reduce it. The 'calculations' causing the lag are actually very very simple, so it's likely rather caused by some icon lookups (the icon(s) showed in the upper left corner of the city screen) or some such. I don't experience it much myself, but it might be because I'm on a fairly powerful PC (with 32 GB RAM). If it becomes completely I can write up a guide as to 'turn off' the icons in the city screen - that'll probably fix it.
Vintersno Feb 10, 2016 @ 3:08pm 
Hi again, I seem to have the same problems than valerio about the game slowing down, when i enter a city screen it starts to lag a bit, and this increase if i add buildings to the production queue. This might be caused by the calculations for various bonuses being hard on the RAM (absolutely no idea how this could be fixed sadly :/ )
DMS  [author] Feb 10, 2016 @ 11:11am 
@Vintersno, thanks for the heads up. Fixed.