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City of the Shroud
Feb 2, 2016 @ 9:12am
Aug 9, 2018 @ 6:59am

View City of the Shroud in the store

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Recent Announcements View All (11)
City of the Shroud Has 24 Hours Left on Kickstarter!
Our "Coming Soon" Page is Live!
Release date: Summer 2016
City of the Shroud™ combines deeply tactical gameplay with the on-your-toes action of a fighting game; your battles unfold in real-time, and your decisions influence an evolving, community-driven story campaign. Can you save Iskendrun from itself, or will you doom the city to annihilation?

City of the Shroud uses a unique, real-time tactical battle system where you unleash special moves, build powerful combos, and outmaneuver your opponent in an exciting and deep format unlike anything you've seen before.

The story is a new approach to video game narrative: a live, episodic campaign where every player's actions impact how the story unfolds for the entire community. Each episode is crafted based on the cumulative effect of players' actions by our resident novelist Moira Katson[], author of The Light & Shadow Trilogy as well as other stories and novels. Moira has topped the Amazon Fantasy download charts 3 times since making her debut only a couple of years ago.

As the story moves towards its conclusion, the stakes will grow higher and higher as you are forced to make choices that will shake Iskendrun to its very core - and permanently affect the direction of the story.

Nothing is decided - your choices and actions will drive the story and, together, we will tell the tale of the City of the Shroud.

  • Brand-new type of tactical gameplay using our real-time tactical fighting system
  • New approach to interactive fiction based on your and every other player's actions
  • Written by Moira Katson (#1 downloaded title on Amazon Fantasy 3 times in 2 years)
  • Single player, episodic campaign with fierce AI battles
  • Online PVP multiplayer
  • 6 classes, each with unique moves and strategies (3 implemented)
  • Deep combo and stat system lets you customize your character to suit your playstyle
  • Customize your character’s appearance through mod support
  • A distinctive world, beautifully realized in 2D and 3D

"Beyond the clever way that City of the Shroud has merged fighting game combat with a team battler, Shroud's use of combined player choices to drive the stylish story is particularly appealing." - Indie Legend Johnny Marshall, Creator of Mighty Tactical Shooter[]

"City of the Shroud blends genres like nobody's business." - IndieHaven[]

"Better than League of Legends!" - 13 year old girl @ PlayExpo


All of the core systems and gameplay in City of the Shroud are already online and functioning. We will be raising funds for creating art content via crowdfunding or other methods, at which points we'll be able to build what we need to complete the game. Once they are ready, all we have to do is set them up in the game, and we’re all set to launch!
  • Community-driven story backend complete
  • Combat system complete
  • Dialogue and quest system complete
  • Gems (special attacks) obtainable; gem crafting not yet implemented
  • Menu UI functionality in place; art and layouts are placeholder
  • 3/6 classes implemented
  • 2 maps implemented, several more planned (modular system, easy to make more)
  • 2D environment artwork for city areas in progress
  • 2D character portraits for dialogue in progress
  • Overture and main theme composed, more tracks in progress


  • Keaton White - Project Lead. Past titles include Street Fighter V and Dead Rising 3.
  • Ryan Becker - Lead Designer and Programmer.
  • Moira Katson - Writer. Author of The Light & Shadow and Novum trilogies[].
  • Samogon Studios - 2D art, concepts, and visual design.
  • Jon Slabaugh - Backend Systems Engineer.
  • Chris Nairn - Composer. Has written music for Sony, BBC, and a dozen+ indie titles.
  • Grant Barber - IT and Infrastructure.
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Space☆Dandy Feb 10, 2017 @ 6:55pm 
Shibusuke  [author] Feb 25, 2016 @ 1:08am 
Awesome, thank you! (I really want to visit Prague...)
Rorschach Feb 24, 2016 @ 9:21pm 
Upvoted, good luck from Prague!
Shibusuke  [author] Feb 24, 2016 @ 6:54am 
Thank you!!
_K_o_S_ Feb 24, 2016 @ 6:26am 
Shibusuke  [author] Feb 19, 2016 @ 5:57am 
Cheers, thank you!
Symph02 Feb 19, 2016 @ 5:48am 
Keen, mates!
Shibusuke  [author] Feb 18, 2016 @ 11:53am 
Awesome, thank you Ozapell!!
Ozapell Feb 18, 2016 @ 7:52am 
Upvoted, favorited and followed!
FromZeroToSubZero Feb 15, 2016 @ 3:52am 
Would like to see the characters look more bleak, very striking their bright colors, would not have prevented transform their skins, and earn on design and special effects, all look very damp, but baevka smotritsja orginialny, and would not hurt the circle with atakmi too change, so the game is in some ways similar to the game for young children who do not have enough brutality. But idea is good . And thanks for the interview with the Stranded Orange^^ <3