Europa Universalis IV

Europa Universalis IV

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Random New World Improvements
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1.052 MB
Jan 16, 2016 @ 4:37pm
May 11, 2019 @ 3:30pm
32 Change Notes ( view )

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Random New World Improvements

Description
This mod aims to improve the random new world experience by patching its flaws, and adding addtional features to improve playability and immersion.

THIS VERSION IS DEFUNCT, CLICK HERE FOR THE WORKING VERSION

Overview
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These are just the broad-strokes, click here for more details!

- Disqualifies any tiles with less than 100 provinces from being used by the random new world generator.

- Greatly improves the resource quality of the random new world

- Augments the random new world's climate, so that jungles and savannahs will spawn in place of large deserts.

- Boosts the development of provinces owned by random new world nations in the Andean, Mesoamerican, Indian, and High American tech groups. The intensity of this boost depends on the nation's tech group.

- 10 new possible colonial regions have been added to the game, fixing the issue with large tiles where some RNW regions will not have colonial regions assigned to them.

- Improvements have been made to the largest tiles, removing wastelands and fixing errors.

- Gives provinces with high development on day-1 advanced trade goods, like cloth, silk or chinaware, depending on the province's culture.

- Provinces inhabited by Aztec, Mayan, or Inti nations are much more likely to spawn with gold as their tradegood on game start. This is to replicate the experience of conquering these nations and getting gold from the colonies.

- Allows for highly developed provinces in the new world to change their trade goods to cloth, silk, or chinaware, depending on the culture of the province through an event. Allows for colonies to develop tertiary industry.

- High American Empires have been totally reworked. Instead of spawning as united entites, each empire is now a formable nation for its religion, with unique flags and colors! The game will spawn several nations, and whichever one is the first to aquire 30 provinces or 5 vassals will be able to form the Empire, giving them permanent claims on the others' provinces. Each nation will receive a unique causus beli against the others to facilitate this.

- Custom tags for Yingzhou (the Chinese republic) and Vinland. Each has a set, unique flag and unique custom ideas.

- High Americans are now eligible for the overseas expansion idea group if they complete the Expansion idea set.

-To ensure that the national idea sets of generated nations are sensible, weak or useless ideas (like imperial authority boosts) will not be used by the national idea set generator.

Compatibilities and Requirements
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- Requires the Conquest of Paradise DLC

- Causes glitches with custom nations.

- Not compatible with Extended Timeline

- Run it with this compatch if you wish to use it with Extended Vanilla Experience.

- It is compatible with mods that add more tiles, but the mod won't prevent these from spawning if they are small. If you are using tile mods, only activate the ones you want to see in-game.

- Is currently incompatible with DD and the Japanese Scenario mod due to changes made to the on_actions file. If there is demand, I can create compatches for these.

- May not be compatible with mods that edit the Custom Nation builder, due to changes made to the custom_ideas files.

Cedits
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Haudenosaunee Leage flag designed by reddit user /u/Muller1995
Flags for the Obsidian Empire, Burning Empire, and Crimson Empire designed by reddit user /u/Jqod

Recommended Compatible Mods

The following are mods that are compatible with Random New World Improvements, and go well with it:

- Dynamic Postcolonial Nations: Allows independent colonal nations to form randomly generated tags, allowing postcolonial nations to form in the RNW. The player can choose a name for their nation from the areas and provinces they own. Requires the Cossacks DLC.
- RNW Large Tile Collection: A collection of all the large, community-made tiles for the RNW.

Etcetera
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Direct Download (Paradox Forums)[forum.paradoxplaza.com]
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Votes make the workshop go 'round, so please give this mod a thumbs up if you like it!
Popular Discussions View All (1)
10
Aug 2, 2016 @ 4:29pm
More Details
Elzephor
520 Comments
Выдрёнок Nov 6, 2022 @ 8:43am 
Does these recommended extra tiles mods still work with an updated mod?
Elzephor  [author] May 28, 2022 @ 1:38pm 
I've now updated the description to direct to Ghost's updated version
Gђσst 鬼 Mar 29, 2022 @ 12:31pm 
A1ni💪! Mar 20, 2022 @ 9:24pm 
Update you beautiful human magnificent being
RainyGryphon Jan 13, 2022 @ 7:36am 
Surprised this isn't listed as the conquest of paradise DLC being required.
Dearthvader Oct 22, 2021 @ 8:05pm 
yeah this crashes on age of reformation specifically
Ancalagon Sep 25, 2021 @ 11:24am 
This mod CRASHES when the Era changes. Deactivating this mod allows you to continue playing.
Feergon Aug 2, 2021 @ 12:24pm 
Hello. Mod causes crash at the moment of era change.
NahcEVAD_cat Jul 8, 2021 @ 3:10am 
All changes are nice, except for the 'spice and ivory now spawns in new world' one...