Train Simulator

Train Simulator

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North, South, West London and Thameslink 2012 (WIP)
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North, South, West London and Thameslink 2012 (WIP)

In 1 collection by Danny
Danny's Routes - UK Routes
15 items
Important Note- This route now includes Goblin and West London Line, however it will need the 64 bit version to work unfortunately, due to the size of the route.

North, South, West London and Thameslink 2012 (Work In Progress Version! )

Route Name in Game - "North, South, West London and Thameslink 2012"

Notes - Also if you decide to rate down this route, you are perfectly entitled too of course, but I do ask though if you could say why you don't like it, as I welcome any constructive critism. (PS - I don't bite, if you say you don't like the route :) )

Notes - I can't merge in GEML or ECML South to any of these routes, this is due to both of these routes having a different stating point to these routes, ECML is around Stevenage, GEML is around Colchester, while North London Line, London to Bedford, London to Faversham, South London Network and London to Brighton is at Swanley. (PS - I have tried to merge Stratford from GEML to MML before North London existed so know it is possible just has too many issues - someone on UKTrainsim quoted me on this and made an assumption on the above.)



This is one step on from the South London and Thameslink route in that it adds in the North London Line and the West London Line (currently has no scenery but has working track and signals). This route merges together the following (notes quick drive is very basic at the moment - as scenery is the focus):

  • London to Brigton
  • South London Network
  • London to Bedford
  • North London Line

Update - Really sorry that it is taking a long time to finish this route, I was really hoping to get it finished sooner but things have gotten in the way (personal life + work). Also this is one route of 3 that i'm working on that the same time as follows:

Route 1: South London & Thameslink 2012 - South London Network, South London Network & London to Brighton
Route 2: North, West, South London & Thameslink 2012 (this one) - Above + North London & Goblin
Route 3: North, West, South London, Thameslink & Kent - Route 2 + London to Faversham and Sheerness on Sea addon.

Scenery to do:

  • Thameslink Core and Beckenham Junction area - Routes 1, 2 & 3
  • West London Line: Routes 2 & 3

  • Scenery complete Kent House to Beckenham Junction / Clock House to New Beckenham (just for show)
  • Fixed directionality issue at Kent House
  • Fixed Clock house signals, speed limits and platform marker
  • All previous updates from South London & Thameslink
  • V1.05 - Added Goblin and West London Line to this route (the latter needs year 2012 route changes)
  • V1.06 - See List (16 February 2019) -

Notes - Please Read!

This upload was to put a version on Steam workshop for scenario writers at least but its not finished as of yet (I am working on it :) )

  • Scenery between London Bridge and Kings Cross Thameslink is not Complete
  • Also Beckenham Junction area scenery not complete. (about 75%)
  • Quick Drive isn't complete (please give me time for this one :) - for me this one can be fairly stressful! )

Route Coverage

  • London Victoria to Brighton
  • London Victoria to Crofton Park / Beckenham Junction (Via Herne Hill)
  • London Bridge to Beckenham Junction (Via Crystal Palace)
  • London Bridge to London Victoria (via Streatham or Denmark Hill)
  • London Bridge To Brighton
  • London Cannon Street to New Cross
  • Bedford to Brighton (Via London Bridge & Via Herne Hill)
  • Hove and Reigate
  • East London Line from Surrey Quays to Crystal Palace / Clapham Junction / West Croydon / New Cross
  • All the rest of the unmentioned track on the South London Network too !
  • North and West London Line and Goblin Line


Joining routes - Danny Leach (I'm included as Dovetail Games for Sections of all 4 routes below)
Credits for all four separate routes - Dovetail Games, Richard Mills, Stuart Galbraith.

(Just to clarifiy I had a part in all 3 of the routes, and did sections of each one as part of team effort )

Extra Thanks

  • Matthew Peddlesden for Helping with changing Terrain Textures on the Bedford Section to South London Network versions.
  • Xavier Guerra - for research help
  • Richard Mills - for letting me use and alter his Reigate section to fit in this route and South London to Brighton, and of course for all his work that he did on the original South London Network route too
< >
Danny  [author] Mar 16 @ 1:57pm 
It would only appear in Quick Drive and build :)
williamonshoot Mar 16 @ 1:55pm 
hum...I doesn't find this line on my game?
chris5012 Feb 18 @ 1:23am 
Excellent route Danny. Did a QuickDrive from Brighton to City Thameslink - everything worked perfectly.
Danny  [author] Feb 16 @ 3:16pm 
Update -

* Fixed Missing Tunnel between Farringdon and Moorgate
* Added Missing Tunnel Occlusions between Kings Cross Thameslink and Moorgate
* Moved Signal WH1040 out of Tunnel Wall
* Fixed issue with missing St Pancras Thameslink station (although not sure if it was missing previously and it was just me)
* Missing Bridge near Crofton Park
* Extra Scenery between City Thameslink and Farringdon.
* Missing Crossover at Sanderstead
* Replaced route image so no longer the same as South London Network.
* Missing Terrain and Mixmaps between Selhurst and Clapham Junction
* A few other things I've forgotten

Now requires WCML Trent Valley for the latter but only for scenery items only, so should work without.
terrone Dec 28, 2018 @ 12:09pm 
Ah, ok bud. Bit relieved that it's not just me! ok, thanks for taking a look :)
Danny  [author] Dec 28, 2018 @ 11:02am 
Seems to be on my version too (from Wandsworth Common to Streatham Common, I'll fix when I can :)
Danny  [author] Dec 28, 2018 @ 10:58am 
It's fine :) i'll have to look at my own version :)
terrone Dec 28, 2018 @ 10:07am 
Hi Danny. It starts at Wondsworth Common Station, through Balham station and beyond. It's like the ground is missing and everything, including the track is floating. My settings are all on max bar water and shadow quality. I could send some screenshots if you like?
Danny  [author] Dec 28, 2018 @ 9:19am 
where abouts? Just so i can double check (terrain shouldn't be floating anywhere)
terrone Dec 28, 2018 @ 9:11am 
Hi Danny. Cracking job you've done, well done. I hav e a slight problem though in that i seem to have quite a lot of ground missing, a lot of buildings, bridges etc are floating in mid-air! I have all the routes required. Could this be because the route is still WIP, or is it something else? Cheers bud.