This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Space Ships & Tractor Beams
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Feb 6, 2016 @ 2:41am
Jul 27, 2016 @ 7:20pm
Recent Announcements View All (25)
Development Update #20
Extra dimensions, extra work! - 07/09/16

As I have mentioned in an earlier announcement, I have lost my source files for the sprites and decided to go ahead with the 3D conversion a lot earlier than I had planned. The original plan was to get the game to a good enough state to put on early access and then get someone in to make the assets. The downside of me doing the models now is that it will add lots of time to the development schedule and spreads my work out very thin.

I have been working on the 3D models, textures, materials, lighting and a colour themed nebula system. The nebula themes alter the scene lighting, taking it from the brightest light source and applying to the ambient.

As I am the only person writing this game, I have to be very efficient with my time management. I am a bit worried that I may have added 6-8 months worth of development by making the models now. I am happy with how the models are coming along, though I am not the best modeller/texture mapper.

I will keep working on the models and scenes, with a view to get a nice set that is good enough to go to alpha and can be improved upon later in the development.

Rough ship texture test
Release date: Q2 2016

To answer a recurring question about SSTB; no, this is not a straight up remake of Thrust C64, but it is definitely a spiritual successor to Thrust.

Good old fashioned gravity based 2D game play, with a smattering of RPG elements to keep it interesting and repayable! Space Ships & Tractor Beams is Inspired by games I used to play as a kid in the 80’s like Lunar Lander, Thrust and Jet Pack.

NOTE: This game has been in development since November 18th, 2015 and is not finished.

What is Space Ships & Tractor Beams all about?

Fly your spaceship from system to system, taking jobs to earn cash which will allow you to buy new ships, upgrades and items. Become the greatest space pilot of all time and amass the largest fleet of ships in the galaxy!

The main jobs you can do in the game are cargo hauling, resource scanning, construction, racing and combat. Some jobs will be based on ship class/model, so not all jobs are available at the start.

Cargo Hauling: Use your tractor beam in cargo hauling jobs to carry resources to the refinery in one piece, avoiding natural hazards and delivering the cargo on time.

Resource Scanning: These jobs require steady control as you scan along the terrain, keeping the scanner within the optimal distance no matter what hazards try to hamper your progress.

Construction: Set up new bases and place equipment in hard to reach places, with accuracy and speed of placement being key to a good return for your hard work.

Racing: Compete in race events held across the galaxy. Race through checkpoints that are placed across a site, avoiding hazards and flying as fast as you can.

Combat: Sometimes you just want to blow something up and combat is where it’s at. Fly head to head with other pilots in a dogfight to ultimate destruction or lay waste to abandoned mining sites, military installations or rival sites.

You start the game with a small hauler class ship and a fist full of cash. There are 3 classes of ship available to purchase and fly; small, medium and large. Small haulers are the most popular entry point for pilots and whilst are quite versatile, cannot take on the scale of job that a medium or large class ship can.

As you gain reputation and wealth, more systems, jobs, ships and equipment will be available to you. You can purchase hauler or fighter model ships; with haulers coming equipped with an upgradable tractor beam and fighters coming with a small plasma shot cannon as standard. Different ships will have different stats and item slots and as a general rule, the bigger the ship, the more stuff you can cram into it. You can outfit your ships with items and upgrade built in systems bought in shops located in each system, though stock will vary from shop to shop.

Travel across the galaxy by hitching a lift on a transport ship, though this will cost a pretty penny. Other space pilots with more reputation and cash than you are already roaming the galaxy. Can you fight your way to the top and become the top dog? Or will you fizzle out like a wet firework?

Gear up pilot; you got stuff to do....

  • -Physics based game play
  • -A galaxy to explore
  • -Lots of jobs to do
  • -Lots of ships to fly
  • -Lots of items to use
  • -RPG elements/progression
  • -Easy to pick up, hard to master game play
  • -Explosions....

How much longer will Space Ships & Tractor Beams be in development?

Progress on the game has been good as this game was originally designed a few years ago. SSTB also had a lot of prototype game play elements tested a few years ago, so the initial set up of the game was quite straight forward and a known quantity. Some RPG elements are new to the design and will need some work, but most of the game play mechanics tie in nicely to updated systems.

For this game I am using Unity 5.2 and will update as new version are available. The main reason I decided to use Unity instead of our own game engine was purely down to speed of development. Our game engine is great for projects similar to things we have done before, but to add in all the components for SSTB would have increased the development time. There is also the stability issue of using our own engine, as it hasn’t been tested on new hardware for a while. The upside of this is that development should be very quick.

So if everything goes well and I don’t get too many bugs/issues, I would be looking at finishing the game somewhere around June/July this year. I want to get the game into beta before it goes into Early Access (still not 100% if I will or not), so I can release regular updates and fine tune the game with community feedback. There are issues that may pop up that will add some time to the development, but I will try my best to keep things on schedule.

About ChaosTrend
We have been in business since 2008 and have released a bunch of mobile games. There are 3 of us in the team, with myself as lead designer, coder, artist and musician on this project.

Hell, let’s just be totally honest and put this out as it is...

I am the only one working on this because we ran out of money on our last game, lost our lead coder/artist for the project and the publishers we were dealing with went bankrupt. Yep, unlucky break I know, but what are you gonna do? Moaning and crying about it won’t help, so I decided to put all my effort into making a game that I have always wanted to make.

If I put this game on early access and get enough money to pay my colleagues, then that is what I will do to speed up development. If however it doesn’t bring enough to get them back then I will complete the game by myself. Nothing short of death will stop me from completing this game!!
Popular Discussions View All (4)
Feb 11, 2016 @ 6:26pm
Your recent update....
Feb 6, 2016 @ 7:42am
Feedback is appreciated!
Feb 7, 2016 @ 9:01am
Can we download it yet (Demo)
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vs1toronto Apr 14, 2016 @ 6:15pm 
This is a great little gem of a game and the refinery is great..........frustrated afternoons trying again and again I can se here!
SwanseaAxeman  [author] Feb 29, 2016 @ 8:04am 
Ok, I think the improvement of visuals and features has helped the votes. Thanks to everyone who has voted so far and I hope I can get this GreenLit before the game release.
SwanseaAxeman  [author] Feb 18, 2016 @ 5:22am 
Well it seems to be stuck on 305 votes, which I know isn't great as our last game had over 6000. But that is my fault for not putting eye candy in when I put it on GreenLight.
Coot Feb 17, 2016 @ 1:49pm 
Looks great. I'll be purchasing this title. I hope Greenlight goes well. Best wishes.
SwanseaAxeman  [author] Feb 16, 2016 @ 8:09am 
I am working on the graphics at the moment; have just completed the new base and some scenery items. Will post a development update when I have a few more assets done. :)
rajus0 Feb 16, 2016 @ 6:58am 
Looks good , hope to get my hands on it soon
ChameniGnosi Feb 12, 2016 @ 8:01am 
OK! The strange thing about games and entertainment is that a FULL offering of options are available - not just ultra realistic but also retro - old school. Personally I grew up with "pong"
and "tank" quarter games and this game is precious in that it reveals the true nature of the video game - a game does not necessarily have to replace reality for it to be engaging and fun. The piloting of a spacecraft with gravity across the terrain with goals and obstacles might just be what the doctor ordered for people inundated with ultra gfx/fx busy games that forget that fun is simple. A nice change and certainly what I would consider a classic.
ChaosTrend  [author] Feb 11, 2016 @ 1:17pm 
I have decided to use the announcements for the development updates because I can't post pictures in the discussion comments. All development updates will now be indexed in the announcements.
SwanseaAxeman  [author] Feb 11, 2016 @ 12:52pm 
Thanks javierucu, will take a listen. :)
javierucu Feb 11, 2016 @ 12:05am 
Hi, I am a newbie soundtrack composer. I made a demo reel. Do you think my music is good enough for your game? Thank you, sincerelly.